06-26-2004, 04:57 PM | #1 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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Same problem with both Monkey Island 3 and Grim Fandango
When I'm playing either of these two games the sound goes crazy all the time, like looping or something, so they'll repeat the same word constantly, or the same sound. When this happens I have to save, quit and start again before it goes away. It's really really annoying and it's all the time. Anyone have any idea what I can do?
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06-26-2004, 05:14 PM | #2 |
Guest
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try updating your sound card drivers, if that does'nt work then i suggest you use Scummvm for playing monkey island and VDM sound on grim fandago (i'm not sure if you can use VDM on non dos games thoe. i'd still give it a shot.)
http://www.ece.mcgill.ca/~vromas/vdmsound/ |
06-26-2004, 05:28 PM | #3 |
Grumpy & bitter man
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VDMSound is for DOS based games only, as far as i know.
But like guybrush_guy said, update soundcard drivers, try running the games in Windows95 compatibility mode, if you're using Windows XP. If that doesn't help, then you can use ScummVM for Monkey island, as for Grim, i don't know any other solution than those mentioned above.
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06-26-2004, 05:29 PM | #4 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Welcome to the forum Raoul!
I moved this post to the tech forum. I hope you get the answers you need. emily |
06-26-2004, 05:35 PM | #5 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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ok I'll try the windows95 compatibility thing, but I already tried the scummvm, but the loops continued, although maybe not as often.
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06-26-2004, 05:41 PM | #6 |
Grumpy & bitter man
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Well that's strange, you should really check for driver updates for your soundcard, it this doesn't help, check the state of the CDs (scratches). Try to copy the monkey island discs to hard drive and run the game from there, ScummVM supports this, if the looping continues, then you're out of luck, wait for better drivers.
Just out of curiousity, what soundcard do you have?
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06-26-2004, 05:48 PM | #7 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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I updated my drivers 2 weeks ago, I don't think that's the problem. I don't have sound problems in any other games I play. I have copied it all onto my harddrive. Stupid games it got better after around 1 hour in MI, but I can't stand having to go through it again with GF. And Discworld won't work either. So 3 out of 3 games I've wanted to play today are ****ed.
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06-26-2004, 05:53 PM | #8 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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oh, didnt see that last question. SB audigy something. Don't question my hardware, matey
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06-26-2004, 06:05 PM | #9 | |
Grumpy & bitter man
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Quote:
If by Discworld, you're reffering to Discworld Noir, you can check this site, maybe you'll find some solution, but i wouldn't get my hopes up.
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06-26-2004, 06:28 PM | #10 |
Statement: Not a meatbag.
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I was just installing Grim Fandango myself and experienced some strange sound glitch. I enabled 3D Accceleration and the sound went poof, all of it. No music, sounds or voice. And when I engage in conversation I have to manually skip each line as the game refuses to make the conversation go on (As if it's missing the voice or something)... very strange. I have yet to try the compatability options though.
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.::Royal Fool::. |
06-26-2004, 06:37 PM | #11 |
Statement: Not a meatbag.
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Okay, the sound worked perfectly when I restarted the game with the 3D Acceleration enabled by default... but I soon experienced the same bug that Raoul_Duke is talking about. The sound starts looping constantly just at random points and the only way is to exit the game and start it again. Starting a conversation, leaving the room or using the options won't fix it.
As reported by dxdiag: Description: SoundMAX Digital Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1039&DEV_7012&SUBSYS_80B01043&REV_A0 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: smwdm.sys Driver Version: 5.12.0001.3533 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 12/5/2002 16:39:56, 534976 bytes Other Files: Driver Provider: Analog Devices HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, Yes Sensaura(tm) ZoomFX(tm): Yes Registry: OK Sound Test Result: Not run It's an onboard soundcard chip, it's served me well so far.
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.::Royal Fool::. |
06-26-2004, 06:43 PM | #12 |
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i did some thinking, it may be a direct X sound problem. i had a similar problem a few years ago with riven. i don't remember exactly how to fix it but try changing your Midi settings. to the default Microsoft synthesizer.
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06-26-2004, 07:05 PM | #13 |
Statement: Not a meatbag.
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Hmm, thanks for the tip. I did notice some other strange bugs while playing - this seems to get worser and worser each time.
If I loaded the saved game from when the sound disappeared, the game is loaded with no sound. It seems as if the save file has stored that as well. Strange. Also, it seems that just by pressing F1 I can trigger the sound to disappear. Manny had his 'O' face expression while saying 'Whatever you say, jefe." Kinda disturbing. *sigh*
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.::Royal Fool::. |
06-26-2004, 10:33 PM | #14 |
Junior Member
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Hi,
The only thing that comes to my mind is to try turning off hardware acceleration for your soundcard. I have no idea if that'll work with either grim or cmi but it seems to work with a lot of games and soundcards. If you don't know how to do it, go to control panel -> sounds and audio devices -> advanced speaker settings -> performance and turn the hardware acceleration slider all the way to the left. Hope it helps. |
06-27-2004, 02:40 AM | #15 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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Nope, hardware acceleration was off when I started to play, so that won't do the trick. Royal fool, I started off by having no sound at all either, except for the cut-scenes.
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06-27-2004, 03:18 AM | #16 | |
8-Bit Spritemaster™
Join Date: Jan 2004
Location: South Hero, VT: USA
Posts: 387
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Quote:
And since you're having similar problems with ScummVM, that might be the case as well. Sky Warrior Bob
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06-27-2004, 06:23 AM | #17 |
Pure Smooth Hell
Join Date: Jun 2004
Location: Århus, Denmark
Posts: 6
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full acceleration was the first thing I tried when I had no sound at all in GF, but I just play with the compatibility modes, and it's sorta fixed. But full acc has no effect on the looping :/
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06-27-2004, 07:09 AM | #18 |
Statement: Not a meatbag.
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Win 95 compatability seems to fix the speech but the videos go crazy, they're now 2-3x slower and the sound is horribly choppy. This goes for all videos, like when Glottis is first introduced in the game and he crawls out of his shed the video is super-slow, same when Manny enters the parking lot and Domino's car drives by.
EDIT #1: Same goes for Win 98/ME compatability, except for some reason the game has incredibly long loading times in this mode. EDIT #2: I tried it in Win2K comp. mode and finally the loading times were non-existant and the cutscenes and videos play flawlessly. However, as soon as I load a savegame the sound disappears. AAARGH!
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.::Royal Fool::. Last edited by Royal Fool; 06-27-2004 at 07:48 AM. |
06-27-2004, 09:20 AM | #19 |
Grumpy & bitter man
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Ok, you guys made me do something i couldn't get myself into doing for long time now. I've started to replay Grim Fandango again and i must say it runs without a single sound problem on my WinXP. There were few random crashes to desktop so far and there is a bug with a forklift in year two, but official patch fixed it. Other than that, no problems at all.
My system: ----------------- Athlon XP 1700+ 512 mb RAM SB Audigy Geforce 3
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06-27-2004, 09:40 AM | #20 |
8-Bit Spritemaster™
Join Date: Jan 2004
Location: South Hero, VT: USA
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Because breakdancing is evil, and so is the Black Mage,
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