08-12-2005, 07:07 PM | #21 | |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
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Where did you get your info? I don't see any real stuff that tells me exactly what this game is, I've seen a pretty high res video that looked like a tech demo, not a game. |
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08-12-2005, 08:45 PM | #22 | |
Homer of Kittens
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
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Introducing the first epic fantasy FPS "Project Offset" (working title) is a game like no other first person shooter to date. We wanted to make an FPS set in a epic fantasy world. A game where you can choose one of many character classes. A game where clans can combat over mission based objectives and be ranked accordingly. A game where you can play alone, coop, team based objective or deathmatch.
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08-13-2005, 02:02 AM | #23 |
delusions of adequacy
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
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Who care's what genre the game falls under? As long as its fun. I don't get the impression there is any attempt at all to pass the game off as an RPG. Not that I'd care if they did. For those who never played TF, think return to castle wolfenstein multiplayer. The strict player classes are listed there on the front page, with the focus on what they bring to a team based siege situation.
That's hardly similar to what passes for RPGs on computer these days where you inevitably control some sword or spell slinging movie character mimmic saving the world by killing impossibly huge numbers of monsters who conveniently wait enough distance from one another so you don't get swamped. I'm all for the FPS genre to stick its nose into CRPG territory if it means CRPGs finally take up alternate means of conflict resolution and filler. If fantasy afficionados can get their swords and sorcery combat fix from something like this perhaps CRPGs will finally address the lack of skill and diplomacy paths in them. Combat is not what RPGs are all about, but sadly its the focus of most computer based ones. |
08-13-2005, 12:22 PM | #24 | |
El Luchador
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The only thing that matters is what the designers classify the game as, and so far the only thing they've said is FPS.
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