01-30-2005, 08:38 AM | #81 | ||
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01-30-2005, 10:02 AM | #82 | |
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01-30-2005, 10:55 AM | #83 | ||
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01-30-2005, 10:57 AM | #84 | ||
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01-30-2005, 11:22 AM | #85 |
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It beats them with a hammer, saws them into pieces and then buries them in the woods.
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01-30-2005, 11:37 AM | #86 |
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Good for KotOR. Lots of people seem to love it. I found it a servicable commerical game. Solid, well built. No complaints other than I didn't particulary see any reason to continue playing like I did a game like Anachronox or Fallout. Just no reason to rave that I could see. The recorded sound was cool at first till you realized half the lauguages were like tulip roots talking. I played through Taris, the Sand World and part of the water worlds and never really heard any writing out of the ordinary. And despite all the "it ain't Star Wars" claims, it sure looked, tasted and fel like Star Wars to me. I might finish it someday.
EDIT: Technicially is was admirable. It just felt cold to me. Last edited by scout; 01-30-2005 at 11:56 AM. |
01-30-2005, 03:17 PM | #87 |
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I can understand what you mean, scout. But for me personally it would be unfair to use one single game as the unerring standard by which to measure every single game of its ilk for rest of eternity. As much as I had fun with, say, Serious Sam, I can't compare it to Half-Life, even though they're both first person shooters. I prefer to judge a game on its own merits with perhaps a side trip to how other games have done particular elements they all share.
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01-30-2005, 06:17 PM | #88 |
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Naw, I'm just bitching about KotOR mainly because I just abandoned it. I take every game on its own terms, one at a time. My feeling for KotOR doesn't relflect on any other game, be it Riven, Planescape Torment, Morrowind, or Noctropolis. ....
Yes....they're all special little snowflakes. Last edited by scout; 01-30-2005 at 06:25 PM. |
01-30-2005, 07:45 PM | #89 |
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Same situation as me scout, I felt KotOR wasn't that addicting for me. It was like a meal that went cold and I didn't want to eat it anymore. That and being evil never really changed the progression of the storyline...so meh
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01-30-2005, 10:10 PM | #90 | |
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Other than that, I loved the writing, the environments, and so on.
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01-31-2005, 01:08 AM | #91 |
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Huh? Bummer. I played it on an ATI 9600XT/XP Sp2 without a hitch or a single crash. Like buttah.
Won't argue about the inventory management though. That was just a minor annoyance for me compared to the "not-getting-my-groove-on-thing". |
01-31-2005, 01:32 AM | #92 |
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I played it on Xbox. Crashes? Wot's that?
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01-31-2005, 01:40 AM | #93 |
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X-Box doesn't have the little extras the PC version does though.
After patching KOTOR ran smooth on my ATI machine. Verrry nice. |
01-31-2005, 01:46 AM | #94 |
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I didn't give a damn about the extras. NYAH!
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01-31-2005, 09:13 AM | #95 | |
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01-31-2005, 10:04 AM | #96 |
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I played it with a 9800 pro and it would crash often on auto-save and loading :/
But maybe that's cause I had an illegit version? lol |
01-31-2005, 10:08 AM | #97 | |
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01-31-2005, 11:04 AM | #98 | |
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And sadly, Sith Lords (xbox) also suffers from the same "jerkiness" bug which occurs when you get above 100 savegames, for some reason combat will slow you down to about 5 fps |
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01-31-2005, 11:40 AM | #99 |
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I have a general question. How do you patch a console game if it is buggy? Is there a way ?
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01-31-2005, 02:04 PM | #100 | |
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