01-24-2005, 11:11 AM | #41 | |
Senior Member
Join Date: Feb 2004
Posts: 900
|
Quote:
I think most adventure games are "less linear" than Half-Life 2. If Half-Life 2 was a traditional adventure game, it would probably be a bit like the second chapter of Gateway II: Homeworld. A series of rooms (or clusters of rooms) each containing one or more puzzles that had to be solved in order for the player to move on to the next room(s). Quite limited, but that part of Gateway II worked very well and is one of the reasons why I think that game is one of the best adventure games ever released. Just like Half-Life 2 works very well most of the time, at least for gamers used to shooters. |
|
01-24-2005, 11:14 AM | #42 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
See mine and Petter Holmbergs review at JA+ for more reasons why HL2 works, for us anyway, and how it relates to adventure gaming.
|
01-24-2005, 11:19 AM | #43 | |
Homer of Kittens
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
|
Quote:
Well to me non-linearity is actually having choices to make, and based on the choices you make the game play differently. Take KOTOR for example. You can threaten people to sell you something, you can kill them and take it, or you can be noble and just pay the high price they ask for. That's non linear. But if I had 4 planets to discover in any order I wanted, but the 4 planets had completely one path to go through and one way to play them, then that's linear gameplay divided into 4 chapters Like someone said here, Valve introduced a lot of elements for you that look very obvious, but some people opt to play it differently. For example, you go into a room full of zombies and you see a saw blade. *EUREKA* you grab it with the gravity gun and cut all of them into half. That is what Valve wants you to do. But then, I'm a DOOM type of player who likes to shoot the living crap of everything. I can instead take my machine gun and empty it into their zombie bods. Within the linear world you can argue that you can go about doing something in more than one way. But I'm an HL2 whore
__________________
-------------------------------------------------- Games I am playing: Jeanne D'Ark (PSP) Firefox rules |
|
01-24-2005, 11:27 AM | #44 | |
Homer of Kittens
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
|
Quote:
I dunno that's non-linear gameplay to me. It adds replayability, you can go back and play the game and experience it differently. If I pick up any MI game, I don't have any motive to play it again, except for nostalgia or me forgetting the puzzles. EDIT: Indy Jones and the fate of atlantis is non linear, coz you get to play it 3 times after one point, with three totally different puzzles and different paths
__________________
-------------------------------------------------- Games I am playing: Jeanne D'Ark (PSP) Firefox rules |
|
01-24-2005, 01:14 PM | #45 |
Senior Member
Join Date: Feb 2004
Posts: 900
|
Hmm, I think there are many degrees of non-linearity. A totally linear game would require you to do _everything_ in a specific order. A totally linear adventure would require you to solve all puzzles, pick up all items and visit every room in a pre-determined order. Very few games are totally linear (strictly speaking).
In the first part of The Secret of Monkey Island, you have to complete three trials. When you've done this, you will trigger an event that makes the game move on to the next part. You can do these trials in any order you'd like, and you can work on quite a few things at the same time. So it's not entirely linear. But you still have to do the same things in order to solve the game. Monkey Island 2 does the same thing, and is even more open than it's predecessor - at one point a very large part of the game world opens up, and you can visit and explore three islands at once while searching for the map parts. There are still things that must be done in order, but at this point the game feels very non-linear. I'd say Fate of Atlantis is more linear, as no matter which path you choose, story-events still happens in the same order. Don't they? It's been a while since I played the game now, so I might not remember, but I can't recall ever having much freedom (beyond choosing path) in that game. |
01-24-2005, 01:27 PM | #46 | |||
Knowledgeable
|
Quote:
Quote:
Quote:
__________________
Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
|||
01-24-2005, 01:59 PM | #47 | |
The Reggienator
|
Quote:
__________________
"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
|
01-24-2005, 02:40 PM | #48 | |
Guest
Posts: n/a
|
Quote:
|
|
01-24-2005, 03:38 PM | #49 |
DAVE
Join Date: Oct 2004
Location: Portugal
Posts: 1,326
|
And it was. What it did have was beautiful character development.
__________________
IS THAT DAVE? |
01-24-2005, 05:11 PM | #50 | |
Statement: Not a meatbag.
|
Quote:
__________________
.::Royal Fool::. |
|
01-25-2005, 01:02 AM | #51 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
My girlfriend and I got so bored of it, eventually she decided to do a two-day marathon to finish. It's got more possible endings that Spielbergs AI and a tough end boss if you don't get the right powers, which, naturally, we didn't. Much as I liked a lot of Kotor, it did start getting old when you realised that it just WASN'T going to finish even after hours of play.
|
01-25-2005, 02:52 AM | #52 |
Evil Webmaster
Join Date: Jun 2004
Posts: 1,037
|
And here was I thinking that KOTOR was actually too short
__________________
Pushed back to square Now that you've kneed her In the throat So there you go |
01-25-2005, 03:59 AM | #53 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
I'd say they've been very successful in capturing the right feeling. --Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
01-25-2005, 04:18 AM | #54 |
Knowledgeable
|
Well, if that is the goal with the game, it might be a perfect game, but at least I am rather bored by playing (or rather being played at) a marionette. It's much, much, much more fun playing the puppeteer.
__________________
Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
01-25-2005, 07:19 AM | #55 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
How far in are you, anyway?
|
01-25-2005, 07:50 AM | #56 | |
Knowledgeable
|
The first sentence in the first post contains the information you seek:
Quote:
__________________
Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
|
01-25-2005, 08:59 AM | #57 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
Not far then.
|
01-25-2005, 09:21 AM | #58 |
DAVE
Join Date: Oct 2004
Location: Portugal
Posts: 1,326
|
The Ant lions is about 45% into the game, I think.
__________________
IS THAT DAVE? |
01-25-2005, 09:53 AM | #59 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
Depends... I'm not sure it's quite 45%. If its before you get to gleefully control the little buggers, then it's earlier at the buggy.
|
01-25-2005, 10:00 AM | #60 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Complaining about either linearity OR non-linearity is ridiculous. A developer can't do BOTH any justice, so they have to favour one or the other. The one benefits, the other suffers, and of course those that prefer the other will always squawk.
Hey, not liking something is perfectly legit, but we'd all be better off saying said "My problem is that I prefer X, and the game doesn't cater to my preferences." For a game, the only question is whether it does what it's trying to do well. I thought HL2 did, as did Far Cry, and KOTOR, and Fallout. Disclaimer: Comments in general, not directed specifically at Ragnar. |
|