10-17-2003, 11:15 AM | #21 | |
:P ^^^ at tamz
|
Quote:
edit: WTF remixor?
__________________
In the next AG crash ___| A temporary board ____| I am born to spam In the "Get New" list __| Scrolling up and down | I am born to spam through a broadband ISP | i am back to steal your bandwidth --Spammo-head, "Windbag" |
|
10-17-2003, 11:17 AM | #22 |
A search for a crazy man!
|
I feel Gabe's complaints are very well justified. I don't know if I'll have the same feelings, but based on the postive and negative opinions I've heard of the game, it seems like his reaction is actually quite reasonable.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
10-17-2003, 01:33 PM | #23 |
The Reggienator
|
I disagree with Gabe, but I haven't played MP2 yet, that happens next friday.
I'm Finnish so sue me, I got to support Remedy. |
10-17-2003, 01:50 PM | #24 | |
:P ^^^ at tamz
|
Quote:
__________________
In the next AG crash ___| A temporary board ____| I am born to spam In the "Get New" list __| Scrolling up and down | I am born to spam through a broadband ISP | i am back to steal your bandwidth --Spammo-head, "Windbag" |
|
10-17-2003, 02:06 PM | #25 |
A search for a crazy man!
|
I totally support Remedy as well and I fully expect to enjoy Max Payne 2 greatly. I just mean that I think Gabe has good reason to feel the way he does. I don't think it's unreasonable.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
10-17-2003, 04:28 PM | #26 |
Indegan Peningald
Join Date: Sep 2003
Posts: 140
|
Whew, just finished it. I don't want to spoil anything for you guys, so let me just say this: the story is fantastic, the ending nearly brought tears to my eyes (I'm not going to say if they would've been tears of joy or sorrow, mind you).
davez82, I would recommend you play the first just before the second, if you can. I did this and I think that’s what made the story so powerful for me. Though number two does have a built in graphic novel which very roughly recaps the events of number one if you don’t have the money or time for it. |
10-17-2003, 06:07 PM | #27 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
First Intrepsions
Got it! Got it today after work and played through the first 3 levels of Chapter 1. I pretty much agreed with what was opined here and in other gaming forums. Max Payne 2 is a playable action movie with an impressive production quality. Looks like I'll have to 're-learn' the nuances of Bullet Time, they've tweaked it to be bit more complicated, so that I have to figure in room for little slo-mo rewards in addition to lightning fast strategizing. It's also good before going further into a level to scout for helpful inanimate 'allies' like explosive fuel jugs and drums.
Graphically, it has absolutely no peers in the hyperrealism school. The characters look almost uncomfortably too real. As is agreed upon by many others, the star of the show (next to Bullet Time, of course) is the Havok physics engine. It is always, always a treat to shoot a fuel barrel with 3 or 4 baddies near it and watch them blow up into the air like the dead bodies they are, along with whatever other objects happen to be nearby! Almost everything not nailed down has been given physical properties. Also worth a great mention is the dynamic shadows - they are gorgeous, they are soft, and they fade away the further they recede into space, all while moving! The inside jokes are OBSCENELY FUNNY! Many of them are found as commercials or show on the various televisions scattered around the levels, and it does pay if you had played the first Max Payne, because many of these jokes reference back. Dick Justice - LOL, I love it! And the flamingo one, and Max Heat (which was actually supposed to have been the original name of the game), and Lords & Ladies - LOL!! So, I actually want to take my sweet fecking time with this one, so don't expect me to finish any time soon like most everyone else. This is gourmet cuisine, not fecking McDonald's. Besides, I still need to complete Silent Hill 2 before Halloween.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
10-18-2003, 06:34 AM | #28 | |
The Reggienator
|
Quote:
|
|
10-18-2003, 08:08 AM | #29 | |
Indegan Peningald
Join Date: Sep 2003
Posts: 140
|
Quote:
|
|
10-18-2003, 10:36 AM | #30 |
Member
Join Date: Oct 2003
Posts: 87
|
I can't get over 4 minutes on any map on Dead Man Walking! It gets really insane.
|
10-18-2003, 11:42 AM | #31 |
Umbilicus Mundi
Join Date: Sep 2003
Location: Stonia
Posts: 1,266
|
I like it!
It's pretty much like the first one, PLUS: 1) physics -- am I wrong or is MP2 the first game that has physics of this level? For example you can wait for a bad guy to come close to a door (while standing on the other side) and then open (or close) the door to knock him down -- he'll be harmless for a few seconds so you can kill him easily. 2) lots of neutral NPC's. There are a lot of interactions with NPCs (compared to the previous game). Sometimes they join you to fight the bad guys. I miss the Kung Fu mod. And surprisingly: it runs very smoothly on My Duron 700 (with Radeon 7200). A lot of recent games run like crap. I have some things turned off of course. Most settings are at the medium detail level. I haven't tried turning on advanced ragdoll physics so if the bodies fly around they seem a little stiff , but that's no big problem. |
10-18-2003, 01:34 PM | #32 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|
10-20-2003, 07:47 PM | #33 |
Senior Member
Join Date: Sep 2003
Posts: 914
|
I've been playing this for the last couple of days on my boyfriend's PC (which unfortunately means I can only play it at weekends .. though that's probably a good thing if I wanna get any work done ). It's great, although, yeah, in many senses more of the same .. I loved the original though, so ... <shrug> I amused my boyfriend at the overly intense way I play it .. keeping replaying scenes to get them cinematically perfect. I'm finding the game harder than the first one, but that's because of my perfectionist streak .. I try to get through every single fight without getting shot at all. In fact I ran out of space to carry painkillers long ago ... So, basically, oodles of fun .. couldn't really care about the story, but that's not the point, it's no TLJ or even NOLF. The action is just plain fun though. I'm not using bullet time per se, only shootdodges .. because the former just somehow seems to me to be cheating. I loove the physics .. though if you're hiding behind boxes and go too much forward and push them over, it can be annoying I don't agree with trep though, that the character models are that realistic, though .. I have it on highest detail, and while the faces etc are great, the models are a bit too blocky and angular, particularly arms and shoulders, and the movement can be very stiff, too. I was disappointed by the in-game kiss between Max and Mona, for example. *However* it's still pretty much the best game I've played all year .. even forgetting the fact that it's practically the only one
|
10-20-2003, 07:58 PM | #34 | |
A search for a crazy man!
|
Quote:
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
|
10-20-2003, 10:09 PM | #35 | |
Member
Join Date: Sep 2003
Location: Belgium
Posts: 88
|
Quote:
Anyway, when it comes out here, I'll probably get it; I liked the 1st one a lot. My only problem with it was that you die a lot; it' s almost impossible to survive if you don't know the positions of certain enemies in advance. |
|
10-21-2003, 12:06 AM | #36 |
AKA Morte
|
I loved using bullettime in MP1, combined with shootdoge, of course. It's just as cinematic, IMHO, especcially with dual berrettas...
(And I also try to not loose a single HP... Much more satisfying that way.) |
10-21-2003, 01:42 AM | #37 | |
Mostly absent
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
|
Quote:
|
|
10-21-2003, 03:09 AM | #38 | ||
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
||
10-21-2003, 07:47 AM | #39 |
Senior Member
Join Date: Sep 2003
Posts: 914
|
In MP1, the emphasis was on shootdodging, you were meant to rely mainly on that. In MP2, bullettime has been revamped so that it's much better to use, and so, if you don't use it but solely shootdodge, the game becomes much, much harder - near impossible if you're trying to get perfect results. It's a peculiarly masochistic way of playing
|
11-03-2003, 09:45 PM | #40 | |
Senior Member
Join Date: Sep 2003
Posts: 401
|
Quote:
completed it last sunday, was pretty good |
|
Thread Tools | |
|