07-27-2004, 11:53 AM | #81 | |
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"The engine is being completely rewritten, just piece-by-piece. Currently, the renderer, shader system, and game code are completely new. The cgame and network code have been removed. The animation system is currently being written from the ground up. The sound system and UI are still in place, but will be rewritten by Graeme and Robert when they are finished with the mission pack. At some point along the way, John will probably write a new network system. So, even though we are not starting out with a blank sheet of paper, the final result will be a full rewrite." - Jim Dose , id software
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07-27-2004, 12:10 PM | #82 | |
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That plan must have been scrapped a while back. So back to my original point, even better. The Doom 3 engine instead of the Quake 3 engine.
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07-27-2004, 01:19 PM | #83 |
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aren't they also in the process of making a new engine for quake 4?
if they are, why wouldn't they just use doom's engine. Last edited by guybrush_guy; 07-27-2004 at 02:18 PM. |
07-27-2004, 02:15 PM | #84 |
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Just in case you guys missed this, the guys from Hardocp site conducted some benchmarks courtesy of id Software:
http://www2.hardocp.com/article.html?art=NjQy From a general perspective, it looks to be that the game will be scalable on different tiers of systems... Let's hope so anyway.... |
07-27-2004, 02:42 PM | #85 |
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i wonder how the game is going to run on older cards. if an X800 is only getting 30 FPS then i wonder how a Gforce 4MX or ATI equivalent will do
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07-27-2004, 03:41 PM | #86 | |
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07-27-2004, 04:22 PM | #87 | |
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yep, that is true. most games on average run with 30fsp. i'm used to around 50-120 depending on the game. i aswell did'nt expect a 4mx to do well. i'm just wondering what the demage doom 3 will do to the card even if it's set on the lowest of settings. |
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07-28-2004, 02:06 AM | #88 |
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I got an ATI Radeon X800 I believe it was with TV Out.
I shoulda gone with the 256mb ATI really... Nevermind, graphx cards are easily upgraded.
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07-28-2004, 04:44 AM | #89 |
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07-28-2004, 04:30 PM | #90 | |
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07-28-2004, 04:53 PM | #91 | |
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07-28-2004, 07:24 PM | #92 | |
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07-28-2004, 07:32 PM | #93 |
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See? See? Even my estimate is over the threshold! Try telling that fact to those hardwhore gamers. It's just their excuse to show off their bleeding edge rigs and hardware. Geez!
Anyway, as much as I look forward to Doom 3, I really am looking much, much, much, much more forward to Half-Life 2.
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07-28-2004, 07:33 PM | #94 | |
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07-29-2004, 04:05 AM | #95 |
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I've ordered Doom 3 but yeah...anticipation is higher for HL2 for me too.
Though, I am actually lookin forward to sh*tting myself while playing Doom 3!! The atmosphere is supposed to be unparalled.
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07-29-2004, 08:44 AM | #96 | |
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The Official DOOM 3 [H]ardware Guide : id Software and HardOCP team up to bring you a real-world DOOM 3 hardware guide that will help you understand and maximize your DOOM 3 gaming experience.
http://www2.hardocp.com/article.html?art=NjQ0 Quote:
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07-30-2004, 11:54 AM | #97 | |
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Regarding the fps stuff: the human eye can perceive more than 220 fps. The US Airforce did some tests with pilots; showed them a picture of an aircraft flashing for 1/220th of a second, they could still see it. +/- 24fps is a lower limit to get the impression of animation. btw, in Quake 3, you can jump farther when you have higher fps, therefore most servers limit it to 125. This is of course some kind of bug. Of course, your actual fps is limited by your monitor, if you have a tft @ 60Hz, you won't see more than 60 different frames a second. Well, if vsync is off, you can get mixtures of frames on your screen, and artifacts cuz the screen buffer is updating while displaying (that is if your fps > monitor's refresh rate. Vsync limits your fps to your screen's refresh rate, so no artifacts. I never use it, though). When watching a movie with real actors the fps is less important, because you have motion blur which smoothes things out (press pause during an action scene when playing a dvd and you'll see)<-> 3D animation, unless they apply artificial motion blur. Personally, I prefer a stable fps (e.g. 30-40 fps) instead of one that fluctuates a lot (e.g. 60-200), because then you start noticing it. btw: I think id deserves more respect than valve, and I'm more excited about doom 3. Then again, I didn't like the original half life, and certainly don't share the opinion of some who think it's the greatest game of all time. Still, it looks also very promising |
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07-30-2004, 12:37 PM | #98 |
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It's nice to see that id's finally going to try something new. I respect Raven as a development group, and hopefully they'll add some single player back into Quake, and prove to me that the Quake games haven't just become game engines with a game tossed in. (Quake III never seemed to me to have been severely overshadowed by Unreal Tournament.)
I'm surprised they're making Return to Castle Wolfenstein 2, because although RtCW was pretty good, it hasn't aged too well in my opinion. (I played it through again recently and I found myself getting bored.) Plus, I hope that's not the name they eventually release it under, (Return to Return to Castle Wolfenstein?) And I seriously hope they give B.J. Blaskowitz some personality this time. I think id tried to pull a Gordon Freeman, but it doesn't work when you show the character in the cutscenes, and you just end up with a bland hero.
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07-30-2004, 01:07 PM | #99 |
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Splash Damage is making Return to Castle Wolfenstein 2.
They are the ones who made the superb Wolf:Enemy Territory. Splash Damage is also making DM maps for Doom3. John Carmack is developing the Doom3 technology further for the next id game.
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07-30-2004, 01:08 PM | #100 |
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Quake IV is primarily a single-player focused game, rick johnson once said in an interview. There is some leaked concept art + renders on the web (still have them on my hd, but it's illegal to post). It looks more like quake 2 than 3 (but I only saw some enemies and vehicles), which is a good thing, I believe.
About rtcw 2 less is known. Todd Hollenshead accidentally mentioned it (at least that's what he said afterwards) in the g4techtv video (I posted the link for that on the previous page of this thread), but it's not known who'll develop it. It' s some 3d party developer, some say gray matter, others say splash damage, because they had a vacancy concerning a game in cooperation with id. Time will tell |
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