11-22-2011, 01:58 AM | #81 | |
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You'd think I'd actually be cranky especially how you put words into my mouth, saying how I think people are ignorant for not rating a game higher. I'm only stating a psychological basis of a certain gaming audience which you can read in any game development text book and how that can affect a person's choice to rate a game badly. If you read reviews on games that can be beat in 5 hours, the main complaint is that there is no replayability or anything else to do in the game. How long the game is on the main quest doesn't make a game bad. Thinking about eating a $50 stake. Do you eat it fast? You can, but you can't savor it. That is the exact idea behind playing games like this. Rating a game because you only played the main quest and complain about how short it is? Well you will be ignored. Anyways i'm done talking. If no one else understands what i'm saying, please say so. Note: Oscar, why are you continuing to talk about what I'm talking about if you still don't understand what my original post was about, especially how I've already explained it.
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11-22-2011, 05:41 PM | #82 |
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I just love how this thread keeps derrailing
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11-22-2011, 07:44 PM | #83 |
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So anyone hear about the continents of Morrowind and Cyrodill were made in Skyrim? If you noclip outside the boundaries you can see them. Just blank terrain but definitely enough for some interesting ideas.
Edit: Link http://kotaku.com/5861752/skyrim-con...d-and-cyrodiil
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11-23-2011, 06:52 AM | #84 | |
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Yep. From that article:
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But, yeah, room for a lot of interesting speculation Personally I'd love a Morrowind addition (especially the Vvardenfell island where Morrowind (the game) is set). Of course, first I'd love to get Skyrim and play that... |
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11-23-2011, 01:51 PM | #85 |
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I think a revisit to the Shivering Isles is most preferred.
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11-26-2011, 08:59 PM | #86 |
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I have played Oblvion and modded for it for six years and never go to Shivering Isles at all, that was the worst part of the entire project. Skyrim will have multiplayer i am hearing rumors of..no details yet but that is intriguing.
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11-26-2011, 10:19 PM | #87 |
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Skyrim will not have Multiplayer. The rumors are absolutely false. Modding wise, it could.
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12-04-2011, 06:52 AM | #88 |
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I'm not digging all the realistic blood & stuff. I want my combat nice and unrealistic, so it doesn't feel like I'm actually killing people I'm a forced mage/archer now (though I don't mind much - I probably would've been otherwise too), 'cause I don't want to watch all the close-up slashing with the swords and all...
In other news, loving Skyrim (finally got it on friday). Of course, at least on these low levels and the original difficulty, just putting double flames non-stop on everything attacking me gives them no chance... |
12-04-2011, 08:14 AM | #89 |
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12-04-2011, 10:06 AM | #90 | |
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12-04-2011, 12:27 PM | #91 |
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Funny, I totally skipped that comment to check this page for new posts.
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12-04-2011, 05:41 PM | #92 | ||
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If you're playing on the PC, the Skyrimnexus has 'no blood' mods and a 'no deathblows' mod so you don't see swords and such stabbing into people or lopping off their heads in slow motion. Quote:
I prefer to carefully manage a strong melee companion and keep them alive with Restoration magic (healing hands), and boost them with Illusion magic (rally). But that means I'm still at risk of becoming a pin cushion or ambushed. |
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12-05-2011, 05:24 AM | #93 | ||
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Cause I don't mind gore. In fact, I always take the "Bloody mess" perk in Fallout, just because it looks better that way. Always fun how in Fallout 3 a headshot not only resulted in a decapitation but was somehow powerful enough to tear out all limbs too! Quote:
My question basically boils down to: how well balanced is the combat system?
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12-05-2011, 08:19 AM | #94 | ||
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It's mostly just little squirts of blood even when people get decapitated. It's bloody enough but not overdone. Quote:
However, I'm playing as a warrior with a 2 hander and the game's still easy enough to put it on hard mode but I think that's largely because I'm also a blacksmith and create my own great gear and I have an AI companion to help me fight. I would just play it and if it's too easy or hard, adjust the difficulty to suit your playstyle. |
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12-05-2011, 09:14 AM | #95 |
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I want to ask you about something that has irked me before and seriously irks me now - how is the manual in the other countries? Because here we have the localized manual, which here means (and this is not the only game) a whopping two pages of information on four different languages. And the information is all stuff that is in the tutorials (that is, what the buttons do and what the different things on the screen mean).
And earlier I've had these same manuals when the original manuals have been full of information. And this is a game where a manual really comes in handy (instead of most games, such as FPS). Like, in character creation there's no information about what the different races actually have, and you're supposed to rely on the general, no-real-info, in-game desctiption? I've said it before and I'll say it again: I hate localization So, I take it that in reality Skyrim is supposed to have an actual manual too, right? |
12-05-2011, 09:33 AM | #96 |
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If you buy the PC version of the game, it gets added to your Steam account, from where you can download a pdf version of the full manual. It's completely useless, though. I remember referring to Oblivion's manual a few times because it had some useful info, but Skyrim's is pretty short (20 pages) and just explains the controls; I've never needed it.
(If I have doubts about a specific point regarding game mechanics, I generally just open the Steam overlay and look it up online.)
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12-05-2011, 10:03 AM | #97 | |||
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12-05-2011, 11:34 AM | #98 | |
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12-05-2011, 11:52 AM | #99 |
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Wow never experienced that when playing the game and I was a rogue. :/
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12-05-2011, 02:14 PM | #100 |
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I played as a warrior, and nearly every battle had a few of those splatter moments...
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