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Old 04-16-2004, 02:16 AM   #1
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Default .kkrieger (beta version), a game in 96k!

Did anyone play this? It's at http://www.theprodukkt.com/
It's quite impressive to be only 96KB.
I saw some very small (filesize) 3D demos in the past (like 75K), but this is an actual game (fps). There are still some bugs left, and the gameplay is not that good, but it is definitely worh the download size . System requirements are quite heavy, though, since all textures etc. have to be computed; so it takes some time to load. And you need a gfx card which supports pixel shaders. The graphics are quite good, some nice lighting effects etc...
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Old 04-16-2004, 05:29 AM   #2
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Yeah, it's quite impressive indeed
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Old 04-16-2004, 05:53 AM   #3
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omfg, there was already a thread about this...
I feel so stupid now
(It'll never happen again, I swear...)
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Old 04-16-2004, 11:39 AM   #4
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I can hardly believe this! :eek:
How is it even possible to fit the game in such a small file?
If they can do this with only 96Kb, what will they do with a 1Mb?
I do beliebe they use dark magic, and I was actually hipnotized to think I was playing a kickass game....
(Seriously, how IS it possible?)
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Old 04-16-2004, 12:14 PM   #5
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Originally Posted by Tanukitsune
(Seriously, how IS it possible?)
A lot of the graphical code will be imported from DirectX - if you were forced to include that stuff in the executable itself, it would be a lot bigger.

The textures and sound effects are based on algorithms (which will only be a few bytes long when compiled in the executable). The textures and sounds are generated from these algorithms and stored in RAM when you start the program, which is why it takes so long to load.

The code for a game will always be dwarfed by the game data - maps, textures, and so on. The dedicated server for UT2004 (presumably including all the game logic but none of the graphics/sound engine) is only 111KB, and they won't have made any particular effort to make it small. These 96K guys have just come up with a clever means of eliminating the need for huge amounts of data to be shipped with a game, and done a good job of keeping their actual code compact.
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