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Old 01-18-2011, 05:04 PM   #21
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Game Informer scans:



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Old 01-19-2011, 05:03 AM   #22
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<3!!!!!!!!
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Old 01-19-2011, 08:25 AM   #23
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There's also "enchanting" on that list of skills

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Old 01-21-2011, 10:06 AM   #24
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I liked that article. It gave me a few little worries, but I suspect it will still be a great advancement in gaming AI, and I rather look forward to getting my hands on the game some day.
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Old 02-11-2011, 11:52 AM   #25
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am i the only one worried that this game looks exactly like oblivion with some updated models and graphics?
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Old 02-11-2011, 12:25 PM   #26
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Game Informer Special Edition Podcast: Todd Howard Skyrim Q&A

Info from it:
Skills and leveling:
  • The tutorial in Oblivion was deemed "too long", so we'll probably be getting a shorter one
  • Each race still has certain strengths and weaknesses
  • No classes (which we already knew)
  • Face creation has been simplified, to make it easier to create decent-looking characters. Each facial feature (nose, eyebrows, etc.) has a few presets you can choose from. You can still adjust size and position.
  • Over 280 different Perks, no character can get all of them in one playthrough. This helps to make characters really unique.
  • There's no hard level cap, but eventually you won't be able to advance any further.
  • Three weapon skills: one-handed, two-handed, archery. No spears (so far).
  • Perks allow characters to specialize in a certain type of weapon (mace, claymore, etc.)
  • A lot of attention is being paid to crafting, smithing, alchemy and enchanting.
  • Alchemy is now a stealth skill (poisonmaking and such)
  • Spellcrafting may or may not be in, they're still working it out.
  • Vampires and Werewolves may be in: "We're messing around with it right now."

World:
  • No confirmation on mounts: but they're trying to improve on the Oblivion horse.
  • Dragon mounts will not be a part of the game.
  • The game world is the size of Oblivion's, but its a lot more detailed. The multitude of mountains in the game makes the game feel a lot bigger.
  • There's several ways to get across a mountain: you can go over it, alongside it, or right through it.
  • There's more to Skyrim than just snow. Expect around 6/7 different zones.

Combat:
  • A lot of work has been put in making the Dragons a difficult and amazing enemy to fight. They can divebomb, set streets on fire, and a lot more. Todd describes them as "a mix between a Big Daddy and a Combine Helicopter".
  • Gameplay is not too radically different from Oblivion, but...
  • Combat will be more realistic and gritty than in Oblivion.

Radiant Story:
  • They're trying not to "oversell" the Radiant Story mechanic. It's a tool to keep players occupied, it doesn't influence the story.
  • If the game feels your character could use a challenge, it might place a radiant quest inside a high-level Dungeon to teach you some humility.
  • Companions function differently from the Fallout series. There's a lot more of them, but you won't be getting to know them as well as you could in the Fallout games. They originally experimented with everyone being able to become a companion, but ultimately cut that again.

UI:
  • A small compass will always be present on top of the screen, while the Health/Magicka/Stamina indicators will appear when needed.
  • PC version will have a special UI.

Story:
  • Skyrim is a lot more low-tech than Cyrodiil, with a lot of majestic ancient ruins.
  • Some factions are returning, some are new. The ones that do return might be different than you remember.
  • High Hrothgar has 7000 steps, just as it does in the lore.
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Old 02-12-2011, 12:43 AM   #27
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Oh my, seems they finally are able to also create attractive people with their character editor, instead of those frog-human / badger-human hybrids etc. Here's hoping though that they don't go overboard and just make everyone a model now. The preset thing might be good, might be too simple. We'll see (worked OK in Mass Effect).

I like that you can make your character what you want, but I'm a little worried that it's now so detailed that you in the end can't actually make your character without playing for like 100 hours. I just don't have that much time... Also, so that you can have a little versatility in your abilities without having to either be mediocre in everything or just completely committing to one area. Like, being good in Magic stuff but then there being so many different options you want/need that you'll end up beating a rumare slaughterfish for a couple of minutes before it dies (happened to me in Oblivion).
Quote:
Originally Posted by Owskie View Post
am i the only one worried that this game looks exactly like oblivion with some updated models and graphics?
No, you're not. I'm still optimistic though

(Edit): Spent quite a while reading through a bunch of other articles I've not noticed at least, linked at the bottom of that forum post you took this from. All sorts of interesting things.

Last edited by UPtimist; 02-12-2011 at 01:45 AM.
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Old 02-17-2011, 10:05 PM   #28
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My theory on Betesha games is that they always lack something to make me quite want to play them longer than 1 hour, BUT for each game they release they tend to be a very steady 10% improvement (not counting the updated graphics),
So my theory is one of these days I'm going to really like a Betesha game might be this one or might be 5 sequels from now

I'm annoyed that they are making yet another engine from scratch, I hate it when they do that as it means that when the engine finally is done they have to hurry to make a real game out of it before the deadline is extended too far, I wish they would just get Unreal Engine 3 and focus their effort on the art of the game instead of re-inventing the wheel for 4 years,
but I guess it's all about business that they don't want to have to pay the royalties percentage to Epic, too bad.
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Old 02-24-2011, 10:50 AM   #29
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http://www.gametrailers.com/video/ga...scrolls/710872

First game footage trailer.

Sqeeeeeee
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Old 03-04-2011, 04:52 PM   #30
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looks like Oblivion, only how it should have been. Hurray for that.
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Old 04-21-2011, 01:03 PM   #31
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Apparently even the console versions are designed to be compatible with mods. They're hoping that at some point, even though it apparently won't be happening at release, they could get mods released for consoles also. 90 % of the players are on the consoles but they don't have a channel to get all the mods...
http://www.computerandvideogames.com...-hit-consoles/
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Old 04-21-2011, 01:28 PM   #32
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Quote:
Originally Posted by Sotha View Post
looks like Oblivion, only how it should have been. Hurray for that.
Like every old game? technology evolves, of course it should of been that way. lol
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Old 05-04-2011, 09:23 AM   #33
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what? I'm not talking about the graphics. Obviously they are better ... :O
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Old 05-04-2011, 12:13 PM   #34
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Quote:
Originally Posted by Sotha View Post
what? I'm not talking about the graphics. Obviously they are better ... :O
You do realize you said looks. lol
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Old 05-04-2011, 12:39 PM   #35
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well, yeah ... none of us have played it right? o.o
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Old 05-05-2011, 11:16 AM   #36
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Quote:
Originally Posted by Sotha View Post
well, yeah ... none of us have played it right? o.o
Exactly why I called you out on your post? Get it? Also noticed how I never mentioned graphics.
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Old 05-05-2011, 12:29 PM   #37
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I think there's a misunderstanding here. "looks" usually refers to visual impression but can also mean appearance in a wider sense than just visual. a collective impression based on what we've seen and heard about something

the english language was, I'm certain, designed to confuse
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Old 05-05-2011, 03:15 PM   #38
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nah, he's just a dick. And I felt like being a dick too. What I meant to say either way, was that Oblivion was pretty lame and that Skyrim, from the LOOKS of it, well may be the sequel that Morrowind deserves.
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Old 05-05-2011, 03:17 PM   #39
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Quote:
Originally Posted by rayvio View Post
I think there's a misunderstanding here. "looks" usually refers to visual impression but can also mean appearance in a wider sense than just visual. a collective impression based on what we've seen and heard about something

the english language was, I'm certain, designed to confuse
Like I said, I never mentioned graphics.
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Old 06-08-2011, 11:55 PM   #40
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Well, there's been a bunch of tidbits and stuff that I haven't bothered posting, but I thought that this was big enough.

A gameplay video (and interview) from E3:
http://youtu.be/W2CzsJ4K_qo

Here's another, with much of the same content but a few differences also:
http://youtu.be/ic6dKnv3WdU

Also in that one you can see that they decided to implement horses after all.

Last edited by UPtimist; 06-10-2011 at 12:21 AM.
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