Quote:
Quote:
Origins beginning may not be day 0 of Dragon Age (as a time period), there could be stories to explore even before that I guess. |
Quote:
Quote:
from David Geider's Post http://social.bioware.com/forum/1/to...1453/1#3061696: Quote:
|
Update: Hawke is voiced http://social.bioware.com/forum/1/to.../index/3069976
Guess thats why a male is on the cover, they probably voiced Hawke to be a male. Tbh I'd rather see them spending their resources on other stuff than a redundant female voiceover. |
Quote:
|
Quote:
Spoiler:? Sometimes games are designed around specific genres, even if they don't specifically claim so. This doesn't mean you can't play as the other genre, but rather that one genre is more polished. Choosing the "other" genre has its limitations. If DA2 is more polished for male characters, in case something they haven't already done it, I'd prefer it if they focused their money, time & energy elsewhere than a female voiceover. |
Quote:
Spoiler: |
Quote:
It seems in Origins, plot-wise, both genres well taken care of tho. |
Quote:
I don't mind them semi rolling a pre-made character to facilitate fully voiced lines. Conversations really do flow better, but its not without its drawbacks. Just try playing a back guy with Mark Meer's voice in ME2 (awful). Its surprising just how much more punch NPC dialogue has when your character's name (ie:Shepard) is spoken. And how bloody awkward dialogue can sound when NPCs cannot say your characters name (Dragon Age banter is rife with this). Side note: Jade Empire was marketed almost exclusively with the female protagonist Wu the Lotus Blossom, on the cover and all. Still no sequel for that... |
Quote:
Spoiler: |
About the voice overs, it has good and bad points. The good ones are obviously the improved cinematic experience and we wont have those awful moments where our protagonist don't express emotions and stare to the infinite.
However we also have a bad points. We will loose the role play aspect around our character (it will be his/her story, not our story), the game will probably be shorter and it can cut immersion, its a bit annoying when we choose a line and he/she delivers that line with a completely different tone and emotion that we want to express. Quote:
Spoiler: |
When we play adventure games, is we not playing our story? then. I also figured we did, but that must just have been me, I'd guess?
Nearly every adventure game (modern at least) have a voiced over character and I've always felt that I was playing, assuming the role of say Sherlock Holmes or Kate Walker. Also, the whole point about playing our character, I don't seem to get. We're playing a role, as in a character that is not us, even when the main character in an rpg like Baldur's Gate was not voiced e.g. didn't have voice over. The story is not about me in a strange land, it is about my character i.e. the character I'm playing in the game. And like in a play, this character may perform acts, I, as myself, would never do, in real life. |
Quote:
That obviously doesn't happen on adventure games, the characters are predetermined and we can't change his/her personality. In most cases the protagonist talks to the player, is more like a journey of two, player and character. |
Quote:
On a certain level adventure games wouldn't work, if that were the case, I think. |
Quote:
|
This is quite interesting but a little off-topic, maybe a mod could move this to a new topic like "comparing adventures to RPGs".
Anyhow, my take is this, roughly speaking RPGs can be divided in Hack & Slash, like Diablo, Dungeon Siege, Icewind Dale, and more heavy on RP elements (e.g. Planescape, Dragon Age, Baldur's Gate ect). Of course there are many games somewhere between those categories. Hack & slash games are usually lighter on story elements and don't share much with AGs. Some of the RPGs with heavy RP elements, do have allot in common with AGs and in fact I'd like to see AGs, borrowing elements from them. Some of these games, like Planescape and the older Fallouts don't even require combat for their completion, or if they do it's very little. Quote:
|
I'm a bit concerned about the new art style (which I hope it isn't too stylized) and about the improved combat style (I adore RTwP, and I wouldn't like for that too change).
With that said, I trust BioWare. They haven't let me down yet, so hopefully this won't be the first time. And in the meantime the announcement has convinced me to play through DA:O once again. |
Quote:
Also, the piece compares DA:O to ME 1 (if I understand correcly), while, I believe, it wasn't until the huge success of the second game that the ME franchise reached its full potential for the Bioware-EA executives. Anyway, it seems that the "total convertion to ME" that has been shouted from forum rooftops for the last couple of days may not be completely true after all. Conversation wheel aside, the combat is said to have retained much of its initial qualities with the rumored changes being more heavily intoruced to the console versions in order to make them equally user-friendly this time around. I admit getting minor chills when a visual style reminiscent of Samurai Jack was hinted at by some speculators, though... |
The info in this thread
http://social.bioware.com/forum/1/to...4393/4#3074424 should put some of our fears to rest. Here's something about the combat (from an article in the Game Informer Magazine) Quote:
Quote:
|
Ah excelent news! If they keep the combat in the same lines as the original my biggest fear is gone now :)
|
Quote:
|
All times are GMT -8. The time now is 05:00 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Design & Logo Copyright ©1998 - 2017, Adventure Gamers®.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.