06-29-2009, 10:25 AM | #21 |
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You never know how a game will turn out. I do understand the whole, don't mess when you have a good thing going, but sometimes change is good. I'm very curious to see how this turns out. It's getting an awful lot of hate from the hardcore fans. I hope this game proves them wrong.
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06-29-2009, 10:53 AM | #22 |
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Honestly, I felt even the second one didn't quite capture what made the first one good, so I already checked out of this series.
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06-29-2009, 11:03 AM | #23 |
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I disagree. I think the second one was very strong on its own and even expanded on the first, with variations on gameplay (like when you played Mona and had to snipe thugs from a rooftop to ensure Max's safe crossing), a very good plot, and deeper characterization.
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06-29-2009, 11:12 AM | #24 |
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I don't know, for me it didn't tread that balance between self-conscious cheesyness and super-serious noir cum John Woo quite the same way the first did and I wasn't sold on the drama or the romance.
Though to be fair I played the sequel very recently and the original a long time ago, so maybe I'm just being nostalgic. |
06-30-2009, 04:22 AM | #25 |
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The second one had a much better narrative, in my opinion. I think Max's inner strugle and guilty feelings were better developed in the second game. And the romance between Max and Mona was great, not so much because of the romance per se, that was not "true love", it was almost a dependence, an addiction for Max, a way for him to escape his inner fears. And at the end, finally, Max managed to overcome his wife death. I really liked that, it finished the story pretty well.
But even with a dark story, at the same time Remedy kept the same over the top humour as the first one (Captain Baseball-Bat Boy, address unknown and Lords and Ladys tv shows), the noir cliches and references and the self-parody. However, as pure action i prefered the first one. it was more intense and was a lot longer. I think they are both great action games, that complement each other perfectly.
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06-30-2009, 10:44 AM | #26 |
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On the contrary I loved the action of the second game more. It felt more refined and was less stingy on the bullet time.
Story wise, whilst MP2 had its moments and answered all questions we had after the first, Max didn't seem quite as tortured hence I wasn't as emotionally attached to the story. I can have imagined the 2nd being any better than it was though (appart from visually looking a tad more gritty) and it's one of the very few sequels I've enjoyed, period. |
06-30-2009, 11:43 AM | #27 |
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I thought it the story and characters of the first game were stupid and only served as a bad attempt at adding something to what was essentially a showcase of bullet-time action.
Which was so awesome that the game itself was sweet. I haven't played the second one at all.
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06-30-2009, 11:33 PM | #28 | |
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07-01-2009, 08:34 AM | #29 |
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I´m from Brasil. São Paulo actually which is the place that Rockstar sent some people to study and take notes for the game. From what i gather there you be the slums and the "nice" part of São Paulo. I just hate when all they depict outside Brasil are the slums. We have here some pretty nice places too.
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07-01-2009, 11:30 AM | #30 |
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Looks nothing like Max Payne.
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07-02-2009, 05:58 AM | #31 |
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Ummm, ok? I'm not sure if that was a jab at me or what.
I liked the game, but Max Payne's plot was very basic and the constipated goofy live-action comic things were stupid and looked terrible. It's not because I "know nothing about Noir media", it's because it was done poorly. Maybe it's more of: You just like things that are stupid. Good job.
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07-02-2009, 07:25 AM | #32 | |
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07-02-2009, 11:27 AM | #33 | |
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07-02-2009, 04:28 PM | #34 | |
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07-06-2009, 09:53 AM | #35 |
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Wasn´t Max Payne a little older on the second game? This one from MP 3 looks younger and a Vin Diesel look a like.
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07-06-2009, 10:14 AM | #36 |
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After playing Stranglehold, I had a craving to replay the first Max Payne. This is Max Payne how he/it should be!
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07-06-2009, 12:52 PM | #37 |
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07-08-2009, 08:42 PM | #38 |
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I'm not a kid anymore but when I was I watched and enjoyed plenty of old film noir like The Maltese Falcon and Casablanca and many others. I also listened to a lot of similar old radio shows. Were you even born in the 1940s? If not, then how many of the other people your age really cared about old movies and books? Granted those who don't are missing out on quite a bit, but it is more of a niche/geek thing. I was able to grasp the appeal of noir and crime drama even then, it's nothing too complicated although there may be some argument over definition. To say I don't understand it because I thought Max Payne was very poorly done is ridiculous. Even if it was supposed to be a parody, it wasn't funny or entertaining (other than the hilariousness of his goofy looking face). Grim Fandango was a GOOD example of film noir parody used in a video game. I don't know if you worked on the game or why you took it so personally, but I feel like you threw out some you should apologize to me or else I'm going to want to hurt your feelings using an incredible insult of my own.
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07-08-2009, 09:19 PM | #39 | |
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Double Indemnity (1944) Double Indemnity trailer - worth a watch. Compare it to the Max Payne games. Quote:
I absolutely loved both Max Payne and Max Payne 2: The Fall Of Max Payne. My own take on it is that both games start with the premise of noir style narrative, atmosphere, and mood, then spin it in their own way. So I'd say there are definitely heavy noir influences whether it be aesthetics in the art direction and lighting, characterization, or somber undercurrent. But the games definitely take it from there. I loved the sometimes warped sense of humour, from the recording of Max talking on the phone to Candy and just "needing someone to talk to", to the playing up of stereotypical gangster cannon fodder, to the sexy yet funny banter between anti-hero and the 'dame' (i.e. femme fatale). I would say both games have noir-ish beginnings, but along the way Remedy completely took such influences and made them their own.
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07-09-2009, 09:35 AM | #40 | |
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There are more than one type of Noir. Max Payne being a modern Noir, which mixes modern production values with early Noir writing methods. It nails it on the head. |
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