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Old 05-14-2009, 01:43 AM   #1
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Default Bioshock 2

I wasn't that impressed, untill now

http://www.youtube.com/watch?v=FtXweqG3HLo

(click HQ)

No co-op but


Multiplayer

2K Games has tapped Unreal contributor Digital Extremes to create a multiplayer mode for BioShock 2 that is every bit as rich and detailed as the single player. Players take on the role of a plasmid test subject for Sinclair Solutions during the fall of Rapture, allowing them to experience yet another aspect of the underwater empire's history as they progress through the multiplayer experience. Iconic locations like the Kashmir Restaurant and Mercury Suites are being reworked from the ground up in order to facilitate a fast-paced multiplayer experience.

Speaking of experience, players will gain experience as they play through the multiplayer portions of the game, earning them access to new plasmids and tonics. With hundreds of different combinations available, players will be able to develop their own particular play style, which should lead to some very interesting battles.



Glad they are going with different littlesisters look

old
http://www.xbox360rally.com/wp-conte...e-sister-1.jpg

new
http://i355.photobucket.com/albums/r...th_Bild3-2.png

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Old 05-14-2009, 06:00 AM   #2
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Hmmm, it certainly looks like it'll be an exciting experience. I am still a bit skeptical about it though and i doubt the story will be anywhere near as good as the first one. There had better be some satisfactory answers to the questions that are thrown at you.

And i just hope there won't be too much reliance on the multiplayer component. The first BioShock was much better just as a single player game. If the multiplayer is good fun then great, if not, i'll just choose to ignore it.

Too many game developers feel the need to add multiplayer. It's a bit annoying to be honest. Condemned is a perfect example of this. The first is a single player game and then SEGA/Monolith felt the need to add a multiplayer component to the sequel. It's absolutely rubbish imo.
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Old 05-14-2009, 06:11 AM   #3
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Quote:
Originally Posted by Alucard View Post
Hmmm, it certainly looks like it'll be an exciting experience. I am still a bit skeptical about it though and i doubt the story will be anywhere near as good as the first one. There had better be some satisfactory answers to the questions that are thrown at you.

And i just hope there won't be too much reliance on the multiplayer component. The first BioShock was much better just as a single player game. If the multiplayer is good fun then great, if not, i'll just choose to ignore it.

Too many game developers feel the need to add multiplayer. It's a bit annoying to be honest. Condemned is a perfect example of this. The first is a single player game and then SEGA/Monolith felt the need to add a multiplayer component to the sequel. It's absolutely rubbish imo.
Not only C2 multiplayer was rubbish, the whole game i disliked and equally loved first one.

Multiplayer, coop, and DLC are new trends, that will keep coming now, since they have become part of content/replay value and review.

Uncharted2 did it really well, it suits it however.

And i am happy with BS2 too, since it involves what i had in mind as sequel, play an adventure game in rapture and behold destruction like rawdanger(ps2 game). Even i had idea how good rapture can be in PSHOME.

So have hopes after this video, my skepticism is all gone, its in good hands and since the director made cradle level for thief3 and frolic part in BS1(which was best part for me), i believe he will nail aesthetics and surprises as good as BS1 if not better.


Good thing is multi part is seperate, and different company, so not FORCED in singleplayer also the original team can focus on singleplayer.
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Old 05-14-2009, 08:17 AM   #4
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True, overall Condemned 2 is a disappointing sequel. I have more hope/faith for BioShock 2 in comparison.

I'll definitely be getting this when it comes out but i'll just have to wait and see if it's a worthy sequel.
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Old 05-29-2009, 08:40 PM   #5
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Hmm, I got a bit worried when I read that Ken Levine wasn't designing it but that video looked rather promising. Fingers crossed.
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Old 02-08-2010, 08:01 PM   #6
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So BioShock 2 was released today. Any one planning a return trip to Rapture? I've been cautiously optimistic, but wasn't entirely sure what to expect -- especially without Irrational at the helm.

It's been getting some pretty solid reviews, though: Team Xbox 9.2, GameSpy 4/5, IGN 9.1, GameSpot 8.5.

Hopefully it'll help with the Mass Effect 2 withdrawal.

Last edited by D.C.; 02-08-2010 at 10:27 PM.
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Old 02-08-2010, 08:13 PM   #7
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I didnt' really liked the first one (good story, very average and boring gameplay) so i'll probably pass. Bioshock is a game that i dont feel it needed a sequel, but what do i know...
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Old 02-08-2010, 10:01 PM   #8
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Well, I've already ordered my copy. I'll be able to play it in 1 or 2 weeks.

I've decided to not read any review but, for those who are interested, gametrailers.com usually make good ones:

Bioshock 2 Review (HQ)

I've only watched to a few videos, but it looks pretty good. I love the first game, looking forward for this one!
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Old 02-09-2010, 12:47 AM   #9
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I've been playing BioShock 2 for a couple of hours now. I was worried it might feel like an impersonation of the first game, but it already has its own feel. There's a whole lot of atmosphere here too. Very immersive. I'm liking the way the story is unfolding so far.
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Old 02-09-2010, 06:10 AM   #10
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The game in Steam costs 49.99 euros.It's a bit expensive...
Though the screenshots are gorgeous!!
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Old 02-09-2010, 06:38 AM   #11
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Pity me for I must wait about 10 weeks.

(10 weeks of general enjoyment and academic improvement, but 10 weeks nonetheless. )
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Old 02-10-2010, 02:14 AM   #12
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About four hours in now... I've been enjoying it quite a bit. The game gives very little back story, so anyone unfamiliar with the plot of the first game will be very confused. Otherwise, it feels very much like the first game, in the best possible way.

...I'm really interested in seeing where the plot goes a few more hours in. Also, this game wins the award for most lavish special edition; the thing is gorgeous!
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Old 02-10-2010, 02:41 AM   #13
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It's hard to say how many hours in I am, 'cause it's one of those games you get so immersed that hours can pass seemingly in the blink-of-an-eye. The story is subtle, complex and most definitely interesting -- just like the first game. You get the real feeling that all the pieces are there and you're just slowly unravelling them. The new characters are interesting and it's always good to hear some of the old characters too.

The locations I don't think are as iconic as the first game. They're pretty, sure, but not as polished. It sort of reminds me of KotOR 2, it's a whole lot of fun to play but the first still looks better and feels more complete. Although this game is definately more polished than KotOR 2. (That wouldn't be hard. )

I'm having good times a-plenty, though.

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Old 02-11-2010, 04:50 PM   #14
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More of the same then? Well I guess that's good enough for me.
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Old 02-11-2010, 04:51 PM   #15
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Perhaps more like 9 weeks...
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Old 02-11-2010, 04:59 PM   #16
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I finished the game last night and liked it a whole lot...

The story only got more interesting the further you progressed and they've upped the stakes on the moral decisions too. (Although after playing Mass Effect 2 it stills seems a little too black-and-white. ) It really gives another perspective on Rapture and fleshes out its world and characters some more. I was very impressed with the combat this time around as well. You could actually prepare for fights a little more elaborately. The Big Daddy/Little Sister aspect of the game was pretty incredible, with a very memorable section in particular.

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Old 02-12-2010, 05:18 AM   #17
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I haven't started to play the game yet, but I'm holding the Collector's Edition in my hands as I write this (well, not literally. It's sitting on a box, securely nestled against a soft bag so nothing happens to it, right now. Because I still need free hands to type, you know.). And let me tell you, if the game is anything like this collector's edition, it's going to be swell.

If there ever was anything deserving of the title "Collector's Edition", this is it. The first thing you'll notice about the box, is that it is huge. Even back when large cardboard boxes were common for computer games, as opposed to simple DVD cases, this box would be considered gargantuan. 32.5*32.5*6cm (or 12.7"*12.7"*2.2") it is exactly. When you remove the Paper slip case, with the Bioshock 2 "Special Edition" title on it, you will be faced bey a beautifully made black box (very sturdy it is too), with a silver butterfly design made from many handprints on it. And it's not flat, it's got texture. ^^

When you open this box, you'll immediately find the reason for the size of the box. Inside is a copy of the Bioshock 2 soundtrack ON VINYL! Yes, a real, genuine LP album. Steampunk fans of the world rejoice, for you are not forgotten: You'll finally get a new album for that grammophone you restored to working condition yourself again. ^^

As you remove the record, you'll be face with an hard cover art book, and something rolled up: And all of it in a fitting plastic case mold with that fuzzy texture, so no, it's not the cheap type that breaks after you take out the stuff a few times (more about that later.). Anyway, the Art book is thick, and has lots of material. The rolled up thing is three retro posters for Rapture.

After removing the artbook, you will finally find the game box, also securely lying in the case mold, and if you let your view go a bit to the sides around it, you'll see the case mold is not simply smooth, but has a pattern molded into it. And under the game, you'll find a second copy of the soundtrack, this time on CD, for those unlucky people that no longer own a record player. And even the case mold underneath the game is molded in an individual pattern.

It is obviously that nothing of this collector's edition was done half-heartedly. The only thing that beats this is that one edition of the neverending story that was bound in leather and made in the size described in the book itself. O.o

Now, to get down to playing the game...


-
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Old 02-12-2010, 08:20 AM   #18
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Quote:
Originally Posted by Jazhara7 View Post
I haven't started to play the game yet, but I'm holding the Collector's Edition in my hands as I write this (well, not literally. It's sitting on a box, securely nestled against a soft bag so nothing happens to it, right now. Because I still need free hands to type, you know.). And let me tell you, if the game is anything like this collector's edition, it's going to be swell.

If there ever was anything deserving of the title "Collector's Edition", this is it. The first thing you'll notice about the box, is that it is huge. Even back when large cardboard boxes were common for computer games, as opposed to simple DVD cases, this box would be considered gargantuan. 32.5*32.5*6cm (or 12.7"*12.7"*2.2") it is exactly. When you remove the Paper slip case, with the Bioshock 2 "Special Edition" title on it, you will be faced bey a beautifully made black box (very sturdy it is too), with a silver butterfly design made from many handprints on it. And it's not flat, it's got texture. ^^

When you open this box, you'll immediately find the reason for the size of the box. Inside is a copy of the Bioshock 2 soundtrack ON VINYL! Yes, a real, genuine LP album. Steampunk fans of the world rejoice, for you are not forgotten: You'll finally get a new album for that grammophone you restored to working condition yourself again. ^^

As you remove the record, you'll be face with an hard cover art book, and something rolled up: And all of it in a fitting plastic case mold with that fuzzy texture, so no, it's not the cheap type that breaks after you take out the stuff a few times (more about that later.). Anyway, the Art book is thick, and has lots of material. The rolled up thing is three retro posters for Rapture.

After removing the artbook, you will finally find the game box, also securely lying in the case mold, and if you let your view go a bit to the sides around it, you'll see the case mold is not simply smooth, but has a pattern molded into it. And under the game, you'll find a second copy of the soundtrack, this time on CD, for those unlucky people that no longer own a record player. And even the case mold underneath the game is molded in an individual pattern.

It is obviously that nothing of this collector's edition was done half-heartedly. The only thing that beats this is that one edition of the neverending story that was bound in leather and made in the size described in the book itself. O.o

Now, to get down to playing the game...


-
Wow, that sounds pretty cool. I saw those special editions today in my nearest GameStation store. The first thing I thought/was reminded of when I saw them were those original big boxed PC games.

It's not so much the cash, but the lack of room that prevents me from getting these special editions. They are very tempting though. I LOVE it when the games come in those tin/steel cases. I wish more games and DVDs would.

As for the game itself - it's great! I'm enjoying myself. I never get tired of exploring Rapture and the creepy atmosphere is fantastic. The story hasn't really pulled me in that much though. I just hope it gets better later on. The first game is still my favourite, and probably always will be, because of its story and how fresh the game felt when I first played it. Although there's still plenty of mystery to uncover in the sequel, Rapture itself doesn't feel as new/mysterious anymore.
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Old 02-12-2010, 03:24 PM   #19
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That Collector's Edition sounds amazing, every time I saw the butterfly/hand print design inside the game I had to fight the urge to take a screenshot and post it here. Spiffy looking is an understatement. I went with the standard version, alas. The art book sounds great too, but then I'm a crazy concept art fan boy.

Gazzoid: I enjoyed the story at the start of the game, but it really takes off at the half way point in my opinion.
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Old 02-14-2010, 12:16 PM   #20
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I love BioShock 2, in my opinion, it's better than the first game. A sequel can never capture that same feeling of surprise and wonderment of an original and 2K Marin know that. Instead of getting overly ambitious and forgetting what made the original good - which we've seen so much in the past with games like Driver 2, Devil May Cry 2, Halo 2, Modern Warfare2, etc. - they tighten the pace, fix a few gameplay flaws and tell a story that doesn't try to outdo the original but tries to continue the exploration of similar themes. Introducing Sophia Lamb as Andrew Ryan's counterpart who uses religion and promotes socialist ideas is a brilliant twist on the original, and it's that dichotomy between their two failed attempts at societies which make the storyline in this game so good, not the somewhat predictable twists and turns that happen as the game goes on.
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