Do you invert your controls? - Adventure Forums
You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming General Do you invert your controls?


View Poll Results: Do you invert the Y-axis on your controls?
Yes, I do so. 4 25.00%
No, I do not. 12 75.00%
Voters: 16. You may not vote on this poll

 
 
LinkBack Thread Tools
Old 07-12-2008, 05:18 PM   #1
Lovable rogue
 
Jatsie's Avatar
 
Join Date: Oct 2005
Location: Great Britain
Posts: 6,378
Default Do you invert your controls?

This is a question I'm curious about. I haven't played console games for a while, but since buying my PS3, in every game I've had to alter the settings to invert the Y-axis in order for it to feel normal for me. Given that it's only just come to my attention, I'm not really sure how long this has been going on for, or how it even began, but a quick survey of my friends revealed that I'm the only one who does this. So really I just want to see what the general consensus on this issue is.

I'm hypothesising that I like this setup as I move the analogue stick in the same way I would move my head. To look down I would tilt my head forwards, and to look up I would tilt my head backwards, so following this pattern with the controls seems most logical.
__________________
"Jatsie is amazing." - Jazhara

"My mental image of Jat is a gentleman sitting in a leather armchair, wearing a robe. The light in the room is dim and strangely he's not sitting in front of a computer, but next to a small, round table with a box of cigars on." - Jelena

Jatsie is offline  
Old 07-13-2008, 01:31 AM   #2
Life and times of...
 
UPtimist's Avatar
 
Join Date: Mar 2004
Location: Up there in the mist
Posts: 6,025
Default

Not usually. Depends on the game though, I think that I do it if there's for example flying involved. I'm not sure why it's that that makes me need it though...

But when simply looking with a character, I guess I don't think about it like head movement but more like eye movement.

(Edit): BTW, I also have one friend that I know about (though I don't really have many gamer friends) that always inverts the Y-axis.
UPtimist is offline  
Old 07-17-2008, 04:59 AM   #3
cows are my friends...
 
Quadriflax's Avatar
 
Join Date: Jan 2005
Location: Tonawanda, NY
Posts: 258
Default

I invert joysticks but not the mouse. Is that weird?

I hate swapping off FPS games on consoles with my friend because he always de-inverts my settings, which totally screws me up. Not that I play FPS games on consoles a whole lot, but still...
__________________
Quadriflax
"To Insanity and Beyond!"
Quadriflax is offline  
Old 07-17-2008, 07:03 AM   #4
Master of time and space
 
MdaG's Avatar
 
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
Default

Not for FPS, but flight simulators and similar I do invert the controls.
__________________
...
MdaG is offline  
Old 07-17-2008, 08:48 AM   #5
Freeware Co-ordinator
 
stepurhan's Avatar
 
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
Default

I played a game where a section the controls were completely inverted (by the game as a challenge) I had to lie so I could view the monitor upside-down to pass that section.
__________________
No Nonsense Nonsonnets #43

Cold Topic

A thread most controversial, thatís what I want to start
Full of impassioned arguments, of posting from the heart
And for this stimulation all will be thankful to me
On come on everybody it wonít work if you agree
stepurhan is offline  
Old 07-20-2008, 10:38 AM   #6
Huz
Kersal Massive
 
Huz's Avatar
 
Join Date: Sep 2003
Location: Manchester
Posts: 1,430
Send a message via MSN to Huz
Default

Wouldn't it be easier to turn the controller upside-down?!
Huz is offline  
Old 07-20-2008, 10:56 AM   #7
Freeware Co-ordinator
 
stepurhan's Avatar
 
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
Default

The controller was a mouse and I had to be able to press the mouse buttons as well. I found it surprisingly awkward to do comfortably, even with both hands.
__________________
No Nonsense Nonsonnets #43

Cold Topic

A thread most controversial, thatís what I want to start
Full of impassioned arguments, of posting from the heart
And for this stimulation all will be thankful to me
On come on everybody it wonít work if you agree
stepurhan is offline  
Old 07-24-2008, 12:29 PM   #8
Sik
Senior Member
 
Sik's Avatar
 
Join Date: Feb 2008
Posts: 196
Default

Voted yes since I do so sometimes. 10 years ago when I played a lot more action oriented games, I did it all the time with 1st person games, since it would simulate leaning better. Now, I find it more intuitive that the crosshair moves the same way my mouse does. Maybe I've become more distanced or something. I don't know.

Anyway, with games where the mouse controls the camera, I usually have to invert the y-axis, and sometimes the x-axis to make it feel natural. It's usually in games developed for consoles I end up inverting both. Might have to do with the center point being fixed, and moving the mouse becomes like tilting the camera right to look left, left to look right etc.
Sik is offline  
Old 07-24-2008, 11:00 PM   #9
Senior Member
 
Join Date: May 2008
Posts: 189
Default

No! I'm not a plane!

My brother used to always do that though and it pissed me off because we'd play the same game and I'd have to change it back. WHAT A JERK I HATE HIM!
__________________
"Oh yeah?"
youfightlikeadairyfarmer is offline  
Old 08-01-2008, 01:47 AM   #10
Game Creator Hobbyist
 
Trumgottist's Avatar
 
Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
Default

I'm confused.

It's possibly because I don't play that many action games so I may have the terminology wrong, but I thought inverted controls meant the kind used by flight simulators (forward = up). Your (Jat316sob) post seems to indicate the opposite?
__________________
Play my game: Frasse and the Peas of Kejick. The Special Edition is now available! (Mac OS X or Windows.)
Trumgottist is offline  
Old 08-08-2008, 02:06 AM   #11
Senior Member
 
Davies's Avatar
 
Join Date: Sep 2006
Location: Somewhere in England
Posts: 403
Default

I was thinking inverted = left-right (as in mouse buttons). Shows you how many action games I play. Then again, I don't own a console.

It just struck me that "do you invert your controls" sounds like a euphemism for something. Not sure quite what, and not sure I want to guess.
__________________
"You are amusing, in a 'what the hell is wrong with you' sort of way."
--Jaheira, Baldur's Gate
Davies is offline  
Old 08-08-2008, 04:18 AM   #12
Sik
Senior Member
 
Sik's Avatar
 
Join Date: Feb 2008
Posts: 196
Default

Quote:
Originally Posted by Trumgottist View Post
I'm confused.

It's possibly because I don't play that many action games so I may have the terminology wrong, but I thought inverted controls meant the kind used by flight simulators (forward = up). Your (Jat316sob) post seems to indicate the opposite?
When talking about inverting controls, it's (as far as I know) always about inverting axis. Imagine your screen looks like this:

.........^.........
.........|.........
.........|.........
X----------->
.........|.........
.........|.........
.........Y.........

Yeah, poor drawing, I know, but there's a horizontal axis X from left to right, and a vertical axis Y from bottom to top. When using a mouse, you expect forward/backwards to move your cursor up and down along the Y-axis. Left/right should move the cursor left and right.

Now, in any situation where you have a cursor that can be moved around on screen, this is intuitive. However in a game where mouse/joystick movement mimics a camera or head movement, it might not be. Moving the cursor (may or may not be represented by a crosshair or similar in the middle of the screen) upwards, the screen moves with it. This would look similar to your character leaning backwards, so inverting the y-axis (vertical) will give your mouse "lean backwards" and "lean forwards" behavior when moving it.

When the mouse is supposed to control a camera behind you, it may sometimes feel natural for right and left to be inverted, i.e. mimic pushing the camera to the right and left, though this is not as common.

Of course, the act of inverting the controls for a game might be interpreted as just changing it from the default behavior. If so you may end up playing with controls that are not inverted afterwards if inverted y-axis was the default setting.
Sik is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.