05-06-2008, 11:19 AM | #1 | |
handsome
Join Date: Jun 2007
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Mirror’s Edge
PC\Xbox 360\PS3
.. the damn thing looks amazing . http://www.destructoid.com/tidbits-f...4809.phtml#ext Quote:
http://www.gametrailers.com/player/33585.html cool, huh? Last edited by TiAgUh; 05-07-2008 at 11:29 AM. |
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05-07-2008, 11:30 AM | #2 |
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Yup, this caught my eye the other day. Looks very promising.
Here's more info from IGN: http://ps3.ign.com/articles/855/855856p1.html |
05-08-2008, 10:07 PM | #3 |
Master of time and space
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Everything looks so clean, fresh and, blue...
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05-09-2008, 11:52 AM | #4 |
merely human
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Some intriguing titles coming exclusively on PS3. I've known about this one for a couple weeks or so. Hope they execute it handsomely. From what I heard you play a drug courier who specializes in parkour (and possibly a bit of martial arts).
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05-11-2008, 05:16 PM | #5 |
handsome
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05-11-2008, 10:11 PM | #6 | |
merely human
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Thanks for linking us to those stunning images, TiAgUh. Here's what little info we have thus far from Gamespy's preview:
Quote:
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien Last edited by Intrepid Homoludens; 05-11-2008 at 10:16 PM. |
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05-11-2008, 11:58 PM | #7 | ||
merely human
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Location: Chicago
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I found more info...
Quote:
Videogamer.com interview Quote:
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien Last edited by Intrepid Homoludens; 05-12-2008 at 12:23 AM. |
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05-13-2008, 01:32 AM | #8 | |
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There was a great article on the sound a while back.
Quote:
Can't wait. |
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05-13-2008, 03:57 AM | #9 | |
handsome
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Quote:
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05-13-2008, 04:19 AM | #10 |
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\o/
What can I say? I'm blind. ... and yet I post on forums. |
07-10-2008, 02:18 AM | #11 |
handsome
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EA3 Interview - http://www.gametrailers.com/player/35992.html
Story Trailer - http://www.gametrailers.com/player/35998.html |
07-10-2008, 10:47 AM | #12 | |
handsome
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http://www.destructoid.com/new-mirro...4567.phtml#ext
Quote:
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07-10-2008, 11:22 AM | #13 |
Psychonaut
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Artistically it still looks amazing.
I still worry about the gameplay.
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07-26-2008, 03:31 PM | #14 |
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looks great. i wonder how it will play. may like prince of Persia?
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07-27-2008, 09:03 AM | #15 |
handsome
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^ watch this - http://www.destructoid.com/e3-08-mir...ns-95711.phtml
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08-03-2008, 03:05 PM | #16 |
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Awesome new sewer level footage, check the bottommost link[not youtube ones] for better quality.
http://www.on-mirrors-edge.com/index...id=47&Itemid=1 Enjoy. |
08-03-2008, 06:09 PM | #17 |
Comfortably Numb
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It looks very pretty and impressive the first time around. But I feel the jumping-part of the gameplay gets old really fast, and the combat looks tedious.
Obviously playing it is probably much more involving though, and a good plot has proven to keep me going even despite uninteresting gameplay (not saying it will be so, the chaining of moves does hold a lot of possibilities, I just wasn't convinced by the demonstrations so far). The premise sounds intriguing enough...
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08-05-2008, 03:12 AM | #18 |
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Sam feeling evrywhere, i want to check that how they will keep the things interesting for lets say 8 hrs, i think more than story outstanding environments can save the game.
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11-12-2008, 02:58 PM | #19 |
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Got the game today after 5 chapters, here are my impressions
No public on streets and malls or anywhere raise concerns, city feels empty and detached or like its new city and people are gradually accomadating, but it doesn't destroy enjoyment as much as i expected. Story is just filler with bad insurance animation, animation could have been better, the colors and art is good but they animate wierdly, specially when interacting and it doesn't help in connecting with them. Graphic novel approach like MGS bandedessinee could have work better specially when you take notice how good artworks are (in unlockables), the coverarts are so good that make me wonder why they didn't use that. Game is fun(depends how much you enjoy sprinting and platforming) and innovative, definately stepup form breakdown in FP dynamics. Prince of persia and lara should pack thier bags or take is fresh air, seriously both these franchises should ponder hard on making their games like this. ME gameplay is dope(specially wiht ps3 controller, its like feeling right at home) , and i am athlete, like spriting and jumps so, its not entirley objective impressions. Some reviewrs are pissed at nature of gameplay calling it repetitive, frustrating etc. Any questions? Love to answer. But lovers of lara and prince games should try this game. |
11-13-2008, 04:41 AM | #20 |
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I for one am enjoying my playthrough with Mirror's Edge. There's a certain satisfaction when you have strung together a number of moves to overcome the obstacles you see before you and that's where the immersive factor really shines in this game --- and that's pretty cool too!
Playing this on a large widescreen TV also helps the sense of immersion in that it helps you quickly scan areas you need to run to especially when you are being chased and hounded by the police. Speaking of which, you have options whether to engage them one-on-one (but this also depends on the situation you're faced) or simply run past them. There was one situation where I had no choice but to deal with 4 cops shooting at me as they were blocking the area I needed to reach. I had to separate them and draw them to me individually and not I to them. Engaging all 4 meant a quick and certain death. Momentum is certainly key here and quickly finding the right line of sight makes your escape all the more fluid and exciting. Regarding review comments that Mirror's Edge is repetitive ---- what games aren't? While there are certain moments of trial and error which is inevitable in any platforming game (a la Prince of Persia trilogy), the sum of parts make up for what I see is a refreshing look at the First Person game where violence and fighting is an option and not the norm. |
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