03-01-2004, 01:29 PM | #21 |
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I haven't taken any film theory courses, but generally I think that narrowminded people should be ignored.
To make a comparison with physics: Einstein did much good work with the general relativity, but he was narrowminded and didn't want to accept Quantum Mechanics and because of it his work was more or less stalled. EDIT: Hey, you edited your post! EDIT2: Another thing i thought of is that the period with the more graphical revolution (Quake, Myst, etc.) is in my opinion the period of gaming history with the least good games.
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03-01-2004, 01:48 PM | #22 | ||
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Erm how the hell is it possible to NOT do genre btw? Make only drama or dogma95 films? I know genre means stylistic stuff like western/action/sci-fi etc. but isn't everything "genre" besides very very basic character dramas? I'm confused and I'm also wondering if film courses are really that stupid |
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03-01-2004, 02:04 PM | #23 | ||
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The forbidding of doing genre and narrative movies could have to do with the teachers wanting the students to vary themselves and not restrict themselves the same old things over and over again. This doesn't mean it isn't a useful tool if you use it properly.
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03-01-2004, 02:25 PM | #24 | |
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How about that wacky world of ludology, eh?
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03-03-2004, 07:35 AM | #25 | |
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Take adventure games as an example. Adventure games are about riddles/puzzles/rules (which is the board game part) but just as much about narrative, story, music and general atmosphere (which are all important to movies but irrelevant to board games). Gabriel Knight and Syberia are perfect examples of this: in my opinion, it's their incredible story that makes the game what it is. The puzzles are an equally important part of the game design but on average they're certainly NOT more important than the story/atmosphere/character evolution. |
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03-06-2004, 03:32 PM | #26 |
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The ludology site http://www.ludonauts.com/ has gotten a new design and as a tribute they've put Sam & Max in the header graphic. Nice.
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03-06-2004, 03:35 PM | #27 |
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Hehe. I like that word 'Ludonaut'.
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03-07-2004, 01:32 AM | #28 |
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Aw hell. I wrote up a big response and clicked 'submit', only to find out that I wasn't quite as logged in as I thought I was. Big response go down the hole.
Anyway, I figured I might as well pop in and say 'hi'. This is Walter from Ludonauts.com, and I think I've just found a new forum to get addicted to (the other being over at GameCritics.com, although sadly the quality of discussion there has gone rather downhill as of late). I'd only found out about Adventure Gamers in the past month or two, when I discovered the Future of Adventure Games articles (awesome work, Marek), but I have to say, it kicks all ass. |
03-07-2004, 04:30 AM | #29 |
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Hey Walter Sorry about you losing your big rant.
Anyway, great to have you here. I'm quite impressed by the amount of content you guys managed to churn out on ludonauts in such a short time. |
03-07-2004, 05:07 AM | #30 | |
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03-07-2004, 02:24 PM | #31 | |
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Ludology. HA! That's me name! Homoludens. Man who plays games.
Here's a good quote: Quote:
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03-07-2004, 09:27 PM | #32 |
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Of course, 'play' isn't so easily defined, and can be considered fundamental to lots of things that aren't games (which is also something not easily defined).
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