View Poll Results: Would you buy a CD version of Mr. Smoozles Goes Nutso? | |||
Yes, I would buy a CD version. | 7 | 38.89% | |
No, I have no interest in buying the game on CD. | 2 | 11.11% | |
I already bought the game - it would depend on what additional extras there are. | 4 | 22.22% | |
I already bought the game - it would depend on the price. | 0 | 0% | |
Forget the game, I'll just send you lots of money. | 1 | 5.56% | |
Other. | 4 | 22.22% | |
Voters: 18. You may not vote on this poll |
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01-26-2007, 01:46 AM | #21 |
Writer-Designer
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XBox Live is a little beyond my skill set I'm afraid.
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01-26-2007, 12:23 PM | #22 |
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Aim high buddy. Aim high!
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01-27-2007, 12:47 AM | #23 |
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But know your limitations...
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01-27-2007, 12:56 AM | #24 |
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Never let go of your dreams. One day you'll stand in somebodys face and say "What do you think you're doing with that game? Are you copying it?"
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01-27-2007, 09:21 AM | #25 |
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My dreams are pretty grand, I just don't have the programming skills to create a version that would run on XBox live. And I don't have the time to learn...
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01-27-2007, 01:35 PM | #26 |
The Reggienator
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I bought the game as download and I would buy it as a CD version too.
And if the CD version has some extras bundled with it, that would be just almost too awesome.
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
01-28-2007, 01:16 AM | #27 |
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Thanks Kolzig.
What's really telling about this poll is that there have been nearly 400 views of this thread but only 12 votes. I think that I have my answer...
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01-30-2007, 01:37 AM | #28 |
Kung Fu Code Poet
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Steve Ince: Would it be rude of me to ask if you could divulge sales figures for Mr S Goes N vs estimated amount of time spent making it? Or PM me if you are willing to share with a single peep namely me of the aforementioned PM.
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01-30-2007, 02:41 AM | #29 | |
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Quote:
I was hoping to sell 2000 copies to give me a good return for the amount of time I invested in creating the game. Even 1000 copies would have given me a reasonable sum (minus the money paid for the music) but as I'm struggling to even reach a tenth of that I'm left in a position where I'm still owing money out. Perhaps I should have done the game in a similar visual style to Mr. Robot (by Moonpod Games http://www.moonpod.com/ ), which has lots of similarities to Nutso in terms of gameplay style. By the way, my earlier comment was meant to be tongue in cheek, but looking back I don't think it came across that way.
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01-30-2007, 03:04 AM | #30 |
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Much truth there is in jest. But it's not good news. I would also like to see a breakdown of what your marketing strategy is/was, but now I am just getting nosy. I mean, have you identified a target demographic and done some research about where you might find them? Also, have you ever considered a lower profit margin in favour of bigger sales by selling through vendors like casual games vendors. I had a chat with the marketing manager for one such company, and he told me 2000 units was about a worst case scenario for anything they publish on their site. This is not a discussion for this thread though.
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01-30-2007, 07:59 AM | #31 |
The Reggienator
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I'm sad to hear that such a good game hasn't sold well, what is wrong with people and especially the adventure community? I thought they especially would love this kind of nice little game...
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
01-30-2007, 08:31 AM | #32 | |
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Quote:
You can't blame people for not wanting to buy a game. If it isn't to their tastes there's nothing I can do, other than learn from the experience.
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01-30-2007, 08:38 AM | #33 |
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01-30-2007, 09:20 AM | #34 | |
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Quote:
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01-30-2007, 12:00 PM | #35 |
Bad command or file name
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I know that you are asking about the feasibility of CD versions but I think a price drop might be more beneficial to sales. You are competing with many large budget games at that price point. Something in the range of $10-$15 would position Nutso more strategically against them.
Edit: For example Prey (2006), Painkiller: Gold (2004), and Psychonauts (2005) are all available on Steam for the same or less money than Nutso. ...bysmitty
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01-30-2007, 12:06 PM | #36 | |
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Quote:
How's the response elsewhere to having a CD version? The percentages here look good, but not the numbers. I don't quite understand though... My intuition tells me a lot of people download the game, play it, probably like it, but just can't bring themselves to tap in their credit card details for the full version. Also, shipping and fulfillment solutions... handle it all yourself for the UK, handle US orders through a fulfillment house in Michigan perhaps? Questions questions... Sorry, getting a little carried away. I simultanously love and hate this stuff. I was technology strategist for an advertising/marketing firm for 5 years, and even though the job mostly sucked, I do sometimes miss it.
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01-30-2007, 12:28 PM | #37 | |
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But yeah, I'd love to support this game. So I'm seriously considering buying it now. Steve's one of the best. All that said. I would be more willing to spend the money if I got a cd version instead of just a code I can accidently delete if I am not careful(I am an expert in loosing e-mails with activation codes). Last edited by marsan; 01-30-2007 at 12:36 PM. |
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01-31-2007, 06:10 AM | #38 |
Grah! Grah!
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I keep meaning to buy it but only remember to late at night when my Mum's too asleep for me to borrow her credit card without upsetting my fickle conscience. However, I promise to purchase it tomorrow, god knows I've been considering it long eough. I think a major obstacle to many people accepting it may be the long load time at the beginning, as it is a somewhat worrying sign for people who haven't played the demo or are unfamiliar with your work. I realise this post is pretty pointless, as I trust that if it were something easily fixed you would have done so already but I somehow felt obliged to add that point anyhow. I'm saddened to hear the game hasn't done better for you, as it clearly is the product of a lot of talent and care.
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01-31-2007, 09:09 AM | #39 | |
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Quote:
If I reduced the price to 10 dollars, that would equate to 5 pounds and to me the game is more than a five pound game. Maybe I'm wrong. Maybe there is no solution. Maybe I have a month at reduced price to see if it makes a difference. Maybe I need better marketing. Here's another question: Of the people who already bought it, do you feel you paid too much?
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01-31-2007, 10:20 AM | #40 |
The Reggienator
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Well you propably can guess my answer as I feel I didn't pay too much.
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
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