*Best emotion filtering games
Best i know HL 2,VMTBL im disappointed with oblivion's engine about that
do you know any new games gets better about it? (*face,body animations of feelings) |
First of all, what's VMTBL? Second, I think you mean something other than filtering..
Half-Life 2 obviously excels in this field but I'm really having a difficult time remembering any other game that really had good emotions through animation. Mass Effect looks like it's doing a pretty good job, jugding from the gameplay videos. |
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From what I've seen, Half-Life 2 is still far ahead of everything else, even the Heavy Rain demonstration. And that's a bit depressing, considering its age. |
Isn't the Heavy Rain system supposed to be real time, though? How much difference does this make in comparing it to HL2?
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What do I care? I'm only interested in the end result, not in how they got there.
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From what I've seen of Mass Effect, I may end up preferring it over HL2.
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The thing I love about Half-Life 2's facial animation system is all those subtle little movements, like Alyx raising an eyebrow just a little bit or almost unnoticeably quirking a corner of her mouth. It gives characters so much life. The eye movements are marvelously done as well.
And it's not only the moving faces, it's the whole subtle changes of posture. Like Alyx feeling a bit embarrassed after telling what she feels is a bad joke (the Zombines moment in Episode 1). |
That's right... the way they move as they speak and the voice tone follows those movements... its a greate improvement to the statics mouse-movements-only statues.
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Of course, that's mostly because it's being presented to you non-interactively but I'm sure it's also because it's a whole lot less subtle than HL2. Oh, and Vampires. My impressions were that they pretty much only succeeded in having boobies bouncing in real-time. Whoopie. :P |
Like Ben would surely say if he was still around (we miss you, chap!), purely motion capture based animation can never yield better results than skillful animators doing things by hand.
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If it doesn't have to be as close to photo-realism:
http://www.youtube.com/watch?v=ZHmt7Yxh4E0 Hey, I played that last year and that scene really got me. Although the Japanese have always been kinda heavy on their characters, it's still astonishing what seemingly basic animations like these can convey... No, in fact not at all. Quote:
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Just Heavy Rain,how about any other future releases,isnt that the same
mocap ,is that really so costly,why is using so rare or primitive level? |
Max Payne excells in this area, HL2 a close second
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Max Payne 2, you mean? The first one wasn't anything special in this specific category, if I remember correctly.
Which reminds me, Alex Wake might be worth checking out. That game really needs to have good animations, if the whole realistic enviroment thing isn't going to fail. |
psst, I think it's Alan Wake. :)
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Mel is right. I didn't find facial animation in either Max Payne game that special, but to each his own.
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Of course it wasn't special...facial expressions in Max Panye didn't change...[I]ever.[I] They were just facemaps of real people.
I thought it was pretty good in Oblivion... |
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After all, with due respect to your preferences, not every game can, and more importantly should, try to be like HL2, particularly if the designer has a very strong vision he wants to convey. |
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And I don't care about the director's "vision," I want to play a fun and interesting game. Every game should strive to be like HL2 because it was a fun game. |
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Anyway, please find someone else to argue with, I've better things to do. |
You always gets bitchy and defensive when somebody disagrees with you. You've got quite the ego problem.
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Eureka, this is not the place to discuss each others' personalities (and/or your perception of them). :shifty:
If you need (or want) to continue the conversation, do so privately. Thanks. |
No, I have a problem with how you post your disagreements with me, Eureka. I would've replied in a more gentle tone if you had also. I trust you're a very nice fellow and I would love to discuss topics with you but why is it you're always posting so defensively yourself? That makes me feel like I'd have to be defensive myself. How would I know you don't mean any harm when we're not in the same room and all I have to work with are the words you write? Words like 'who the hell' or 'I don't care' could be taken as less aggressive if I saw that you had a shrug and a smile on your face and I would understand, but I can't see that in an online forum - if you're smiling.
If you'd take some time to look me up here you'll find I'm actually a reasonably good forum member, not perfect, but I am well liked (I've been here for over five years). So please, no more misunderstandings? Thank you. And sorry, mods, for this. I'm just trying to clear the air. |
And that will be the last word publicly. Continue in private if need be.
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Thanks, Melsie.
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In hl2 epi 1 when turn your flashlight to Alyx 's face she covers her eyes with hands,thats the smartest animation ever:D
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Is the engine from ep 1 different from HL2?
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Same source,comes with hdr ?
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I'm kind of tired of games trying to be movies. I read somewhere that during the 90s movies tried to be videogames and in the 2000s games try to be like movies. It's just plain sad. Games will never be movies and vice-versa. I get a bigger kick from playing old stuff like Fallout or something like that than games like Call of Duty that just try too hard to be like Enemy at the Gates or Saving Private Ryan. However, if you look at examples such as Half-Life 2, you can see that these two worlds are perfectly manageable if you keep it fun and not too obvious. Half-Life 2 managed this because the new effects fit perfectly into the game. Grenades blowing next to you make you go deaf. Ok, we saw that on SPR, but it's not too flashy, it fits well. I want that. MORE |
Well,Fahrenheit better than TES4(maybe more cartoonish sometimes but
conveying emos better) |
Intrepid, looking back at my quote I see that I worded it poorly. Or maybe I have forgotten what I meant back then and have a different opinion now.. :P
But I think Heavy Rain video is a pretty unrealistic expectation of what a game could be. A scene like that requires tremendous amount of work and most of that work would go unseen in a game, given that the player can wander around freely (although that doesn't have to be the case, aka cutscenes.) I'm mostly afraid that they'll have to make a compromise in interactivity for this kind of cinematic quality. Altough I could be totally wrong. As for Half-Life 2, by no means should every game be like that. Especially not if they're trying to aim higher, like Heavy Rain. But in reality, I think the HL2 way (subtle, yet effective) is more cost efficient, as boring as that word may sound when trying to be immersive in gaming. :P |
Considering that so far we have very, very little information about Heavy Rain other than the claim that the NPC emotions happen in real time, I'm working on speculation, hence my thoughts on it will change the more info we get.
If I'm right it may work a little similarly to Facade, where the characters gauge your decisions, dialogue selections, and actions and react accordingly on the fly (though it might not be as sophisticated as Facade, especially if the game's length, depth, and complexity of plot and interactivity figure in). Given that, it's probably more feasible to think about it not in terms of subtlety, but more in terms of character interaction, depth, and intensity of emotions. |
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I'm trying to imagine how this is possible but I'm having trouble with that, as I'm no game designer. But it's an exciting thought. |
That's slowly becoming the next big thing in facial animation. The first middleware solutions are already becoming available and companies like Image Metrics are offering similar services.
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Ya know what really pisses me off?! THIS! Ok, i'll tell you. Remember in Morrowind when you would run around neeeked and talk to people and they would comment on how you should put clothes on and make disgusted faces? It's completely GONE in Oblivion. They don't give a $)%* if you're naked or not. Damn hippy Elves.
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What exactly does "real-time emotions" mean? I don't think there's such a thing as that. We'd have to have real interpretive AI with the capacity to make decisions and show emotions to have that, wouldn't we? :P
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I played Façade. As much as we want it to be reactive gameplay they still only react to what you type in. It's a text adventure mixed with graphics. I didn't understand why everyone got so caught up on it, honestly.
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:) Look, Catbert. Why don't you sit down with the developers and ask them why the most advanced A.I. and facial expressions in commercial computer games aren't as sophisticated as YOU want them to be? And they'll tell you that your computer, which you bought at a store, no matter how bleeding edge and up to date it may be, CANNOT HANDLE your wildest dreams for the next several years, at least.
Please be easy on them, they're working on it, okay? ;) |
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