Toefur |
11-01-2006 02:42 AM |
Lets see what I can remember.
We didn't get that long on the games, probably a couple of minutes on each. And they didn't have many games. They had: Wii Sports, Wario, Zelda, Excite Truck, and Wii Play.
The first one I got to play was Excite Truck. I don't know that steering the Wiimote left and right takes full advantage of its abilities, but it was really fun nonetheless and the first thing that I really noticed was how 'smooth' it feels controlling the trucks with the Wiimote. It was really good to control with.
That said, and Excite Truck being fun, I don't think this sort of game should be sold as a full priced game. It's good fun, but there's not much depth to it, and not much else to do. (Though I did only play it for a few moments).
Wii Tennis was awesome fun. I played a couple of rounds against some random guys I hadn't met before, and we got right on into it, swinging the racket and having a good old laugh. I don't know to what degree the machine detects our movements, but once you get into it... you end up swinging all over the place, jumping and lunging for the ball. It's really a bit of fun.
I didn't get a chance at Wario, but the next game I played was Bowling, and again it was really fun. Got a strike on my first shot! Zelda, at only a few minutes, I can't really say, I'd need more time with it.
Next is where my concerns start to kick in. It was a shooting game, not sure what it was, two players and we were just shooting at things going through the air on the one screen. Duck Hunt or something maybe? A minigame all the same. Granted I was standing up, but my hand and wrist were hurting after only playing it for a few minutes.
It may be different sitting down, but I can see there being problems with this in the future. How many games will there be where you can sit down and enjoy it for a few hours without giving yourself some sort of RSI?
I moved onto Pool & Air Hockey (I think it was) from Wii Play next. Again, they were both fun, but Air Hockey was giving me major wrist/hand pains after only a few minutes.
For the most part it was mostly mini-games we played, and from the release line-up, it seems there will be quite a bit of that (Rayman, I believe, is mini games) and I just hope they find good ways of utilising the Wiimote for full length games, without it becoming gimicky.
I can't help but feel that once people get over the gimickyness of Wii Play, Wii Sports and the like, that there's going to need to be some really clever stuff to help the Wii stand up to the likes of the 360, and the PS3.
I've already heard that games like Splinter Cell is just a port of the last gen (PS2, etc) version and I really think that just porting games over to the Wii isn't going to do the machine justice, and unless a lot of good games come out for it, I can see it becoming the next GameCube in a year or two - that is, a tiny section in the back of stores, with a very limited selection of games to choose from, with people buying the Wii primarily for their next hit of Mario/Zelda/Metroid.
I just hope there will be some full length, game-games. I generally only play Adventures still, so I'm hoping there will be some good story based stuff because so far from launch it seems that Zelda is the only thing on offer, and that doesn't interest me much.
I was also surprised about the Wii sensor bar. Hehe, call me stupid, maybe I thought the machine was just going to magically detect what the controller does, but I had no idea you had to attach this sensor bar above/below the screen.
The Wiimote is also a lot smaller than I thought it would be. I had thought it would be similar in size to your average remote control, but it's much smaller. It's really good, though, in that it doesn't really take any getting used to (with the basic mini games, at least). The Wii, well I knew that would be small.
Anyway, the verdict is in: The Wii was really, awesome and fun to play, really good times. But to me, it's yet to prove that it can do more than mini-games, and do it well.
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