01-15-2004, 01:16 PM | #1 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
'My' game is done!
The game I was working on is done. It's out on the internet and people are playing it.
URL: http://dsngame.r-i.nl/ Language: Dutch (sorry guys) Control method: arrow keys for moving, space bar for everything else Sound: yes, there is, so turn on those speakers. System req: 800 mhz at the very least (In case you're wondering why there's no site around it, it's being linked to from here: http://www.deslapelozenacht.nl ) This project went from totally depressing to ... well, a game one might actually show to some people. Mind you, the game is a conceptual mess -- a complete creative compromise. It's not something I think is really cool. We had a really weird assignment, and a troubled process. Still, we made the best of our situation. It's got really nice production values, and hopefully the dialog and story we put in there will make up for the lack of any cool gameplay. You need to know Dutch to understand it though. Even if you know Dutch, I doubt all will be clear to you. But that's okay. |
01-15-2004, 01:21 PM | #2 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
Ah jees, I just found another bug...
... and I saw my nice short help screen has been replaced with something unnecesarily elaborate. Sigh. |
01-15-2004, 01:25 PM | #3 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
01-15-2004, 01:26 PM | #4 |
Statement: Not a meatbag.
|
Yeah... it seems you can never get properly started. He walks towards the sink, then the menu pops up and you start all over. Pretty weird.
Still looks nice.
__________________
.::Royal Fool::. |
01-15-2004, 01:34 PM | #5 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
Yeah that's the bug I mean. I just restarted and it works fine
|
01-15-2004, 01:36 PM | #6 |
Elder
|
The intro makes it look promising! The only thing is, the game starts over again when I walk to the sink :p. But the idea sounds pretty cool and the graphics and music are cool .
|
01-15-2004, 01:54 PM | #7 |
Friendly Server Admin
Join Date: Sep 2003
Location: Marin County, CA
Posts: 4,087
|
Full frontal, eh?
|
01-15-2004, 01:55 PM | #8 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
In the early development is his, erm, thingie was too big, so we downsized it by a pixel. Poor guy.
Well, I dunno what is up with this wretched game. Ignore it. Things will fix themselves. I need sleep now. |
01-15-2004, 02:10 PM | #9 |
Umbilicus Mundi
Join Date: Sep 2003
Location: Stonia
Posts: 1,266
|
Looks good. I accidentally (I think) got past that tree. I don't know a single Dutch word.
What was your job in the team, Marek?
__________________
|
01-15-2004, 07:23 PM | #10 |
A search for a crazy man!
|
Unfortunately, no matter how many times I restart, I can't get to the sink. Curses! It does look very nice at first glance, however.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
01-15-2004, 07:39 PM | #11 |
Banned User
Join Date: Oct 2003
Location: Rubbish
Posts: 535
|
I think I understood a part where he said he wanted a glass of water. The trees are out of my league. I like the music.
|
01-16-2004, 01:16 AM | #12 |
Statement: Not a meatbag.
|
I made it past the sink, but I had to switch to a different browser because my cache in Opera would always launch the bugged version and refreshing didn't work. I guess you could also just clean out your cache and download the flash again.
Very nicely produced game, I love the tree part.
__________________
.::Royal Fool::. |
01-16-2004, 09:15 AM | #13 |
Senior Member
|
I also couldn't quite make it to the sink for a glass of water. Got kicked back to start.
On another note, Marek, I thought the language used was disgusting. I hope kids don't read that.
__________________
"Of please! Looking at how sexy, beautiful, and womanly meg is, why the hell would anyone need Viagra?" - Intrepid Homosapiens sapiens (made her Valentines Day btw - you big romantic, Trep.) |
01-16-2004, 12:49 PM | #14 |
Senior Member
|
Looks nice Marek, now reading the introduction...
__________________
Boxes get lonely from time to time, people put them up the shelves so that they can have some company... No, really! - Ren Silver Emma is unbeatable, but here are My DVD's... |
01-16-2004, 01:06 PM | #15 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
The "help" segment is totally out of control. It's like ... 12 pages. I made sure we made some better instructions today. I've managed to narrow it down to just 3 screens, and they're no longer at the beginning of the game, but they appear when you actually need the instructions. We've also worked on getting that bug out. The new version will be uploaded soon.
|
01-16-2004, 01:14 PM | #16 |
A Servicable Villain
Join Date: Sep 2003
Location: the ocean spire
Posts: 1,730
|
I didn't think the early helpfunction was *very* annoyingly long, but it could have used a trim yes. Let's see if the updated version gets me passed the sink
__________________
Visit my webcomic Captain August! |
01-17-2004, 02:26 AM | #17 |
Jumping peanut on a stick
Join Date: Sep 2003
Posts: 364
|
Looking very nice!
Love the atmosphere. Too bad i don't understand a word... is there any plan to put up english version? I had no problems playing the game- i'm now on screen with tree, but have no idea what to do now. Btw, i saw graphics of character are actually bitmaps and not vectors (hard edges). Was the game made in Director? As for "lack" of gameplay, you mentioned- i don't think that's a bad thing in Shockwave games at all. Opposite to "exe" games, i'm more interested in concept when it comes to flash. From my experience, people who play internet games, don't have much time or patience anyway, so they want something short, not too complicated, but effective. From what i saw you succeeded Last edited by Igor; 01-17-2004 at 02:31 AM. |
01-17-2004, 02:46 AM | #18 |
A Servicable Villain
Join Date: Sep 2003
Location: the ocean spire
Posts: 1,730
|
The beginning of the game was extremely lineair though... I couldn't even walk backwards!
__________________
Visit my webcomic Captain August! |
01-17-2004, 03:32 AM | #19 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
|
Yeah, we used bitmaps in Flash. This sometimes gives problems as Flash tries to anti-alias the bitmaps, but that can be disabled. Also, we learned of a trick that if you add a 1px transparent border around your sprites it prevents Flash from 'messing up' the edges (e.g. sometimes it makes the edges thicker for some reason, which probably relates to scaling).
|
01-17-2004, 03:54 AM | #20 | |
comfortably numb
Join Date: Sep 2003
Location: Helsinki
Posts: 541
|
Quote:
|
|
|