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-   -   'My' game is done! (https://adventuregamers.com/archive/forums/general/1690-my-game-done.html)

Marek 01-15-2004 01:16 PM

'My' game is done!
 
The game I was working on is done. It's out on the internet and people are playing it.

URL: http://dsngame.r-i.nl/
Language: Dutch (sorry guys)
Control method: arrow keys for moving, space bar for everything else
Sound: yes, there is, so turn on those speakers.
System req: 800 mhz at the very least

(In case you're wondering why there's no site around it, it's being linked to from here: http://www.deslapelozenacht.nl )

This project went from totally depressing to ... well, a game one might actually show to some people. Mind you, the game is a conceptual mess -- a complete creative compromise. It's not something I think is really cool. We had a really weird assignment, and a troubled process. Still, we made the best of our situation. It's got really nice production values, and hopefully the dialog and story we put in there will make up for the lack of any cool gameplay.

You need to know Dutch to understand it though. Even if you know Dutch, I doubt all will be clear to you. But that's okay. :shifty:

Marek 01-15-2004 01:21 PM

Ah jees, I just found another bug... :o

... and I saw my nice short help screen has been replaced with something unnecesarily elaborate. Sigh.

Intrepid Homoludens 01-15-2004 01:25 PM

http://smilies.jeeptalk.org/otn/other/ssst.gif

Royal Fool 01-15-2004 01:26 PM

Yeah... it seems you can never get properly started. He walks towards the sink, then the menu pops up and you start all over. Pretty weird.

Still looks nice.

Marek 01-15-2004 01:34 PM

Yeah that's the bug I mean. I just restarted and it works fine :confused:

RaMa 01-15-2004 01:36 PM

The intro makes it look promising! The only thing is, the game starts over again when I walk to the sink :p. But the idea sounds pretty cool and the graphics and music are cool :).

tabacco 01-15-2004 01:54 PM

Full frontal, eh? ;)

Marek 01-15-2004 01:55 PM

In the early development is his, erm, thingie was too big, so we downsized it by a pixel. Poor guy.

Well, I dunno what is up with this wretched game. Ignore it. Things will fix themselves. I need sleep now.

Erkki 01-15-2004 02:10 PM

Looks good. I accidentally (I think) got past that tree. I don't know a single Dutch word.

What was your job in the team, Marek?

remixor 01-15-2004 07:23 PM

Unfortunately, no matter how many times I restart, I can't get to the sink. Curses! It does look very nice at first glance, however.

syntheticgerbil 01-15-2004 07:39 PM

I think I understood a part where he said he wanted a glass of water. The trees are out of my league. I like the music.

Royal Fool 01-16-2004 01:16 AM

I made it past the sink, but I had to switch to a different browser because my cache in Opera would always launch the bugged version and refreshing didn't work. I guess you could also just clean out your cache and download the flash again.

Very nicely produced game, I love the tree part.

Curt 01-16-2004 09:15 AM

I also couldn't quite make it to the sink for a glass of water. Got kicked back to start.

On another note, Marek, I thought the language used was disgusting. I hope kids don't read that. :P

Firefoot 01-16-2004 12:49 PM

Looks nice Marek, now reading the introduction...

Marek 01-16-2004 01:06 PM

The "help" segment is totally out of control. It's like ... 12 pages. I made sure we made some better instructions today. I've managed to narrow it down to just 3 screens, and they're no longer at the beginning of the game, but they appear when you actually need the instructions. We've also worked on getting that bug out. The new version will be uploaded soon.

Starflux 01-16-2004 01:14 PM

I didn't think the early helpfunction was *very* annoyingly long, but it could have used a trim yes. Let's see if the updated version gets me passed the sink :P

Igor 01-17-2004 02:26 AM

Looking very nice! :)
Love the atmosphere. Too bad i don't understand a word... is there any plan to put up english version?
I had no problems playing the game- i'm now on screen with tree, but have no idea what to do now.

Btw, i saw graphics of character are actually bitmaps and not vectors (hard edges). Was the game made in Director?

As for "lack" of gameplay, you mentioned- i don't think that's a bad thing in Shockwave games at all. Opposite to "exe" games, i'm more interested in concept when it comes to flash. From my experience, people who play internet games, don't have much time or patience anyway, so they want something short, not too complicated, but effective. From what i saw you succeeded :)

Starflux 01-17-2004 02:46 AM

The beginning of the game was extremely lineair though... I couldn't even walk backwards! :crazy: ;)

Marek 01-17-2004 03:32 AM

Yeah, we used bitmaps in Flash. This sometimes gives problems as Flash tries to anti-alias the bitmaps, but that can be disabled. Also, we learned of a trick that if you add a 1px transparent border around your sprites it prevents Flash from 'messing up' the edges (e.g. sometimes it makes the edges thicker for some reason, which probably relates to scaling).

Swordmaster 01-17-2004 03:54 AM

Quote:

Originally Posted by Marek
In the early development is his, erm, thingie was too big, so we downsized it by a pixel. Poor guy.

Oh, the endless divine possibilities of being a game developer.

Curt 01-17-2004 05:29 AM

Will there be an English version released, Marek? I'm having enough problems learning German at the moment. Dutch would just about tip me over the edge (too many A's - it gets very confusing). ;)

Marek 01-17-2004 06:32 AM

I don't think there will be an English version, since there's a huge categorized list of words hooked up to this game. (For the bit with the tree.) It would be too much data entry to do that again in another language.

However, today the programmers will upload a new version with a new instructions screen that should make some sense even to those who don't understand the language. That way you should be able to complete the bit with the tree, and discover the office level that follows.

Curt 01-18-2004 02:50 AM

OK, Thankee very mucho grazias, sir!

Marek 01-18-2004 05:46 AM

This just in: there was some brief discussion amongst the team yesterday about letting the database run through a Dutch-to-English translator. Who knows. Also, the problems some of you have experienced relate to the Flash player version. Version 7.000000010243 works fine but v7.0000000003045 messes it all up or something. :rolleyes:

Anyway, today we showed the game at the festival it was created for. We actually got really nice feedback. People walked past our computer terminals and said things like 'oooh hey, this is where you can make those poems, someone told me about that'. Some people actually created some vaguely coherent poems with the words on those trees. Here's two translated examples:

"i've been shot today
and rose again in my dreams
in some dreams you were there
beautifully between the stars"

"her curves were beautiful
the mailman agreed
and of course i dream often of her
my sweet jasmijn"

There's also quite a number of suggestive lines and just funny stuff that people wrote. Things like "need more bald women!" or "come and wash us with your mighty swords" or "she licks a lot". There's also a poem that starts with "my dear pole" :shifty:

So far only 3 people managed to play the game to the end. Most people die in level 4 of the office game.

Firefoot 01-18-2004 07:58 AM

Quote:

Originally Posted by Marek
So far only 3 people managed to play the game to the end. Most people die in level 4 of the office game.

How many levels are there anyway?

eriq 01-18-2004 09:56 AM

Quote:

Originally Posted by Marek
Yeah, we used bitmaps in Flash. This sometimes gives problems as Flash tries to anti-alias the bitmaps, but that can be disabled. Also, we learned of a trick that if you add a 1px transparent border around your sprites it prevents Flash from 'messing up' the edges (e.g. sometimes it makes the edges thicker for some reason, which probably relates to scaling).

don't you hate that? It's such a stupid trick and Macromedia didn't eliminate it in the new version.

eriq 01-18-2004 10:02 AM

I've had a chance to check this out now.

This has a ton of promise. It's got that ultra cute fairy tale feel that I love.... that sort of "Loom-ish" night time quality. It's very impressive. The pixel character is also very well done. He's naked!

Also, I can't make out quite what the dreamy bubbled graphics are but I'm guessing they are a tutorial of some sort. Also very well illustrated. I think info-graphics can get really detailed and cool looking when done right. Are those tree branches your inventory or something?

Intrepid Homoludens 01-18-2004 10:10 AM

Quote:

Originally Posted by Marek
I don't think there will be an English version...

http://smilies.jeeptalk.org/otn/sad/iiworry.gif

LauraMac 01-18-2004 10:23 AM

I hope the size reduction isn't a side effect of game development work <G>

Seriously - it look very good. Nice style choice. I wish I knew some Dutch. :frown:
I have no idea what was going on. I didn't run into any glitches though.

No english version.... Damn

Curt 01-18-2004 01:22 PM

Intrepid and LauraMac, did you read this before posting?

Quote:

Originally Posted by Marek
This just in: there was some brief discussion amongst the team yesterday about letting the database run through a Dutch-to-English translator. Who knows.

Who knows......... :) That's a swing away from a no. Possibly. So cheer up! ;)

LauraMac 01-18-2004 04:17 PM

Oh OK - I'll be cheerful :D

Hear that Trep, english version a maybe. :7


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