The Gamer As Artiste
This was in the New York Times today:
The Gamer As Artiste-New York Times, Dec. 4, 2005 Quote:
Read and discuss if you want. :) |
I'm not sure that I've been that emotionally affected by games. There have been a couple of points in some of them, when I was younger, that made me unhappy (normally when a character has died), but I've never really looked at them like that.
Maybe they're just failing to engage me at that level. |
You don't need emotion to make art. Look at Electroplankton. Emotion can also be pulled from you, not given on a platter.
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"A work of art which did not begin in emotion is not art." ~ Paul Cézanne
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That's not necessarily true. Art isn't quotations either.
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But surely Art without emotion is just dry and functional.
like a road sign - Not art just functional. For it to be art it must generate emotion. |
Is something art if it produces anger, or sadness? IE, a well-captured photograph of people in a concentration camp? Or is that just good journalism?
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I'm not exactly sure what we're trying to say by use of the word "art" in relation to games, but I'm not sure that our current definition works. |
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Being the art historian, I really liked the use of the Cézanne quote... but realize that although it's a great quote, it's not necessarily true even in the context of the history of art.
SJH is right in that you can create something technical and functional, and it would still be considered art. Take many sculptures in antiquity for example: They may or may not evoke an emotional response from the viewer, but some of those statues weren't created with the intention of being "emotional". Architecture is perhaps the best example, in that it is created with function in mind rather than emotion, and yes architecture is considered art in the art world. For some people, though, architecture can bring about some emotional responses but my point is... it usually does not begin in emotion. To understand Cézanne's quote you have to take into account the period that he lived in, and the purpose of the artists during that era. Artists during his time are starting to be more concerned with "feeling" and expressing themselves through their medium. This does not hold true, however, for all artists throughout history. |
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I agree. Games writers suck. :frown:
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Would you say Killer7 is art? It clearly uses artistic expression as a primary design element.
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I would like to chime in to agree with Trep and SamIAmSad. The vast majority of writers for games are terrible. Worst of all, many of them believe they are actually talented... I saw the making of Halo 2 and the writer himself seemed to think he had written some sort of great work that would go down in history...
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I think there needs to be a strong line drawn between "games as art" and "art in games". I think some people confuse the two.
Putting some cinematic scenes in a game and hiring a good script writer will never make a game artistic. It will only make them a lot more enjoyable. |
Very true. I also think people are mixing up the term art with good writing, which is only part of what makes up a game. I'd argue that the more artistic games, like Ico or its recent sequel, are more abstract in plot. Something like Vib Ribbon or Electroplankton are more artistic, to me, than Silent Hill.
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Still, a lot of games out there are very intensive in the way of expository dialogue as opposed to telling the story more visually in a visual medium. That's already a flaw. That flaw is made even larger by the fact that most of the writers can't write in the first place. It's a double whammy of badness. They can't write, yet they write too much. That's what I meant. |
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