10-28-2005, 03:09 PM | #21 | |
capsized.
Join Date: Mar 2005
Posts: 5,534
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Except Diablo. But people say Diablo is not an RPG, so yeah.
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10-29-2005, 12:06 AM | #22 | |
delusions of adequacy
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
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Diablo II gets 2 thumbs up for staggering interestingabilities throughout character development. It didn't really hit the sweet spot though till 1.10 when 'synergies' where introduced to encourage players to invest in earlier skills. Levelling is a let down when the 'carrot' just keeps moving and the rewards seem to be only for those willing to level obsessively (ie: Lineage). I think one of the reasons I loved Ultima Online back in its hey day was that once a skill reached 100% that's as far as it went, but while you where 'training' you could progressively do more and more with the skill, and the end goal was attainable. That and it had a bitching Bardic system. It also had a deep 'doll house' system superior even than in The Sims. I still have screenshots of some of my 'houses' from when I used to play. I was even a counselor (UO volunteer support staff) for nearly 2 years before the player volunteer system was scrapped due to legal difficulties and cheap outsourcing of customer support from India. |
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10-29-2005, 04:29 AM | #23 | |
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10-29-2005, 05:58 AM | #24 | |
capsized.
Join Date: Mar 2005
Posts: 5,534
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1) They're for free. 2) My bro has got DSL.
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10-29-2005, 08:01 AM | #25 | |
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