09-26-2005, 09:40 AM | #41 | |
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09-26-2005, 09:44 AM | #42 | |
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09-26-2005, 09:48 AM | #43 | ||||||
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So how is Metal Gear Solid a science fiction story? Let's see. Robots? Check. Genetic engineering? Check. Clones? Check. Set in the future? Check. Alternative history? Check. Those are all pretty standard scifi elements. Or we can look at specific definitions of science fiction. Wikipedia provides the most commonly used definition: Quote:
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Just because the story is unrealistic doesn't mean it's not science fiction. The kind of time travel described by H.G. Wells is also unrealistic, but I don't know of anyone who would say that The Time Machine isn't a science fiction story. Quote:
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09-26-2005, 10:02 AM | #44 | ||
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All of your Wikipedia definitions are fine too, even though several of those elements exist in stories that are very much not science fiction. But for the most part, those are the elements I refer to when I say that Metal Gear Solid has sci/fi elements. What was the point of this post? Quote:
Still, even in the episodes that have the most elements of sci/fi, we've got these comic book villains that demean true science fiction in my view. If they were just enemies we saw for a few moments before killing them, that would be different. But these villains are always a major part of the story, and they don't fit into any form of science fiction that I can consider true science fiction. |
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09-26-2005, 10:44 AM | #45 | |
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I think you know full well that MGS is science fiction. It's something that's easily recognizable by anyone with even the slightest knowledge of the genre. I think the only reason you've chosen to argue the point is to confuse the issue. You are a Bush supporter, after all. And that's how Republicans debate. You don't necessarily have to "win" the debate. If you can just muddy the argument enough to bring it to a standstill, for you that's a victory. You want to distract people away from the fact that you charged Kojima with being an unoriginal hack with no specific points to support the claim other than a few minor, irrelevent quibbles. So you instead launch into an idiotic debate about whether or not MGS is science fiction because it doesn't meet your fanboyish definition of what scifi is. Now people forget that you called Kojima a hack without anything to back it up. Now you even get to play the hero. "Oh, poor me. Look at how these mean men are attacking me just because I said something completely assinine." I've already shown you why Metal Gear Solid is science fiction, in much more depth than I should ever have to for any rational human being. If you want to continue being wrong, that's your decision. But I'm not going to continue debating the point with you. If you want to return to talking about Metal Gear Solid instead of hashing out some ridiculous fanboy debate on the nature of science fiction, I'll be all ears. mag |
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09-26-2005, 11:14 AM | #46 | ||
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"The atmosphere is more realistic and the things that happen in SC are much closer to life than the far fetched "intrigue" of MGS." You replied with: "I don't see why that matters at all. MGS is a scifi story. It's not a military documentary. It's not supposed to be realistic." So I said: "Sci/fi it isn't though. Not in my opinion." And you immaturely responded with: "I'm sorry, but that's just stupid." That's how this all started. Now, I know the way you "debate" and I understand that facts, reason, and evidence mean nothing to you. But if you're going to accuse me of this: Quote:
I have never tried to confuse the issue. I have honestly explained why I don't believe Metal Gear Solid is science fiction. You have yet to defend the villains in the game. You have yet to explain to me how they fit more into science fiction, soft or otherwise, better than they fit into fantasy. Because they are certainly fantastic, and certainly NOT scientific even in the most liberal use of the words "soft and fictional". As my buddy from San Diego said in my current signature (see below), you must be defending a character that deflects missiles during the ending with just the power of her soul. If that's not fantasy, then I don't know what is. But, in the end, I understand. I do. I understand you mag. I understand why you tried to make this debate my fault with your silly, insane accusations which were far too easy to prove wrong (perhaps you should have read through the thread again before posting?). It's because you have no ground to stand on. You can't prove me wrong. You simply believe that there are enough sci/fi elements in the Metal Gear Solid stories to make them science fiction. I do not. And you can't stand that. You want so very much for your opinion to be fact, but it just isn't. I understand man. I feel for you. Oh and by the way, don't accuse me of being a Bush supporter. I never supported Bush, with my vote or anything else. At the time I did prefer him (quite strongly) to the other guy for various reasons, but I'm no Bush fan. Last edited by Once A Villain; 09-26-2005 at 11:35 AM. |
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09-26-2005, 12:20 PM | #47 | ||||||
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Don't bother mag, he's just goading you into a ridiculous argument, showing his clear immaturity (oh, remember, that I tried to cleverly deduce just that in my "veiled" comment. Who's captain obvious now?) ...little does he know its even more telling, admitting to being 25. Perhaps my so-called veiled comment was even more devious than he thought...
Anyway, he's clearly not played MGS3, at least not through any major portion of it, and I even doubt he played 2 and perhaps barely a portion of 1, only to opine ignorantly on what his "friends" tell him about the games. Note his newly minted sig. Funny, little did you know that you indeed wouldn't make friends, not because of your opinion on MGS, but rather your personality. Good call chief. Oh and for mag's sake and sanity, it was you, genius, that decided to start discussing the merits of MGS being sci-fi based on one innocuous comment mag made...here let me help (for clarity adding what you briefed above): Page 1 Quote:
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You continued by offering your nitpickings of how MGS is not sci-fi and it escalated from there. You couldn't leave well enough alone...immature or not, it was stupid but nonetheless you started us down that track. ...but more importantly... ...Your intial comment was how Kojima was a hack, and where the pseudo-intellectualism comes in, is where you begin to spout comparisons to other directors/movies and this LIST of 20 instances where he is supposedly ripping them off, but never once mentioned anything specifically ABOUT MGS and its extreme state of being haXorzd, stating your opinion as some sort of fact. But wait, then you said "because all my friends said so as well". It MUST be true, Kojima MUST be hack if your cabal of haters said so! Then, as I tried to maintain some modicum of coherence to your initial post, I commented on the emotional impact of the story, the ONE MAIN point of contention you had with Kojima and him being a hack, and boom, you tell me that merely has to do with plot and not gameplay, when in fact we were NOT talking about gameplay, but rather his storytelling ability. That, and you even SAID you had no problem with his gameplay: Quote:
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I even went so far to counter your arguments about his choice of camera control and design by stating a new version was coming early next year, and you chose to ignore it TWICE because it wasn't convenient for your case. Anyway, if its gameplay you're all about, WHO THE F*%K CARES then about Kojima being touted as a great designer??! The games are fun, AS YOU SAID. Hmmmm, someone is nucking futs here. Note: I wrote this standing in solidarity with mag, and not for myself...this was for you brother. Hehe... Cheers |
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09-26-2005, 02:17 PM | #48 | |
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09-26-2005, 02:54 PM | #49 | ||||||||
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Metal Gear Solid 2 was one of the first major releases on the PS2 that I was excited about. I played it all the way through. The reason I mention my friends is because they actually talked me into buying MGS3. I wasn't going to originally. I didn't even play it and beat it until January of this year right after I finished Resident Evil 4. But, as I said, it would be in my Top 10 of last year as far as when it was released. Quote:
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1) The female sniper in MGS, I believe her name was Sniper Wolf, she asks Snake to give her her rifle. She can't die without it. That scene was taken directly out of Kurosawa's Yojimbo. 2) There's a scene in a restroom between Snake and Meryl (I can't believe I remember this...) where they discuss who really wins in war. The dialogue and the things that are said make it clear this scene was taken from Kurosawa's Seven Samurai. 3) The entry into the compound in MGS uses practically the same exact style and idea (and is "shot" using similar angles and editing) used in The Rock. Speaking of Michael Bay, he seems to have had great influence on Kojima even though he's one of Hollywood's worst directors. Kojima uses a lot of Bay's favorite, cheesy, music video shots like the "characters walking in slow motion toward the camera" bullshit. An instant sign of a Jerry Bruckheimer/Michael Bay piece. 4) The method of cloaking in MGS used by the Ninja is clearly a rip off visually of Predator. 5) Snake was inspired by Snake Plisken from John Carpenter's Escape From New York. The voice, the attitude, and even the look are strikingly...the same. No originality there at all. 6) There are numerous similarities to Die Hard, from the vent shafts to the look of Liquid Snake who might as well be named "Karl". 7) The jeep chase at the end has been done in countless movies. It's a favorite of those that go straight to video. 8) The torture sequences in both MGS and MGS3 are right out of Lethal Weapon in terms of style, devices (electrocution, hanging the wrists, etc.). There are others certainly, but I doubt Kojima went much further back...he seems like more of a "rip off of a rip off" kind of guy. 9) Just look at Snatcher. Many people consider it to be Kojima's greatest achievement, but the plot is directly from Blade Runner, and the design of the robots is straight out of The Terminator. The problem isn't one or two or even three of these things...it's that he steals from everywhere. I don't expect everything to be original or fresh, but almost everything Kojima does is borrowed from someone else. I will say one thing in Kojima's defense. He doesn't try to hide it. In an interview in a Playstation magazine in the late 90's there's a picture of him in his office and you can see a Predator figure in the background. Then for his favorite directors he lists Kurosawa and McTiernan (Die Hard, Predator). He also admitted that he took Snake from Escape to New York. So, these aren't coincidences, but the fact that it's so blatantly obvious is what turns me off. I like creators that have their own style. Quote:
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09-26-2005, 03:24 PM | #50 |
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this Is Serious ****ing Business!
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09-26-2005, 03:26 PM | #51 | |
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Oh, that's hilarious. Now that we finally see what your specific complaints are, two pages later, they're even more ridiculous than I anticipated. "OMG!!!! MGS and lethal wepon both have torture!!! MGS totly ripped them off!!1! hideo is t3h hack lolol!!!" Tell me, did you come up with these yourself, or did you just take them off of some fanboy's Geocities site? But the best part is this little nugget: Quote:
Thanks for the laugh, Villain. mag |
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09-26-2005, 03:26 PM | #52 |
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Fine, just to be civil and back on point; isn't it fair to say that one can find similarities in any movie FROM any other movie in the history of movies? Nothing you mentioned is so specific that it would be considered 'ripping off'. I mean come on, the Predator cloaking? How else would one do 'cloaking'? Thats reaching a bit to support an argument. I mean venting? Torture scene from LW? Come on...
Perhaps any sci fi tv show that has a P90 in it is ripping off SG-1? Or wait, is SG-1 ripping off something else I can't quite recall? When a movie comes out, direct to tape thats about a robot disguised as a human that travels from the future to the present to kill the leader of a resistance group that in the future fights the robots, well thats rather specific...THATS a ripoff. A game about a biker gang that gets framed and tries to help set things right by helping the deceased owner of a motorcycle manufacturer...ripoff. A game where the scene begins in a bar and everyone is having a good time...not a ripoff...a scene where the main guy jumps a gorge on a ramp, perhaps fine line, but not a real 'ripoff'. Context is very important, and in truth, an original idea is very hard to come by these days. Its how you use concepts and 'other ideas' TOGETHER in a cohesive and consistent manner to tell a good story...thats where the originality comes in. When there is a gratuitous attempt to use a very specific element, even if it doesn't fit into what you're creating(or especially if it doesn't fit), for the SOLE purpose of benefiting from the original elements successes...ripoff. |
09-26-2005, 03:52 PM | #53 |
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He is a great GAME designer. He knows the fine line between realism and fun. He knows how to capture the players. He knows what makes a game good and what makes it bad. He likes to use a lot of cutscenes, and some are bothered by it while others arent. He likes to have fun with the characters in the game, especially the badguys, but also the hero. The MGS games have comedy, drama, action, fantasy, sci/fi, parody, thriller, philosophy etc etc. These are all elements that he succesfully put together to make a great game. That's why he's a great game designer.
And you said you liked Splinter Cell because it was more realistic and was more down to earth, and then you bashed MGS series for not being the same. But the MGS games have never been about realism. It has certain realistic elements, yes, but that's just a small portion of the whole cake. The Splinter Cell series strives to be as realistic as possible, but MGS strives to be as much fun as possible while telling a decent story. This is why I enjoy MGS more than Splinter Cell. I'm not after realism in games like this. I bought the first Splinter Cell on the Xbox... because it was supposed be a MGS beater. In my eyes, it wasn't, because it didn't have any of the elements that I loved in the MGS series. I loved the game at first. I was really blinded by the fantastic graphics. Played the game pretty until the end. The slow FPS style control killed it for me, the slow gameplay when they had put sequences where I had to be quick. The controls were designed for sneaking around, so when they turned the game into an all-out action game, I had a really difficult time. I gave up in the end. Then I got Splinter Cell 2: Pandora Tomorrow. Played it a bit, got bored of it. Same old same old. Then came Chaos Theory. Wow. Still the same game as the first one, but by now the magic had gone. Graphics didn't impress me anymore, gameplay was dry and simply slow and uninvolving. We basically got three incredibly identical games - give or take a few features. This could've been forgiven had the games actually been involving. They just don't grab me anymore. They feel like a Tom Clancy game. Too much politics, slow and boring gameplay, too little emotion. The three Metal Gear Solid games are all very different. Not because of change of gameplay, but because every game is connected through three very different stories. They are presented in a way you only find in the most epic and most emotional hollywood movies. They are exactly what I want a game like this to be. |
09-26-2005, 05:14 PM | #54 |
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Guys, I specifically said, "The problem isn't one or two or even three of these things...it's that he steals from everywhere. I don't expect everything to be original or fresh, but almost everything Kojima does is borrowed from someone else." Those were just 9 simple examples off the top of my head (my old, much more thorough list from 1998 is God knows where, probably on my old 266 MHz computer in the attic).
His games are, for me, like a rehash of everything that's been done before. That doesn't mean the games can't be fun. I've already said they're fun. But Kojima doesn't have any original ideas. If you think he does, that's fine. But if you look at Kojima's influences and the style he uses and the lengthy dialogue scenes where the writing and ideas are obviously from other sources (which happen to be films that I know Kojima loves), it is abundantly clear that he's no artist, he's simply doing things that other creators have done before. He has no original style, no original thoughts, no original voice. He's "by the numbers" in my view. Period. By the way Crimson, again, I respect what you've said. You have proven to be above the level of some of the others on this thread. Thanks. Oh, and actually, EvoG, your response was thoughtful and mature as well, thank you too. I guess only mag resorted to childish antics, but I'm used to that from him. Last edited by Once A Villain; 09-26-2005 at 09:39 PM. |
09-27-2005, 06:01 AM | #55 | |
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09-27-2005, 06:17 AM | #56 | |
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Still, having said that, where is your defense for the other stuff I mentioned (and there are more, damn it I wish I could remember them all)? I'm not sure how many times I must repeat myself... He's not a hack for using one or two or three of these things... He's a hack because he uses so damn many and they're so damn obvious. |
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09-27-2005, 06:32 AM | #57 | |
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Honestly, when I was reading your list, all I could think of was the person who told me that Peter Jackson named him movie The Two Towers because of 9/11. mag |
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09-27-2005, 07:08 AM | #58 |
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Will you two settle down? You need to save your strengths for the next presidential election. I will start a thread for your benefit on the eve of next presidential debate.
I did enjoy most of MOS games but as a Sci-Fi fan, it's hard for me to classify the stories within the games as sci-fi. Definitely nor hard sci-fi. |
09-27-2005, 07:19 AM | #59 | ||
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Hell, even the midterm elections aren't for another year. Quote:
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09-27-2005, 08:02 AM | #60 | ||
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You want to tell me that when you saw Ninja cloak and run around you didn't immediately think of Predator? If not, then you aren't as bright or observant as you think you are. Even Kojima knows where he got the idea. As he said, McTiernan is one of his favorite filmmakers (I have no idea why, but that's just the case), and he had a Predator figure on his desk as he designed MGS. What about the way he stylistically emulates Michael Bay constantly (and Bay isn't even a good filmmaker)? What about the scenes I mentioned (and believe me, there are more), where the very dialogue, ideas, action, etc. are extraordinarily similar to other specific scenes from other specific films. I suppose now you're going to tell me that Solid Snake and Snake Plisken aren't similar at all, even though Kojima has admitted that's where Snake came from, and the two characters are almost identical. Plus, I didn't say Kojima is a hack for using jeeps in his movie. It's the way he uses the jeeps in the final chase scene, are you completely obtuse? The big chase scene down the tunnel where I recall, at least in the Japanese version, Liquid comes flying up behind him screaming, "SNAAAAAKE!!!!" I'm sorry, but I thought I was in an 80's action movie or a 90's straight to video film. It was just...cheesy. And it was cheesy in every movie that did it before Kojima did. I suppose you'll never understand. You're like a woman that keeps going back to the guy that isn't good for her. She can be told what the guy's flaws are, but she won't acknowledge them, or if she does, she overlooks them. In this case, overlooking Kojima's flaws is fine, if you like him that much. But to deny them when even Kojima would readily admit his influences (probably not all of them since that would take up an entire notebook titled "The Kojima Style"), is just sad. Quote:
As for the next election gilly, it pains me to say it, but at this point, who knows if mag and I will be on opposing sides? Last edited by Once A Villain; 09-27-2005 at 08:32 AM. |
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