09-16-2005, 11:30 AM | #81 |
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Given that I've yet to be disappointed by a Nintendo product that I've bought, I'll give them the benefit of the doubt, and wish them the best of luck. If this works it could be huge, and I'm liking the innovation idea.
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09-16-2005, 11:34 AM | #82 | |
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And yes, HL2 or any FPS would work well with this controller. Yum. |
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09-16-2005, 01:43 PM | #83 |
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I think it looks cool, and I can imagine some great gameplay possibillities with that controller.
However, I can also imagine that it's going to be tiresome to play games for longer periods of time with it. When I play games on the PC, I rest my arms on a cushion in front of the keyboard & mouse. When I play on the PS2, I rest my arms on my legs. I don't move my hands about like they do when they play console games on TV, that's just too tiresome. In other words, if I buy a Revolution, I probably won't play the console exclusives that use this controller very much. And then I'll be stuck with Nintendo's back catalogue and a bunch of multiplatform titles that would probably look and play better on the other two formats (which will probably have better technology and controllers more suited to normal, multiplatform-type games than Nintendo's controller add-on will be). Since it's the no doubt very innovative Revolution exclusive games that seems to be the main draw here, I doubt I'll buy a Revolution. |
09-16-2005, 03:07 PM | #84 |
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How are developers going to port games like Madden 07 and Splinter Cell to the Revolution?
We're going to see a lot less games on the Revolution, than on the other systems.
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09-16-2005, 03:12 PM | #85 |
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I can definitely see problems in terms of porting, at least if you're working with the remote + analog spec in mind (though again, GC controllers are always usable, assuming you have them). If you've got an Xbox 360 game that makes full use of the controller (including use of the d-pad as an extra set of buttons), you're going to have to implement something like gestures with the remote in order to duplicate certain functions.
Anyway, I could care less about ports. Bring on the original games! |
09-16-2005, 04:14 PM | #86 | |
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Like I said above, it looks dorky, like some high tech gynecological probe, but I'm sure if I get to play with it a bit I'd get used to it.
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09-16-2005, 05:19 PM | #87 |
Tactlessly understated
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This site is full of twats inventing ridiculous porting problems due to painful lack of imagination. It will be beautiful coming back to this thread a year or two from now. Let me make a few predictions and then we'll see what happens:
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09-16-2005, 06:12 PM | #88 | ||
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09-16-2005, 06:39 PM | #89 | |
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We're going to see a lot less games on the Revolution because you don't know how developers are going to port these games? Hmmm...there's a lot of I stuff I dont exactly know how they work, yet they seem to do just fine without my knowledge. |
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09-16-2005, 06:45 PM | #90 | |
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09-16-2005, 09:09 PM | #91 |
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My only concern looking at the new controller is that it really is shaped like a remote. That is not ergonomically designed to fit you hand like most game controllers - wouldn't your hand get tired using this in a fast paced game? The left handed add-on seems good though.
Lynsie
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09-16-2005, 09:12 PM | #92 | |
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http://img386.imageshack.us/img386/3...heel3fl5dx.jpg Awesome.
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09-16-2005, 09:18 PM | #93 | |
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...awesome indeed...and Traditional Controller WITH Motion Sensing Anyone? (scroll down to the bottom) ...if you guys can't see how awesome THAT will be...effectively what I thought the Revo controller was going to be all along...well there you go. (Artist Rendition based on information given) Nintendo knows whats what. |
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09-16-2005, 09:23 PM | #94 | |
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Let me get a bit closer to the screen. Waaaaaaah! It'll be interesting to see if Nintendo will make and sell such "adapters" on its own, or if its up to the developers to design their own thing. To each game its own?
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09-16-2005, 09:25 PM | #95 | |
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Its all so very cool. |
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09-17-2005, 01:28 AM | #96 | |
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The possibilities are virtually endless here. Last night, on my way to school I had this neat idea of a game set in the wild west (yawn?), complete with catching bad guys with a lasso, whipping horses to go faster and so on, and so on. I mean, I could just imagine swinging that controller, then letting go of A to have my lasso flying across the screen, nabbin' those bad guys. Or a hectic action-scene where I have to steer an out-of-control horse wagon by actually pulling, and whipping. EDIT: Nice interview with a Nintendo business honcho, about how they're going to attract more gamers.
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09-17-2005, 02:53 AM | #97 | |
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Based on what I know (correct me if I'm wrong!), from a code point of view porting to/from the PS3 will be a lot more problematic than changing your code for a different input control scheme. It doesn't matter that much if the system has a controller, or a touchscreen, or a gyroscopic thingamagic, as far the code is concerned. It does take some creative redesigning of the controls, but that's already been necessery to a lesser extent for current-gen ports. |
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09-17-2005, 03:08 AM | #98 |
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Marek is quite correct. What matters most in porting games is the very core of the gaming box, such as the CPU. When the CPU is different (think PS3 as Marek pointed out) you're in for trouble. This could potentially be a business 'solution' as games are tied to your console only because it will be difficult to port it to something else.
This doesn't seem to be the case with the Revolution. |
09-17-2005, 03:19 AM | #99 |
El Luchador
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09-17-2005, 08:18 AM | #100 |
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The thing will have a "shell" which will allow you to play games traditionally as well...something like this (this is just a mock up):
I think this might be a good thing for adventure gamers since adventure games can be made better for consoles with this new control. For those who think it's a light gun...it's different. It can also judge your motion, your distance from the tv, etc. Still, a light gun and analog with a few other buttons do allow for better FPSing. |
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