06-07-2005, 06:05 PM | #41 | |
The Dartmaster
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06-07-2005, 06:40 PM | #42 | ||
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06-07-2005, 07:54 PM | #43 | |||
merely human
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However, it wasn't - and clearly shouldn't be - necessarily the only way to experience an adventure game. It's just this way happened to become the most prefered way. Somehow the possibility of such things as real time and some reflex oriented challenges was subsumed by the 'popularity' of strict puzzle preferences. What I'm interested to know is how that happened. Was it more economical to just design a puzzle into a game rather than introduce an action oriented obstacle, especially during the advent of real time 3D graphics? Quote:
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06-08-2005, 02:14 AM | #44 | |
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Last edited by Fien; 06-08-2005 at 02:21 AM. |
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06-08-2005, 02:40 AM | #45 | |
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When I make a map, when I manipulate levers in Myst, when I look at static screens, I'm in the game. Where else would I be? PS: I have a different theory: some 3D adventurers don't like puzzles all that much. Last edited by Fien; 06-08-2005 at 04:02 AM. |
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06-08-2005, 02:52 AM | #46 | ||
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Look... I'll play Myst V, I'll play Dreamfall and other new 3D games with novel gameplay because I'm an addicted adventure junkie. Even more so since I tried two RPGs recently and found the experience disappointing. I just know what I like and what I don't like. I bet you do too. Quote:
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06-08-2005, 10:01 AM | #47 |
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@Trep - been reading your posts at JA+. All I gotta say is -
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06-08-2005, 12:56 PM | #48 | |
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FGM and curt are nice people so you don't have to really worry about them, Squaresie, but you'd better run if you run into me in a dark alley. I don't take to strangers and AGers who preech innovation. Run away! Run away! |
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06-08-2005, 01:08 PM | #49 | |
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06-08-2005, 01:10 PM | #50 | |
merely human
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06-08-2005, 01:21 PM | #51 | |
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Teehee. Nice to know you haunt here too, actually. Why the name change, oh mysterious but fun arch-nemesis of mine?
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06-08-2005, 01:36 PM | #52 | |
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06-08-2005, 01:58 PM | #53 |
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Fienepien is right - jenny100 knew me at GB when I was banned from there, and also knew me at JA+ before I was banned from there as well. Ksandra was the one who said we all agree with SJH here, though - obviously she doesn't stop by here very often. LOL
FGM-Lyn
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06-08-2005, 02:30 PM | #54 |
Epinionated.
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AH! Soz, Fiensie (I like this AG'ers fun way of shortening names. Very cute!). No, I hadn't worked it out! Actually, under this name, reading your posts SOUND different. I don't know why that is. Or perhaps I'm just not very clever?
Ack, don't answer that. @FGM - I don't know, I reckon Ksandra might be nudging about here now and again. Part of what she says is correct, though. There are more people here that share at least in part some of my views than at JA+, but there are also people like Ninth, Curt, fov, yourself and good (c'mon, you're not bad ) ol' Betje amongst others to even the balance. Keeps discussion fluid and makes people think! It's wierd because as a site JA+ is far more liberal than its forum. Randy does a great job of maintaining a balance.
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06-08-2005, 02:32 PM | #55 |
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*dons mod hat*
Hey, remember that time, like three days ago, when this was a thread about AG's Myst V preview? |
06-08-2005, 02:33 PM | #56 |
merely human
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Yeah guys, let's go back on topic.
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06-08-2005, 03:07 PM | #57 |
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Getting back on topic with a short post.
After all that - I'm really looking forward to seeing all that can be done with both 3D and people animations, in a Myst series games. I also bet that it won't have any of those pesky action things that we saw in Uru. It will also be first person - without anyone else to interact with (it's not an online game) - there's no reason to have it be 3rd person. You will be able to use the mouse or (thankfully) a keyboard. I'm looking forward to the game, and I still think it's great that Cyan gets to end the series. After all, they started it. I also think it's great that Cyan is ending the series - I think there's actually too much of a history there with regards to Myst series games. It's time to end it, and then Cyan can go do something else. |
06-08-2005, 03:10 PM | #58 |
merely human
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I wholeheartedly agree. Let them end it. Fans will bitch and whine, but give the creators a freaking break! They're tired of dishing out Myst this and Myst that. If we force them to make another one their hearts won't be in it and they'll turn out redundant crap.
So I'm looking forward to see what Cyan give birth to next.
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06-08-2005, 03:12 PM | #59 |
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I have only played the first Myst game, and that was back in 1994 or whever it came out, so I missed a lot of the evolution of this series. But I can say that sitting in that room with Rand Miller, hearing him talk about how this was a fitting end to the series, I really got that impression. The fact that he believes it's the right direction to go and the right way to conclude the saga means something. His excitement was palpable. (Granted, I'd never met him before, so maybe he's always that excited!)
I also got the feeling (and this is hard to describe, so bear with me) that there will be some really interesting symbolism and subtext going on, as far as how the books work in the game - puzzles that are related to the creation of worlds, the same way that a book creates a world. Okay, nevermind, I can't explain it. But the puzzles and experience being described seemed very organic to the very Mystian convention of linking books, which is neat. I love nothing more than puzzles that are completely organic to the game world. |
06-08-2005, 04:03 PM | #60 | |
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And if you really want excited...when I had a chance to talk to him, and mentioned that people were already starting to get excited about Latus, his face lit up like a kid in a candy store |
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