05-30-2005, 04:46 PM | #1 |
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Runaway 2
Hey I am new here. I wonder Runaway 2 will coming out on USA?
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05-30-2005, 05:10 PM | #2 |
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Hi, Tacking. Welcome to AG.
There is currently no publisher for a North American release of the game, but that's just a matter of time. I think it's a safe bet that Runaway 2 will find its way onto store shelves in the States at some point. While you're waiting, stick around for our upcoming preview of the game! |
05-31-2005, 03:56 AM | #3 | |
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Great article. I tried Runaway but found it too annoyingly difficult for the wrong reasons, but I loved its style.
This got me a little worried - Quote:
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05-31-2005, 04:01 AM | #4 |
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It depends on their definition of illogical. Maybe they used the wrong term for puzzles that require 'out of the box thinking'. Not likely, though
--Erwin
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05-31-2005, 04:21 AM | #5 |
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edited for sheer idiocy of comment
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05-31-2005, 04:48 AM | #6 |
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I read on the preview: Puzzles like the first one!!!!
That´s is definitly bad marketing. The Puzzles from Runaway were dreadful....and i am talking about a certain one involving a pot plant...ARGH...i hated that one!! I just hope that the plot from this one, is better than the first because, man....that plot sucked hard!!!
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05-31-2005, 04:55 AM | #7 |
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First of all, we are NOT the game's advertisers or marketing department. I hope never to see THAT association made again.
Secondly, anyone that doesn't understand the term "illogical puzzles" in the context of a comic adventure can't have played many of them. Obviously the logic exists in the game world, but not particularly in ours. The word has no bearing on the quality of the puzzle. Some illogical puzzles in Runaway were good, some bad. |
05-31-2005, 05:02 AM | #8 | |
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This is definitely not good:
Quote:
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05-31-2005, 05:11 AM | #9 | |
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Quote:
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Most hated Adventure Speech: " I Can´t use these two Things Together" Playing: Myst 4, So Blond, Memento Mori Next in Line: The Black Mirror, Art of Murder: Cards of Destiny Just Finished: Alter Ego, Art of Murder: Hunt for the Puppeteer, Chronicles of Mystery: The Tree of Life, Secret Files 2 |
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05-31-2005, 05:17 AM | #10 | |
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Quote:
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05-31-2005, 05:23 AM | #11 | |
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Quote:
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Most hated Adventure Speech: " I Can´t use these two Things Together" Playing: Myst 4, So Blond, Memento Mori Next in Line: The Black Mirror, Art of Murder: Cards of Destiny Just Finished: Alter Ego, Art of Murder: Hunt for the Puppeteer, Chronicles of Mystery: The Tree of Life, Secret Files 2 |
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05-31-2005, 05:31 AM | #12 | |
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Quote:
Any article and information supplied by a site IS in a sense, marketing for a game unless it contains relevant journalistic information obtained by playing it. It's not association, it's a form of marketing when the info is provided to you by the developer. As for me not understanding terms, it's nothing to do with terms - it's plain English. Look up illogical in any dictionary. "Nonsensical but logical" may have been a better way of putting it. Don't look at me, I just took it as read.
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05-31-2005, 05:39 AM | #13 | ||
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Quote:
Quote:
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05-31-2005, 06:04 AM | #14 | |
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Quote:
It's just that referring to any puzzles as "illogical" in a genre that relies on logic tells me, and others it seems, that the game will have the same type of obscure (read: not fun) hit-and-miss puzzling as its predecessor. I've no problems accepting I've misread the intent of its use if that's the case, but there you go. As a preview, it's publicity therefore critical marketing for a future game. Sorry 'bout that! If the preview takes the word illogical as a keystone in the gameplay, it doesn't really bode too well for those that didn't enjoy the first one. I apologise if it came across that I was referring to the article as a straight piece of marketing. Even so, a preview is marketing in the eyes of the publishers and investors, which is why they're used. It's all controlled-condition stuff.
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05-31-2005, 06:11 AM | #15 | ||
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Quote:
I was not handed a fact sheet that said "This game has illogical puzzles." In fact, I was not handed a fact sheet at all. ALL of my observations about Runaway 2 are based on my experience watching the intro movie and playing a segment of the game. So, if you're saying it was a poor choice for dtp or Pendulo to allow a reputable adventure gaming site to preview their game... well, obviously, I disagree. Quote:
It may not have been the intention, but it sort of came across that way. btw - I didn't say the puzzle wasn't fun. It was, especially the animations involved. Apparently "illogical" has a negative connotation for some people, but when you're dealing with a world that's illogical - a world where a trio of drag queens in the desert turn out to be some of your best allies - the game's skewed logic takes on its own charm. At least, it did for me. Last edited by fov; 05-31-2005 at 06:16 AM. |
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05-31-2005, 06:24 AM | #16 | ||
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Quote:
Even so, I still say that referring to a comic adventure as having illogical puzzles makes contextual sense to anyone familiar with the game style. It's like referring to "impossible physics" in a cartoon. It's not a negative; simply something understood in context. Quote:
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05-31-2005, 06:28 AM | #17 |
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Well, what Emily does not know is that I used some kind of gruesome mind control, developed in remote and hidden German psychiatric labs, on her, to ensure she only writes good things about the game. Obviously, it didn't work out. Seems we have to work more and harder on this new way to gain world domination.
Seriously: Emily played without being influenced mentally by me. My English is way too bad and my looks is not charming enough. |
05-31-2005, 06:37 AM | #18 | |
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It wasn't until I played the tape of our demo backward that I heard the hidden messages. Damn you and your Bavarian English!
Quote:
Here's a serious question, though, since you and I are the only two who have played through this lemur puzzle - I'm trying not to spoil it for people by giving it away, but overall, do you think "illogical" is an appropriate word? Or if not, how would you describe the type of puzzle it is? |
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05-31-2005, 06:42 AM | #19 |
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I've actually seen Chris from DTP wearing a silver, tin skullcap, like that little dude from Psychonauts. Your Jedi mindtricks won't work with me!
Anyway, apologies for the misunderstanding, Chris, Emily and Jackal. Actually, I didn't really realise how important my own forum posts are to cause such a fuss! I mustn't let the attention go to my head! (insert "too late" comment here) I'd never want ANY journalist to go against their own instincts nor pimp a game. I just wanted to point out previews are a form of marketing, that's all, not accuse anyone of anything! Sorry... Anyhow Jackal, I still disagree on the phrasing. So there. "Implausible situations"? "Nonsensical narrative"? We could argue semantics all day, but when referring to "impossible physics" or whatnot directly I can understand what you're saying. By referring to "illogical", that dictates "without logic". Now I'm just being pedantic. As for cartoons, I work in animation. When I'm not typing here that is.
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05-31-2005, 06:44 AM | #20 |
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From your excellent article description, Em, distracting an animal IS logical in the sense of the requirement of the puzzle. The solution could be "surreal"? "Unorthodox"? Or just plain "funneeeee"!
Wahey! This could go on all day!
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