11-23-2004, 01:55 AM | #1 |
How am I not myself?
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That Doesn't Work Article
Normally I'm not the type of person who starts one of these "praise" threads but this time I just couldn't resist. Great first article, keep 'em comming
Cheers, Glenn Davie |
11-23-2004, 04:37 AM | #2 |
Banned User
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I agree. This was a really enjoyable and well-written article. Excellent work, Ben! 8-)
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11-23-2004, 05:32 AM | #3 |
Dungeon Master
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I've also read that one with pleasure - great debut! One disclaimer: the chimney puzzle example actually sounds fun, even if counterintuitive. I don't find it hard to believe that I would have different opinion if I actually played through the game, though.
Now we're waiting for "pixel hunting" and "timed sequences" articles...
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11-23-2004, 06:29 AM | #4 |
Dread Pirate
Join Date: Sep 2003
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Ben, good first article, and a topic that--while intuitive to those who have played a lot of games--still seems to seep into new ones far too often. I think you're right, it's basically laziness and/or sloppiness.
One issue, though: You wrote, "Discworld. What with Terry Pratchett being closely involved in the development, and what with Terry Pratchett being a dick, the original Discworld suffered from a criminal amount of That Doesn't Work." I'm not sticking up for Pratchett, but I did feel it was sort of pointless to put that in there. Does it really contribute to the article to attack Pratchett, when his dickiness or non-dickiness has nothing to do with the fact that the game has a lot of "that doesn't work" comments? It does not. My two cents. Welcome aboard. |
11-23-2004, 06:38 AM | #5 |
Resident AG Ninja
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Great article! You have captured the thoughts that many adventure gamers have had countless times over and over again. Lets hope some game developers get their hands on it
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11-23-2004, 07:44 AM | #6 |
Hopeful skeptic
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Yeah, good one, Ben.
I wrote a paper once called the Psychology of No, and it's so applicable to adventure games. Negative feedback IS demoralizing. Tell someone NO, and it makes them stop caring, and eventually resentful. No game should ever create an antagonistic relationship with the player. Even if the answer IS no, the trick is to turn it into a motivation. With just a simple change of language, you can inspire a whole different mindset of finding the right solution, rather than feeling punished for guessing the wrong one. "That doesn't work" becomes "I'd rather try something else". It's a small thing, but when you hear it as often as you do in an adventure game, it really adds up. Of course, I agree with you that what's really needed is an improved clue/hint system or offering multiple solutions as you outlined. But even a twit can change the language from no to yes. That's a start. |
11-23-2004, 08:57 AM | #7 |
The Reggienator
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Indeed, a great article.
I especially liked the Zak McKracken part.
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11-23-2004, 08:58 AM | #8 | |
Whinging Pom
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Enjoyable article.
But I have to object to: Quote:
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11-23-2004, 09:34 AM | #9 |
AdventureGameAficionado
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It was a good article, with a lot of valid points. It was rather scathing (and outright offensive in places) though. Still, if it got past the Editing Machine, obviously Evan (or whoever) didn't think it was much of an issue...
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11-23-2004, 10:05 AM | #10 |
Senior Member
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Great work. I thought it was a well written article.
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11-23-2004, 10:15 AM | #11 |
Rattenmonster
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Fun article. I ran into a lot of this with the review copy of Legacy: Dark Shadows and it was starting to be very annoying.
The issue isn't exclusive to inventory items, either. I'm playing Syberia II right now - SO GLAD that Kate has had "no need to go down there" wiped from her vocabulary! -emily |
11-23-2004, 10:51 AM | #12 |
The Threadâ„¢ will die.
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Very nicely done. I look forward to reading whatever you come up with next .
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11-23-2004, 11:32 AM | #13 | |
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Quote:
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11-23-2004, 12:26 PM | #14 |
Living with my love
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I also thought this article was great..I´ll hope we´ll here more from you in the near future, keep up the good work Ben!
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11-23-2004, 01:43 PM | #15 |
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Thanks, everyone. Yes, that Terry Pratchett thing was probably unnecessarily. I just really, really think he's a dick.
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11-23-2004, 02:02 PM | #16 |
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lol, i loved the games but you do have a point about them.
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11-23-2004, 02:09 PM | #17 |
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Good article, I still can't get over the rock lobster reference
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11-23-2004, 02:12 PM | #18 |
The Dartmaster
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Remo's head is going to explode.
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11-23-2004, 02:44 PM | #19 |
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Good article, reminded me a bit my 'most spoken phrases in AGs' thread
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11-23-2004, 03:06 PM | #20 | |
Under pressure.
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Quote:
--Erwin
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