03-30-2009, 06:07 AM | #41 | |||
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Hi Jorz, welcome to the forum!
I perfectly understand that you took the Casebook reviews as a mere example, but - since I'm the one who reviewed those games - I figured that I can grab this chance and explain something. Quote:
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1) Saying that I'm a fan (personally) of mystery adventures, and especially of FMV adventures, doesn't mean that I'm willing to inflate the score (and the review) of the game no matter what: my review of Art of Murder 2 was pretty clear, in this regard, and my review of Phantasmagoria - A puzzle of flesh wasn't particularly laudatory. I know that this "rule" is perfectly valid for all the other reviewers: if a game is bad, regardless of our personal taste, it will receive a good review. 2) Usually near the end of the review we usually mention which kind of adventurers can be interested in the game. For example, citing always a Casebook review ( the second one, this time), I wrote: Quote:
All in all, my point is that it's true that a reviewer's own preference can influence the review (I think that it's fair and human), but - without having to resort to long and boring comparison with other reviews - it's also true that the review itself is always pretty clear in recommending (or not) a certain game to certain users, as well as highlighting the game's own merits and flaws.
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03-30-2009, 06:29 AM | #42 | |
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03-30-2009, 09:02 AM | #43 | |||
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The word "friendly" came up earlier. While again I disagree that friendliness should even be a consideration (a critic's job is to assess, not promote), I will point out that part of our editorial policy is to criticize a product but respect its developer. We're very aware that there are real people behind every release, and that they never deserve personal cheap shots even if we're necessarily slaughtering their game. Not everyone will recognize that distinction, perhaps, but it's always there.
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03-30-2009, 10:46 AM | #44 |
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Personally, I've always found the reviews here objective and accurate. A while ago (before I found Adventure Gamers) I bought a game because another rather large adventure gaming site recommended it. In fact, said recommendation was printed on the game box. I was somehwat disappointed to find out that the game wasn't the A+ perfect title I was promised, but the 3 1/2 star title you guys reviewed: a good game with a few flaws. This has held true for other reviews as well. This is a much better designed site with better reviews and better forums. I'm glad I found it.
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03-30-2009, 10:59 AM | #45 |
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Since the major issue debated here is the subjectiveness of the reviewer (which is mostly expressed by the score), have you ever thought of giving the option of two scores (''Reviewer's score'' and ''Members' score'')? Having a second score, the person reading a review can get a more clear opinion about the game. Of course this isn't absolutely true (as Jackal pointed out in the case of soccer like/dislike) but it surely helps and gives a more solid picture of the game.
Yes I know I proposed two other 'solutions' for the score issue before but that came to my mind right know |
03-30-2009, 11:41 AM | #46 |
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Welcome to AG, varkatope.
Good to see this thread is bringing new members out, if nothing else. Dekaneas, user ratings are something that have been on our drawing board for quite a while, and we'd still like to implement it at some point. As with most of our better ideas,though, finding the time to create and then integrate new stuff is the only real hurdle, but it's a BIG one. |
03-30-2009, 11:51 AM | #47 | |
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It was almost 10 years ago. I don't think anything has changed about the content of the articles or the method used to critique games.
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03-30-2009, 04:05 PM | #48 | |
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Tons of games have been coming out, with plenty being great. Big budget is often crap. I don't see the need for big budget anything. |
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04-01-2009, 06:00 AM | #49 | |
Elegantly copy+pasted
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That's fair enough, and Andrea for example has been pretty explicit in stating his preferences and priorities. But it's maybe something to keep in mind for players who care more about the challenge and the gameplay.
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04-01-2009, 07:42 AM | #50 |
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I've been writing here for 5 years solid, under two different editors. Nothing has changed behind the scenes, be it in the editorial policies or the focus of the site. It's still a bunch of people writing about the genre they love in as fair a way as they can.
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05-04-2009, 05:33 PM | #51 |
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Just to chime in with my two haven't-been-on-AGs-for-years cents: I believe the "official line" here sounds both reasonable and fair. I'm very glad you refuse to treat AGs in a "special" way as opposed to other genres.
If anything, I find that you're being quite kind with the games as it is -- or, that's my general impression at least. As an example of a relatively recent article I actually read, I'd like to point to the Overclocked review, which awarded the game fours stars out of five, concluding that "Overclocked is a unique adventure with a tale that keeps you engrossed from beginning to end – or more accurately, end to beginning – despite a few weak gameplay issues." I was rather disappointed in this, since I reviewed the game myself at the time and could find few redeeming qualities aside from the assumedly good intents of the developers. I was fine with it focusing on the story and not too much on the puzzles (although the puzzles should have been better streamlined anyhow), but when a game "focuses on the story" and then goes on to tell an extremely uninteresting and badly written one, with a climax that makes no impression at all, that's rather grave. I don't know if this one article is symptomatic, but if it is (and it's a rather large if), I'd rather you started comparing the stories of AGs with actual quality work in other genres and media. To me, both adventure games and games in general seem to be handled carefully when discussing story, but the fact of the matter for me as an adult is that I can't really be bothered with story-centric games that can't be compared fair-and-square with decent TV drama or literature. |
05-05-2009, 10:37 AM | #52 |
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I agree to an extent, but comparing media is a tricky thing. Games shouldn't be treated like other media don't exist, but you can't compare them on a tilted playing field either. Games are not movies (or books, or theater, etc.), and movies are not games, and neither is fully capable of doing what the other does best. Just as you can't (reasonably) complain about a movie experience being too passive, nor can you expect a game to have the same sense of pacing and cinematic impact of a film (moments, maybe, but not consistently over 10+ hours).
Now, if you're just talking about quality dialogue and basic plot direction and such, then yeah, a good story isn't dependent on its medium. In that case, you just need people to agree on what makes a good story... which is totally impossible. |
05-06-2009, 02:10 PM | #53 |
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I agree fully that games should be treated as games and not as anything else.
However, games often overtly try to be movies, or at least try to challenge movies at their own home turf by applying lessons and techniques from movies (or, indeed, literature -- especially JRPGs and other japanese narrative-driven games). Thereby making it all the more tempting to just point out that they're often amateurishly put together. My general point was just what you said: That story-driven games need to convey good stories that would be considered as such not only by genre stalwarts such as us, but by people in general. Of course, all stories are subjective experiences and as such, I'm prepared to accept a lot of different views on what constitutes a good story. I did, however, find that in the mentioned example a writer well versed in drama theory and the defining stories of other mediums should have been able to point out that the story was in fact an amateur effort on a number of basic levels. But as you say, agreement on this is perhaps a pipe dream. |
05-06-2009, 02:23 PM | #54 |
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I'll just briefly drop in and say that Adventure Gamers is the only source of adventure and adventure-related reviews I can actually trust. I really appreciate the demanding, err, thing.
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05-06-2009, 11:27 PM | #55 |
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As I said earlier in this thread, I think AG is critical but fair in its reviews of adventure games. I just thought of the following: is there any data on how many developers read the reviews of their game(s) on this site? A critical adventure gaming site can help improve the genre.
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05-07-2009, 06:02 AM | #56 |
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No hard stats, but anecdotally I can say I'd be surprised if any don't read them, as everyone always seems very familiar with AG whenever I speak to them. But there are several non-English studios I never have much direct contact with, and I honestly couldn't say if they do or not. Our reviews could just be all
I've encountered a few devs who probably agree with the accusation in this thread. But only a few, or only on rare occasions. More often, I've heard honest acceptance of any criticism leveled their game's way, so in general I'd say there's a very healthy professional respect between AG and the developers. (After they finish cursing us behind our backs, of course. ) |
05-07-2009, 08:24 AM | #57 | |
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05-07-2009, 10:22 AM | #58 |
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Never enough, tsa, never enough.
Seriously, though, I'm not sure I can answer to what extent AG's (or any review's) feedback is instrumental in creating change. A lot of our criticism is done in fairly broad brush strokes, anyway, so they aren't necessarily things that can be "fixed" so much as simply done better in future. When I do speak to developers about design issues, often it seems like we're identifying things they've already targeted themselves. It's not unusual for dev comments to go something like, "We agree with you about Point X being a weak area, but we were limited by Factor Y, or we were trying to accomplish Goal Z in this game. Next time we hope to..." That sort of thing. So yeah, they listen, but I doubt it's often (if ever) anything so overt as "Oh, we didn't realize that failing until AG's review!" (Which is probably a good thing.) On the other hand, it drives me nuts to see the same easily-avoidable mistakes made game after game. |
05-07-2009, 10:30 AM | #59 |
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I agree that adventures should not get special favours just because they are adventure games. I disagree, however, with the opinion that people that play adventure games play other games as well. Most people (and I mean that in a very general way) that play adventure games only play these sort of games.
For a review, I would like the reviewer to review the game, not give me their personal opinion of say the French accent in the game or how bad it is that the game's developers got the geography of a certain city wrong. I want to know how the game is to play, if the puzzles are logical, silly, or outright stupid. I also need to know if the story makes sense and is coherent, how the dialogue is and how the characters are and the character interaction is. I really don't need to know if the reviewer don't like certain subgenres or if he doesn't think that a rookie should be sent to deal with a certain situation. As said, I want a somewhat objective review of the game, not the reviewer's personal opinions, unless it is to say if he or she did have a good time playing the game - or not - and the reason behind this statement, of course.
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05-07-2009, 10:45 AM | #60 |
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You're contradicting yourself, since a reviewer's personal opinions is exactly what you're asking for. You're just asking for opinions on issues that matter most to you. That doesn't make them any less subjective.
As for the other details, different things affect different people's enjoyment or appreciation of a game. If they don't bother you, they're easily ignored. They're never mentioned instead of addressing those larger issues, though, so it's not an either/or proposition. And since no one speaks for "most" people one way or the other, we'll have to leave that issue undecided. I'm sure lots don't, but it's simply a fact that lots do. So our approach is the more inclusive one. |
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