06-20-2006, 12:09 AM | #1 |
Not like them!
|
Experience112 Preview
After the first three paragraphs of hyperbole and build-up, I must say I was disappointed to hear what the game actually was. From the way you wrote the beginning I was expecting a natural leap forward for adventures, not a little one-time-only gimmick. And original?- how do you figure? There have been games where you play as ghosts before, and there have been games where the main character is not the character you're controlling. So these guys put the two together for some reason. (I'm not convinced this is such an obvious move.) Where's the "ingenious premise"? Where's the "real originality"?
To the game's credit, it does sound like it could be pretty fun. Maybe if you hadn't written it up like this I'd expect less and be more impressed. |
06-20-2006, 02:22 AM | #2 |
Senior Member
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
|
While not as extreme as MoriartyL, I must say I'm also still not sure quite what to make of it. I mean, it sounds a bit like Oh no! More lemmings with a story, doesn't it? The plot and premise are definitely intriguing, but I'm not sure the gameplay looks all that exciting for the moment. Well, wait I see, I guess.
(Actually, I'm saying exactly the opposite of Mory. Oh well.)
__________________
Currently reading: Dune (F. Herbert) Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++] Currently playing: Skyrim Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++] |
06-20-2006, 05:59 AM | #3 | ||||
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Quote:
Quote:
Quote:
Quote:
|
||||
06-20-2006, 06:19 AM | #4 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Oh, and for the record, there's no hyperbole at all in the preview.
|
06-20-2006, 06:44 AM | #5 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
|
Quote:
__________________
What you piss in is yours for life. |
|
06-20-2006, 08:16 AM | #6 | |||||
Not like them!
|
Quote:
Quote:
Quote:
Now that you point out that there are no ghosts, I see I misinterpreted what you wrote by taking the only possible interpretation, which was not what you intended. So now I don't see any interpretations left. What the heck are you talking about? Quote:
Quote:
|
|||||
06-20-2006, 10:20 AM | #7 | ||
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Moriarty, first of all, you obviously don't know what hyperbole means, so either stop using it or go look up the definition.
Quote:
About my writing, by all means feel free to criticize it, but at least show some understanding of it first. I made it perfectly clear that the developers were intent on doing something new and interesting for THEIR game, not to herald in a whole new wave of evolution. I neither pitched it nor misrepresented it as something other than that. That's what you seem intent on ignoring for inexplicable reasons. If that's not enough for you, it really doesn't concern me, as it has nothing to do with what I wrote. And I'm afraid I can't be bothered taking any responsibility for your misinterpretation of "no onscreen avatar". You conveniently left out the "onscreen" part in your attempt to undermine it, but that just comes off as lame. There's nothing ambiguous about it. Quote:
|
||
06-20-2006, 11:05 AM | #8 | ||
Not like them!
|
Quote:
I apologize for the antagonism. I see that it was unwarranted because, as you have made clear, it is hinged on the fact that I don't understand from what you wrote even the basic premise of the game. Let me try this again. Quote:
|
||
06-20-2006, 11:14 AM | #9 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
|
Quote:
I still believe Lifeline is a very important game precisely because of its pioneering work in voice recognition. This whole implicit control shtick is a neat idea, but voice recognition could provide us with a natural dialogue interface for all games, once it's perfected.
__________________
What you piss in is yours for life. |
|
06-20-2006, 01:06 PM | #10 |
Broken Sword geek :P
|
im sorry to interrupt your debate but i just want to say that i consider the concept original when connected to a game (feel free to point to me a game that has this concept because i havent played all games in the world) but i seem to recall a movie i once saw that had something like this.
and jackal. dont worry about it. everyone is a critic.
__________________
Playing: Runaway 2 (LOOOOVING IT) Personal Hype-o-meter: "Reprobates", "Overclocked" Broken sword zone. news articles and info about the saga including broken sword 4 of course. http://www.bszone.tk/ (thx from all the staff) any adventure gamer who wants to chat. feel free to msn me |
06-20-2006, 03:13 PM | #11 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
|
Quote:
Again, Lifeline is pretty much identical in concept.
__________________
What you piss in is yours for life. |
|
06-20-2006, 03:29 PM | #12 | |||
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Quote:
And just so the other matter is cleared up, hyperbole means to exaggerate so much that it's not intended to be taken literally. Had I called Experience112 the best game ever, that would be hyperbole (because Christmas Quest is obviously the best game ever). Saying it's built on a simple, ingenious premise is precisely what I mean. The fact that you disagree doesn't make it hyperbole. Quote:
Quote:
And I don't sweat the criticism. Comes with the territory any time you put something out publicly. But I'll always argue when I'm being criticized for not saying something I clearly did. |
|||
06-20-2006, 03:31 PM | #13 | ||
Broken Sword geek :P
|
Quote:
Quote:
__________________
Playing: Runaway 2 (LOOOOVING IT) Personal Hype-o-meter: "Reprobates", "Overclocked" Broken sword zone. news articles and info about the saga including broken sword 4 of course. http://www.bszone.tk/ (thx from all the staff) any adventure gamer who wants to chat. feel free to msn me |
||
06-21-2006, 01:01 AM | #14 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
|
Quote:
Likewise, it's not a problem that Jack didn't know about it. Like you said, nobody can know everything, but let's not be stubborn here.
__________________
What you piss in is yours for life. |
|
06-21-2006, 01:24 AM | #15 |
Not like them!
|
Okay, now I get it. It could be interesting. One thing I don't understand, though: You say they're devoted to immersion, and yet you're second-guessing who your character is the whole time? That sounds to me like an immersion-breaker.
|
06-21-2006, 08:05 AM | #16 |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
|
Experience112...is it really a new concept? Naaah...
Don't get me wrong, the game sounds like a blast. However, it also sounds very much like an OLD game (and therefore, an old idea). It's a little game called Critical Path that came out in 1993. Heavily flawed, sure, but it has the same idea behind it. Here's an excerpt from a review I wrote of the game:
"You discover a control room with monitors, controls, and General Minh's very own notebook. It is from here that you must guide a woman named Kat through Minh's base. You have to explore Minh's notebook to decipher clues and discover codes which can save Kat from various things. You can activate machine guns to mow down enemies, stop conveyor belts, use various traps, etc...all by pushing a few keys. Actually, as I stated, the ideas in Critical Path aren't bad. You'll really feel like you're in a control room where you are responsible for a person's life." Here is another description of Critical Path from Wikipedia: "...the player plays an anonymous soldier confined to a control room of sorts. The gameplay consists of the player using the available controls to aid Kat on her escape from the island on which both the characters are trapped. If successful, the player can guide, protect, and assist Kat to the player's location, in their bid to escape the island." That, to me at least, sounds very similar to Jack Allin's description of Experience112: "As the game opens, players find themselves in the boat's operations room facing a highly advanced panel of controls and surveillance monitors. The player has no onscreen avatar, but that doesn't mean it's a first-person game. I told you to forget what you knew about adventures. Instead, you see a woman on the screen in front of you, awaking in one of the cabins. With intravenous tubes in her arms, she is clearly ill, but you'll watch her discover a letter and then begin a desperate attempt to escape her locked room. Helpless but clearly NOT alone, she needs your assistance to escape her floating prison. And so begins a shared adventure that you experience through her, while personally remaining in your detached position. Since you're unable to move about, what you have at your disposal is a wide array of sophisticated technology. Using a simple point and click interface to manipulate the onscreen display (though optional direct control methods are introduced for various tasks), you'll need to employ this equipment strategically to overcome the many environmental and human challenges facing the woman..." I'm not saying the game won't be far better, more advanced, and give the player more to do than Critical Path did, it has been 13 years after all, but I don't think this game warrants comments like this... "When it comes to game design, every once in a long while an idea comes along that's so brilliant in its elegance and simplicity that it's a miracle no one's thought of it before. Or maybe it has been thought of before, but rejected in an industry that typically recoils from innovation. I mean real originality, not the technological improvements we usually pass off as progress." |
06-21-2006, 08:26 AM | #17 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Okay, so there's another one that 's similar. But let's be clear about one thing. That paragraph you quoted does NOT (purposely does not, despite people's assumptions) say that Experience112 was the first time the concept had been explored. Admittedly, I thought it was the first, but I've been around games long enough to know that there are lots of obscure titles that have done things I don't know about. That paragraph was merely a comment on the state of the industry.
The only thing I said about Experience112 specifically was that it's built on an ingenious premise. Which it is. The fact that one or two other games have also been built on a similar premise in 13 years doesn't change that. Those games were ALSO built on an ingenious premise. Go beyond games, and I'm sure the idea has been used in books, movies, whatever. It's hard to pinpoint what deserves the title of "innovative" when everything is based on pre-existing ideas. |
06-21-2006, 08:56 AM | #18 |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
|
I don't deny that Experience112 sounds like it will be the best of these games, by the way. Heh.
|
06-21-2006, 09:17 AM | #19 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
|
Quote:
Like I said already, I think it's a neat and rather fresh idea (btw, co-op mode anyone?), but I can understand why people are not as excited as you seem to be.
__________________
What you piss in is yours for life. |
|
06-21-2006, 10:33 AM | #20 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
I don't expect everyone to be excited about it, even if they DO think it's totally new and unique. It just won't be everyone's idea of a good time. I can't think of a single existing game that interests everyone, so I don't expect this to be the first. But nor will I be less enthused about it just because others aren't. I actually AM a little surprised at the relative apathy, though. People around here spend so much time bitching about the lack of innovation in the genre, and when someone finally tries something different (at least, different to probably 95+% of gamers), it gets a "yawn, something similar was tried 10 years ago"? Go figger. Maybe that's partly why more developers (and publishers) don't bother.
The fact that it shares fundamental similarities to things from other genres is really rather meaningless to me. Majesty did it with RTS games, too, and was lauded for it at the time. But since they're entirely different applications, I don't see how one has anything to do with another except on an abstract level. |
|