02-16-2006, 03:57 AM | #21 | |
Irritant F0rum Beasty
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02-16-2006, 04:55 AM | #22 | |
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02-16-2006, 06:58 AM | #23 |
Rattenmonster
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I haven't played DOTT, so I can't speak to how it's used in that game, but what's interesting to me about switching characters in this one is that for the most part it's not puzzle-dependent. Yeah, in GK2 and BS3 you can occasionally switch from one character to the other at will, but it's always driven by the puzzle you're trying to solve and the need to get at it from the other character's perspective.
In Cow Race, you can just decide to switch at many points in the game. I did it because I wasn't sure what to do next with one guy so I moved to another. It kept the game moving when I might have ended up in need of a hint if I only had the one character to control. It also has a neat effect on linearity... the game feels a lot less linear because you can move from character to character at will, but you still have narrative structure -- not one, but three. Usually in an adventure game it's one or the other, either you have a strong narrative or you have open-ended gameplay. Telltale has found a way to make the game non-linear and to follow a narrative at the same time. |
02-16-2006, 08:12 AM | #24 | |
Hopeful skeptic
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EDIT: Also, I'm really stoked about all the improvements in Bone 2. I'm sure Telltale already knew for themselves much of what the fans complained about, but it's great to know how dedicated they are to addressing them. |
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02-16-2006, 08:17 AM | #25 | |
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But more important: Go play DOTT, girl!
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02-16-2006, 08:31 AM | #26 | |
Rattenmonster
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02-16-2006, 08:38 AM | #27 |
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I still haven't played it (Bone 1, not DOTT ), but I'm going to have to, if only not to feel dumb when people start raving about the second one.
And companies that try so hard to please their customers and to correct their past mistakes are too rare not to be supported (and that's not only true of computer gaming, unfortunately).
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02-16-2006, 08:39 AM | #28 |
Hopeful skeptic
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"Playing DOTT is my life's mission, Dave, but you wouldn't believe the difficulty I'm having finding a copy! You wouldn't happen to have a spare lying around, would you?"
Not so hard, really. |
02-16-2006, 08:44 AM | #29 | |
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02-16-2006, 09:29 AM | #30 | ||
Rattenmonster
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I do have a copy. It just happens to be in German. Quote:
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02-16-2006, 11:41 AM | #31 | |
Translate Me
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I like the approach when it's done well. It can help the right game feel more open and fresh. |
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02-16-2006, 12:10 PM | #32 | ||
El Luchador
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Use Verb On Noun - Adventure game inspired illustrations |
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02-16-2006, 12:30 PM | #33 |
The Dartmaster
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That was a great preview. It kept making me really want to play the game, until I remembered I'd already played it Good stuff.
The character switching works very similarly to DOTT's, nearly identically in fact. If you're playing as Fone, icons of Phoney and Smiley are always on screen and you can click them to switch around between characters at will through large parts of the game. Unlike DOTT the three characters can't "flush" inventory items to each other - their paths don't actually cross all that often (if ever, aside from Phoney and Smiley being able to talk to each other through the door of the tavern) - but actions you take as one character will often help another character along. |
02-16-2006, 01:22 PM | #34 | ||
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