01-12-2006, 12:20 PM | #21 |
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And as for RHEM 2, thanks for the heads up, it looks pants. As in It's Mr. Pants pants.
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01-12-2006, 07:16 PM | #22 | |
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Yep, that's needed for games like Riven and RHEM, both of which I enjoyed very much. The intricacies and overall connectivity in both games (not to mention the clever/diabolical puzzles!) are absolutely staggering. The original map I tried to draw of RHEM looked hilarious (NOTHING like the "official" map), running off various pages and joined by dozens of arrows! Despite fovily's great review, I'll still buy RHEM 2... uh, that is, if I can even find the game in my city!
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01-12-2006, 11:54 PM | #23 | |
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Note: I usually play Myst games with a friend (not always the same friend, mind you). In these games' case, two minds are about twice as efficient, and watching someone play is not as frustrating as with most other games.
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01-13-2006, 03:25 AM | #24 |
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I have to agree with Colpet and Trunkyo. I played Rhem 2 months ago and loved it more than the first one. Solving these puzzles is soooo satisfying!
But after a puzzle fest in a lonely place I always long for a crowded 3rd-person, dialogue-infested game with loads of useless stuff to pick up. |
01-13-2006, 05:08 AM | #25 | |
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01-13-2006, 05:22 AM | #26 | |
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01-13-2006, 05:27 AM | #27 | |
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01-13-2006, 07:27 AM | #28 | |
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I haven't played Riven, but I wouldn't classify Rhem 2's puzzles as random. They're extremely logical. It just takes a lot of work to figure out that they're not random. |
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01-13-2006, 07:34 AM | #29 | ||
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01-13-2006, 08:01 AM | #30 | |
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01-13-2006, 09:00 AM | #31 |
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And if the puzzles seem randomly dispersed, how 'bout those clues, huh?
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01-13-2006, 09:20 AM | #32 | |
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01-13-2006, 11:11 AM | #33 |
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If adventure gaming is a niche market, and Myst-lovers is a portion of that, imagine what a small market there must be for the Rhem lovers, since many Myst-lovers can't deal with this (myself included). I hope for Knut Müller makes enough money to keep going, since his work is very good.
Lynsie
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01-13-2006, 02:43 PM | #34 | |
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There's a good list of Myst-like games at JA, compiled by SirDave. |
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01-14-2006, 05:20 AM | #35 | |
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I haven't played the games you mention, but note that I'm not that fond about Riddle of the Sphinx, which wasn't varied enough for my taste (but not as dull as Rhem, of course). What I'm looking for are games that allow me to visit new worlds (you know, escapism), and from their names, I'd be wary about Celtica and Luxor, because they sound like other Riddle of the Sphinx. Dunno about Comer, though... I'm keeping my eyes open for Morpheus, these days, and I wish I could play Amber... EDIT: Now that I think about it, graphics may be one of the most important thing for me in Myst games. They are the reason why I couldn't get into the original Myst and had trouble getting into Riven and Alida (for those two, I did eventually, and found them beautiful after a while, though). And perhaps that's the main reason why I let go of Rhem that easily. Rhem 2 or no Rhem 2, that is the question.
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01-14-2006, 05:22 AM | #36 | |
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So with enough stupid salesmen, it might work well. (just joking, of course)
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01-14-2006, 07:03 AM | #37 |
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Comer has very beautiful graphics and music. Imo, imo, imo. And I am the wrong person to recommend adventures to someone who didn't like the Myst and Riven graphics.
Morpheus and Amber are easy to come by on gametz.com. Comer is gradually becoming rarish. But it's not much in demand. |
01-14-2006, 03:07 PM | #38 | ||
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I'll look for info about Comer. Quote:
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01-14-2006, 08:02 PM | #39 | |
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