View Poll Results: Does anyone around here like any type of innovation? | |||
Yes. | 3 | 23.08% | |
No. | 2 | 15.38% | |
Maybe. -Ish. | 1 | 7.69% | |
Sure, just so long as they don't have to do it themselves. Creativity is SO annoying. | 0 | 0% | |
Ummmm..... | 2 | 15.38% | |
Oh, leave us alone already. | 5 | 38.46% | |
Voters: 13. You may not vote on this poll |
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06-28-2006, 03:19 PM | #21 |
Homer of Kittens
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
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If you had given your thread a title like "Creativity Must Die", you would have gotten a thread that is 8334 posts long and counting.
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06-28-2006, 03:22 PM | #22 | |
In an evening of July...
Join Date: Dec 2005
Location: Germany
Posts: 1,215
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Seriously though, Mory has his ideas, and he shares them. That's great, let's hope there is someone who reads them and makes an actual game out of it. Mory has a point though, if noone participates, his posts remain kinda pointless. Look at this guy over there who has a thread all by himself and who keeps posting random youtube stuff accompanied by a bold sign that says DO NOT REPLY, obviously mistaking this forum for his blog. |
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06-28-2006, 03:42 PM | #23 |
is not wierd
Join Date: Jan 2006
Posts: 2,148
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I love that Mory's always thinking about new ideas to experiment with in games. What I have problems with is when we try to give constructive criticism of said ideas and he just totally ignores it and tells us he won't actually use anything we say anyway (I'm referring specifically to the dialogue progression thread he had before), and now when we don't respond he complains that no one cares about innovation. It's a bad attitude.
I for one don't spend my free time thinking about ways to innovate adventure games, but I love seeing innovation and willingly tested Mory's dialogue experiment and responded back, only to see Mory barely even respond to my feedback. So what's the point? |
06-28-2006, 04:09 PM | #24 | |
Unreliable Narrator
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Squinky is always right, but only for certain values of "always" and "right". |
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06-28-2006, 04:10 PM | #25 |
Super Moderator
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
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An idea that is developed and put into action is more important than an idea that exists only as an idea. - Buddha
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06-28-2006, 05:05 PM | #26 | |
Not like them!
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Beginning - End Get your facts straight. Normally I express myself through my blog, which I have not posted on in a while because I am so tied up with one post, which so happens to be a poem. Otherwise, I express myself through music, which sadly I don't know how to share here. But "enthusiastic about AG innovation"? Ha! I'd prefer to be talking about platformers, or tactical RPGs, or metaludes! As far as my preferences go, AGs (with the exception of pure exploration) are pretty far down on the list. I started sharing AG ideas for one and only one reason: I thought the people here would want to share AG ideas more than anything else (because I assumed that they were enthusiastic), and I wanted to get it moving in a direction my fellow forumers would be most comfortable in. This was never for myself. RLacey, maybe you can understand now why I'm upset. I didn't make this for myself - if I had, you can be sure it wouldn't look anything like that thread, and chances are it would have been on my blog instead of this forum. I made it for "you", whoever "you" is. And no one seemed to acknowledge that they needed something like this, which I find perplexing. Spiwak, I think I understand your objection in that case. But I don't see how it relates to this. Bypassing the issue that that dialogue system was (and still is) a very important innovation to me personally while these are practically disposable, the whole point of the random innovation thread is that it should be a welcoming outlet for creative ideas. (Which is why I started with the traditional "happy moderator" style instead of my own.) It's about giving your ideas to an audience, not throwing your ideas to a pack of wolves to tear apart. And I made it clear that these weren't to be practical necessities or even good ideas - it just needed to sound like fun. So where does the argument about the dialogue system fit in here? Now, as Squinky and Melanie68 have argued, an idea isn't worth much until it's put into use. I partially agree. But this isn't about value - it's about the creative process. Even if you don't plan on doing anything with it, it's a good creative exercise which makes you rethink things you've taken for granted and practice creative work. This seems like a worthwhile goal in itself. But the larger issue is that when you have a random idea and you don't even tell anyone about it, that is an idea completely wasted. |
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06-28-2006, 05:17 PM | #27 | |
Not like them!
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Music
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06-28-2006, 06:16 PM | #28 | |
is not wierd
Join Date: Jan 2006
Posts: 2,148
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I for one wouldn't want to post the ideas that I had spent so much time thinking about and not even get responses about how to improve the idea or positive feedback or whatever. |
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06-28-2006, 06:32 PM | #29 | |
Super Moderator
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
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06-28-2006, 07:26 PM | #30 | |
Unreliable Narrator
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As for sharing your music, couldn't you just find some web space at which to host it, then post the links here?
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Squinky is always right, but only for certain values of "always" and "right". |
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06-29-2006, 12:08 AM | #31 | ||
Freeware Co-ordinator
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
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That's missing the point though. What I meant was some people won't respond because that's not the way they express their creativity. That doesn't make their lack of repsonse bad which is what you seemed to be saying. Quote:
If people wanted to share innovative ideas about games then someone would have done it already. As your thread has indicated people either don't have any ideas to share or (as others have pointed out) would prefer to keep those ideas to themselves and make games from them. Essentially by creating this thread you've decided what other people on the forum think solely because they PLAY AGs. What's more you've also decided that none of them are smart enough to think of setting up a thread themselves to discuss ideas. What were you expecting? Waves of gratitude for you having been clever enough to think of creating the thread. That's pretty insulting really. In future stick to creating threads about things that really interest you. Trying to second-guess a world-wide community can only lead to disappointment.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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06-29-2006, 12:14 AM | #32 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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(((((stepsie)))))
Brainstorming the adventure game, amongst other past related threads. (I'm such a whore)
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06-29-2006, 01:03 AM | #33 | |||||
Not like them!
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06-29-2006, 02:24 AM | #34 | |
Lazy Bee
Join Date: Jan 2006
Location: Sweden
Posts: 7,518
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But I don't think much about this interest of mine when I'm not by the computer. I have a life and a family to take care of. Does that make me a braindead AG fan? You're so narrowminded if you're assuming that adventure games occupies everybody's minds the way the occupy yours. I think you crossed the line of what I accept with that really rude remark.
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06-29-2006, 02:35 AM | #35 | |
is not wierd
Join Date: Jan 2006
Posts: 2,148
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But really, it's 3 pages long, which is fairly respectable. If you were thinking the thread would be one of those neverending 60-page long ones, well, I just don't think we have enough posters with that many ideas... |
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06-29-2006, 02:47 AM | #36 | |
Not like them!
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06-29-2006, 02:54 AM | #37 | |
capsized.
Join Date: Mar 2005
Posts: 5,534
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Look, Mr. Bubbles...! |
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06-29-2006, 02:55 AM | #38 | |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Mory, no offense, but to me you come off as a pure attention seeker. All this talk about innovation is futile until you actually do something about it. Gather some people and create something if you really care about innovation that much. And by something I mean a game people would actually want to play, not some hermetic masturbatory artsy abstract weirdass under-cooked (I could go all day ) concept with no attractive qualities for anyone but yourself and similarly inclined "auteurs". Though that's also a valid approach, I guess, everyone is an artist these days.
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What you piss in is yours for life. |
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06-29-2006, 03:04 AM | #39 |
Not like them!
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06-29-2006, 03:29 AM | #40 | |
The Thread™ will die.
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