02-08-2006, 07:21 AM | #1 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
Your Favourite Retro Graphics
Being such a big fan of Thalamus' brilliant C64 game Retrograde, with its eye-bleeding colours, and todays predisposal to eye-candy, I want to know what your fave Retro graphics are. It doesn't have to be a game, it could be a modern game with Retro stylings (Rez, Tron 2.0, or that recent Strategy title)... or even a film (er... Tron again) or television show (hands up who remembers Automan?)...
So, your fave retro graphics? Will it be The Last Starfighter or Space Invaders? I can't wait to find out! Doesn't have to be computer generated either. Check out the old BBC Hitchikers Guide efx for proof!
__________________
Starter of Thread Must Die. |
02-08-2006, 07:57 AM | #2 |
Senior Member
Join Date: Nov 2004
Location: Washington, USA
Posts: 2,120
|
I like the graphics from the 320x200, 256 color generation of games.
Last edited by lumi; 02-08-2006 at 08:17 AM. |
02-08-2006, 08:46 AM | #3 |
Senior Member
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
|
Dark Castle.
__________________
...It's down there somewhere. Let me have another look. |
02-08-2006, 09:08 AM | #4 |
Bad Influence
|
Great question, Squarejaw!
I was just comparing and contrasting two of my all-time favorite games from the dawn of adventure gaming's "Golden Age" the other night- "Myst" and "Return To Zork". Myst is cool because everything in that world (except for the clips of the actors) is completely computer-generated, and thus the graphics take full advantage of the 640x480, 256 color format, making them relatively sharp and clear. "Almost Fully Computer Rendered" might not be a big deal today, but in 1993 it was a revelation. Return To Zork, however, appears to make much greater use of photographs of actual places and things that have been digitized and composited. This makes for somewhat muddier graphics, but taking this shortcut allowed the game designers to really pack that game with clever and challenging inventory-based puzzles, as well as a fair amount of character interaction. There is one other game that really impressed me from long, long ago, but I have no idea what it's name was. It was an arcade game inspired by the original "Star Trek", and you could play as either a Klingon or Federation ship. You viewed the ships in plan view (from above) on a black & white screen, and it was the first game of that type in which the ships could sustain partial damage. If your starboard warp nacelle got shot off, the ship would tend to go in clockwise circles but could still fire it's phazers. Again, this clever programming isn't particularly impressive today, but in the early 1980s it was unheard of.
__________________
Ignorance is bliss, denial is divine, and willful ignorance is a religious experience. Share the love. <3
|
02-08-2006, 09:56 AM | #5 | |
Bad Influence
|
Quote:
Anyway, that might well be it because although the game's images were clearly inspired by Star Trek, it's name gave no clue to this. The game wasn't very popular in it's day, and I've only seen two examples of it. As I recall, I was the only person I knew who was the least bit impressed by the sophistication of the programming that went into the game. All my contemporaries were seduced by the splashy, colorful graphics of Ms. Pac-Man, Centipede, and Galaga, relatively brainless though those games may have been.
__________________
Ignorance is bliss, denial is divine, and willful ignorance is a religious experience. Share the love. <3
|
|
02-08-2006, 10:08 AM | #6 | |
Translate Me
Join Date: Apr 2005
Posts: 418
|
Sorry about that... here's a GIF version.
Quote:
|
|
02-08-2006, 10:18 AM | #7 |
Bad Influence
|
That certainly looks like it. I was remembering the graphics as wireframe (a la the original Asteroids), but it's been at least 25 years since I've seen one and I may have been mistaken on that point.
Thank you so much for clearing up that mystery for me!
__________________
Ignorance is bliss, denial is divine, and willful ignorance is a religious experience. Share the love. <3
|
02-08-2006, 10:40 AM | #8 |
Hitch-Hiker
|
I've always been in love with SCI graphics.
__________________
Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
02-08-2006, 10:43 AM | #9 |
woof
|
Take a guess
__________________
"I've got nothing to lose! Except for...well everything." |
02-08-2006, 10:54 AM | #10 | |
Hitch-Hiker
|
Quote:
__________________
Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
|
02-08-2006, 11:07 AM | #11 |
woof
|
erm....I dont know
__________________
"I've got nothing to lose! Except for...well everything." |
02-08-2006, 11:11 AM | #12 |
Banned User
Join Date: Nov 2004
Location: New Paltz...for now...
Posts: 6,177
|
Pixilated FMV please.
|
02-08-2006, 11:30 AM | #13 | |
Translate Me
Join Date: Apr 2005
Posts: 418
|
Quote:
Here's a screenie of that one: |
|
02-08-2006, 11:39 AM | #14 |
Senior Member
Join Date: Jan 2006
Location: London
Posts: 357
|
So many possibilities, so little space.
For games, I like the look of Below the Root and Alice in Wonderland on the C64. They have beautiful character backgrounds and monochrome sprites, which work so well. In demos and a few games, I have a weakness for older 3d effects, particularly flat shaded polygons, blenk vectors, dots, and vectorballs. Last bit, and far more recently, I like the look of may of the multimedia games of the mid-1990s that were using static 640x480 screens for the first time to depict sketches, drawings, and other designs with the look of ink or pencil on paper, cutouts, photo collage, and other forms of non-digital images onscreen to complement the computer generated art. There are too many examples to pick one that suits everything, but here is a good one to give some idea of what I mean: There is, overall, quite a lot that appeals to me. I used to think that graphics weren't important, but I've changed my mind. They are. However, it's the art aesthetic that counts, and not the technology behind it. I've seen graphics on twenty year old home computers that look fantastic today, and images on the latest hardware that look like rubbish, all due to design. |
02-08-2006, 11:48 AM | #15 |
Bad Influence
|
Nah, the first one was probably it. I only played the game a couple of times in about 1980 or 1981, and it was certainly in plan view with no first-person (first-ship?) perspective. Also, the thrust and rotation controls you describe are spot-on.
__________________
Ignorance is bliss, denial is divine, and willful ignorance is a religious experience. Share the love. <3
|
02-08-2006, 11:52 AM | #16 |
woof
|
__________________
"I've got nothing to lose! Except for...well everything." |
02-08-2006, 11:52 AM | #17 | |
Banned User
Join Date: Nov 2004
Location: New Paltz...for now...
Posts: 6,177
|
Quote:
|
|
02-08-2006, 12:37 PM | #18 |
Feind der Anonymitaet!
|
How retro must it be? Because I adore the images from The Labyrinth of Time.
Rah!
__________________
"Me pee stick bigger you pee stick." (credit to, but not attributed to, Jeysie) "Don't be careful, be immortal." Bratâ„¢, certified as by Trep Winner of the Second-Best-Dressed and Non-Specific awards in the Unbiased Impostor Awardsâ„¢, amongst many others. Non-Conformist to Non-Conformismâ„¢ Internet Explodifierâ„¢ - the best weapon of mass destruction!!!11one Trademark Overuserâ„¢ |
02-08-2006, 12:42 PM | #19 |
The Threadâ„¢ will die.
|
I get all nostalgic whenever I see the SNES Mario games, though they're not particularly old.
|
02-08-2006, 01:29 PM | #20 |
Diva of Death
|
StarTropics!
One of my all-time favorite NES games. Peace & Luv, Liz
__________________
Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." Last edited by Jeysie; 05-26-2007 at 06:04 PM. |
|