12-17-2004, 09:22 AM | #1 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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PC vs Mac
I don't remember the buzz when this game first came out (I had just started college and sorta lost track of adventure games) but, at the time, Macs were still the computers of choice (in my little world, anyway!) I know your game uses QuickTime... just curious you initially created the game with the Mac in mind, then ported to PC, or the other way around?
Do you have a platform of choice now? -emily |
12-17-2004, 09:27 AM | #2 | |
Game Designer
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I'm ducking now cuz here come the flames...VC |
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12-17-2004, 09:29 AM | #3 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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No flames from me. You're my new best friend.
Now, that said... I understand Redux runs in Classic mode. I'm curious why this choice was made, rather than doing some reprogramming to get the game to run in OSX. Too much work? No perceived need? Just curious, because at least one Mac user around here (not me) was a bit disappointed to learn the game ran in Classic. And another question - looking at today's PC vs. Mac market share, if you were to make another game today, would you also make it Mac compatible? -emily |
12-17-2004, 09:37 AM | #4 |
Bad Mojo Producer
Join Date: Dec 2004
Posts: 49
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The artwork was mostly created on the Mac. The code for running the game was PC first and then ported to Mac.
I think the Mac is a great platform. OSX was certainly a big advance. Unfortunately, Apple could never really decide if they wanted to be a hardware or software company. Had they chosen the latter, I'd be running OSX instead of XP. In the end, developing a game requires the use of both platforms. Even producing Redux this time, the Making of Bad Mojo short was created in Final Cut on a G5, but the DVD was mastered using Adobe Encore on a PC. Last edited by MojoAlex; 12-17-2004 at 10:07 AM. |
12-17-2004, 09:42 AM | #5 | |
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As for a new game, personally, I would want to do a Mac version because that's where my heart is, but Apple has been historically terrible about supporting game developers (unless you're Bungee) and I question their committment to games as a whole. I'd want to sit down with Steve Jobs and personally thank him for everything he has done to bring the Mac back into the public eye and for being their to create the damn thing in the first place, but then I would would tell him that he dropped the ball on games. I have told Apple this a million times. I cannot tell you how many meetings I have taken in Cupertino with the so-called game evangelists that have gone NOWHERE. So I say: WAKE UP APPLE. The IPOD ain't gonna do it alone. You need to sell CPUS and games sell CPUS so give me 5 million dollars and I'll make you a flagship Mac game that will launch a thousand ships. |
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12-17-2004, 09:46 AM | #6 | |
Bad Mojo Producer
Join Date: Dec 2004
Posts: 49
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2) Classic vs OSX native. Given the time constraints of this project, I wanted to stay with the Classic code because it's stable. The move to OS X wasn't as simple as upgrading Windows 16-bit to Windows 32-bit code. As you know, Mac used a two fork system in the past. With OSX, there's no resource fork. Last edited by MojoAlex; 12-17-2004 at 10:08 AM. |
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12-17-2004, 11:05 AM | #7 | |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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12-17-2004, 11:19 AM | #8 | |
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It was refreshing when I said it in 1990. Now it's just plain irritating. Apple makes the best damn machine, the best OS and their poor share-holders have to suffer with a measely 2% market share. You can't blame it on John Sculley anymore. Now is Apple's time, while they have the Ipod mindshare. They MUST do something big and bold. |
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12-17-2004, 11:25 AM | #9 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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It seems like Apple has been doing that all its life. I agree, it's frustrating. A friend of mine worked for Apple in the 80s. She was in the room when some IBM mucky-mucks asked if they could license the Mac OS and Apple essentially told them to buzz off. And then came Windows.
Have you had any meetings in Cupertino recently? -emily |
12-17-2004, 12:26 PM | #10 | |
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Last edited by serpentbox; 12-17-2004 at 12:27 PM. Reason: spelling error |
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