12-17-2004, 08:48 AM | #1 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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Boogers at work
Let's talk notoriety.
Obviously the subject matter was designed to grab attention, and it did. I'd forgotten how much press the game got when it was first released. The gaming media seemed to love it even as the adventure genre was starting to lose ground. But I was really surprised to see (on the DVD) that it was even covered by mainstream press (what was the show - Good Morning, America?) Can you take us back to 1996 and tell us a little more what the reactions to the game were originally? Good, bad, shocked, horrified, repulsed, fascinated? On what scale? As the "welcome" thread has already shown, clearly the issue still has potential to stir up strong feelings on the matter. |
12-17-2004, 08:53 AM | #2 | |
Game Designer
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12-17-2004, 10:04 AM | #3 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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Yeah, the game isn't even remotely gross in terms of gameplay focus, and is actually a helluva lot more poignant than 99% of other games. But it must be the realism and grit that actually touches people on a more passionate level that they can't overlook.
If I remember correctly, you were originally going to make a "cute" bug game, but abandoned that for the realistic approach. What was the motivation for the shift in focus? |
12-17-2004, 10:33 AM | #4 | |
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