05-18-2005, 05:38 AM | #1 |
Senior Member
|
"Bestowers of Eternity" team is looking for sprite animators
Greetings all!
Progress on this game is moving ahead slowly but surely, and we are in need of some more sprite animators to speed things along. We currently have a system in place where one person designs the sprites and someone else animates them. This has worked out well because are able to keep the style consistent while having more than one animator work on the game. If anyone out there is willing or able to animate sprites in this style, please drop me a line. Keep in mind we are only looking for sprite ANIMATORS. We are not looking for designers at this stage. Thanks! -Dave Last edited by DaveGilbert; 05-19-2005 at 05:27 AM. |
05-18-2005, 06:47 AM | #2 |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
|
is it going to be free?
pleasesayyespleasesayyespleasesayyes
__________________
The bin is a place for household rubbish, not beloved pets! |
05-18-2005, 02:51 PM | #3 |
Super Moderator
Join Date: Sep 2003
Location: Southampton, UK
Posts: 3,139
|
The last I heard BoE had turned into a commercial production, and looking at the quality of these new character shots in comparison to the original free BoE Part 1 (though those weren't bad either), it certainly seems that it will be worth it.
__________________
Now Playing: Catherine, Sword and Sworcery:EP Recently Completed: The Witcher |
05-18-2005, 07:28 PM | #4 |
Can I get a what...what!?
Join Date: Apr 2005
Location: Toronto, Ontario, Canada
Posts: 37
|
The smoking sprite kind of freaks me out when I stare at it for too long based on the fact that the cigarette must be infinite, and that she drags so frequently on it.
AHHHH!!!
__________________
- Scott Christian "Certainty is the enemy of creativity" |
05-18-2005, 08:14 PM | #5 | |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
|
Quote:
That second sprite has finally managed to convince me that smoking is cool.
__________________
Please excuse me. I've got to see a man about a dog. |
|
05-19-2005, 03:17 AM | #6 | |
Senior Member
|
Quote:
|
|
05-19-2005, 07:46 AM | #7 |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
|
nooooooooooooooooooooooooooooooooo!!
__________________
The bin is a place for household rubbish, not beloved pets! |
05-19-2005, 07:51 AM | #8 | |
Citizen of Bizarro World
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
|
Quote:
__________________
By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
|
05-29-2005, 09:49 AM | #9 | |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
|
Quote:
__________________
The bin is a place for household rubbish, not beloved pets! |
|
05-31-2005, 01:41 PM | #10 |
Swing!
Join Date: Nov 2004
Location: Separated Provinces
Posts: 5
|
Well, you gotta make a living somehow...
|
05-31-2005, 02:58 PM | #11 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
05-31-2005, 03:56 PM | #12 |
Senior Member
Join Date: Mar 2005
Location: Dublin, Ireland
Posts: 162
|
I wouldn't usually mind paying for a game made by Dave Gilbert as he as already proven himself to be an excellent developer. However I'm concerned that I'm going to have to pay for a game which I've already played half of for free. In my opinion, I think Dave should make the second part for free and then make a different original commercial game. I wouldn't have any problems paying for it then. Anyway good luck with the game.
|
05-31-2005, 03:56 PM | #13 |
Senior Member
Join Date: Mar 2004
Posts: 359
|
It's going to be commercial due to the extreme amount of work everyone's been putting into the game (Dave setting a great example). I can assure everyone that the final product will be worth it, as the game is shaping up to be very good.
That being said, anyone willing to help animate would be soooo appriciated!
__________________
Play Two of a Kind. |
05-31-2005, 04:18 PM | #14 | |
Senior Member
Join Date: Mar 2005
Location: Dublin, Ireland
Posts: 162
|
Quote:
|
|
05-31-2005, 04:44 PM | #15 |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
|
I know Dave has been reworking Part 1, going over the plot and puzzles to see how to improve them. So I suspect that you won't have "played half of" the full game when it's released. Besides, this time around it's going to be much, much prettier!
How much of the game does the bit that was originally released account for, anyway? My impression was that it was only a small part, somewhere between a quarter and a tenth of the full game, perhaps. It seemed like the story was just getting started. I'd love to help out with animation, but I'm tragically deficient in the skill department.
__________________
Please excuse me. I've got to see a man about a dog. |
05-31-2005, 06:04 PM | #16 | |
Senior Member
Join Date: Mar 2004
Posts: 359
|
Well, I don't know what Dave planned when he originally created the first part of Bestowers of Eternity, but I know he's told me that the new BoE that we're working on (Of which I've read the entire Design Document, and is amazing) is quite different from what he was planning originally.
That doesn't mean that fans of the original BoE Part 1 won't find a few things similar, hehe. Quote:
I do know that there were going to be more that just two parts of the original BoE, so you haven't played half of it yet. Based on the current design document, I'd say Part 1 would encompass about 1/8th of the entire game, maybe less.
__________________
Play Two of a Kind. |
|
06-01-2005, 08:04 AM | #17 |
Member
Join Date: Feb 2005
Posts: 47
|
I never played the first part, but I have fiddled with Two of a Kind and Dave's (plus the team's, natch) skill is very evident. I don't have any sort of an issue with him remaking his game and trying to sell it. For one thing, it's his intellectual property anyway.
For two, look at those character sprites. Sweeeet. My only request would be to unlock a commentary by the designer and co at the end to: a) enhance replayability and b) add extra value for money. I just put that in because Yahtzee did it with 5 Days and 7 Days and both were excellent, excellent add-ons. |
06-01-2005, 02:31 PM | #18 |
Senior Member
Join Date: Mar 2005
Location: Dublin, Ireland
Posts: 162
|
Now I'm more reassured. Why did I think there was two parts? I thought it said somewhere that it was the "first of two parts". Guess I read wrong. Anyway this new piece of info gives me more hope. Now it won't be like I've already played half of the game and hopefully it will longer. Anyway, I feel a lot better hearing what you have to say so I eagearly anticipate new updates.
|
06-01-2005, 05:46 PM | #19 |
Senior Member
Join Date: Mar 2004
Posts: 359
|
Leo: I'm glad to hear that you're reassured. And believe me, we'll start letting more people know about the progress of the game shortly. There's been a few rumours kicking around that people at certain AGS annual gatherings might get to see a bit of what we've been working on...
And Pharmboy, the director's commentary is a great thing. I know Dave has saved all work he's done on all the versions of BoE, and we've talked a few times about some special "making-of" features on the disc before. Things like this: That's the original concept picture for Joey, drawn by Dave in MSPaint three years ago when he first came up with the concept. I can assure you, having seen the new Joey sprite in action, that he looks a lot different now, haha.
__________________
Play Two of a Kind. |