06-27-2004, 04:46 AM | #1 |
Junior Member
Join Date: Jun 2004
Posts: 1
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Help wanted: programmer for crate puzzle
Hi there! I'm working on a short (+- 6 screen) adventure game using the Wintermute engine. I have an open position for:
CRATE PUZZLE PROGRAMMER Okay, so no one really liked the crate puzzles in Broken Sword 3. I want to try to do a GOOD, non-frustrating crate puzzle in my game. Seems like a nice challenge! However, programming such a puzzle is a bit more difficult than I expected, and I think it's beyond my abilities. Anyone out there who would be interested in helping out? You will get proper credit, fame, glory, etc. The game is about half-way done. I can show examples of the art, scenes, characters etc. This game is actually going to get finished. Are you interested in helping out with programming the behaviors for this puzzle? It seems like a nice self-contained programming challenge. Let me know if you're interested! |
07-05-2004, 08:12 AM | #2 |
El Luchador
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What a weird goal in life.
Well, at least it's sort-of original of you... Most people settle for a great story or great characters. But you, my good sir, are content with nothing less than the greatest crate puzzle of them all!
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Use Verb On Noun - Adventure game inspired illustrations |
07-05-2004, 08:30 AM | #3 |
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Join Date: Sep 2003
Posts: 72
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The greatest Crate Puzzle of them all eh?
>You see a room full of crates, there must be a door in here somewhere PUSH CRATE >You push a crate, no change really PLACE DINOMITE >Dinomite is now in place DUCK AND COVER AND DETONATE DINOMITE >BOOM! The room is now clear of crates. There is a door to the north |
07-05-2004, 02:01 PM | #4 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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07-05-2004, 02:42 PM | #5 | |
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Quote:
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07-06-2004, 04:11 AM | #6 | |
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Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
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Quote:
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...It's down there somewhere. Let me have another look. |
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07-07-2004, 02:12 AM | #7 |
Member
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Why is it that people can't climb over small boxes in games? I see a room full of crates that I can't easily push to one side and I pull myself over them, or use a crowbar ala the Half-Life training sequence. Speaking of which, why did Black Mesa train a scientists to use high-powered weaponry and bust through crates?
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