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Old 06-27-2004, 04:46 AM   #1
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Default Help wanted: programmer for crate puzzle

Hi there! I'm working on a short (+- 6 screen) adventure game using the Wintermute engine. I have an open position for:

CRATE PUZZLE PROGRAMMER

Okay, so no one really liked the crate puzzles in Broken Sword 3. I want to try to do a GOOD, non-frustrating crate puzzle in my game. Seems like a nice challenge! However, programming such a puzzle is a bit more difficult than I expected, and I think it's beyond my abilities.

Anyone out there who would be interested in helping out? You will get proper credit, fame, glory, etc. The game is about half-way done. I can show examples of the art, scenes, characters etc. This game is actually going to get finished.

Are you interested in helping out with programming the behaviors for this puzzle? It seems like a nice self-contained programming challenge. Let me know if you're interested!
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Old 07-05-2004, 08:12 AM   #2
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What a weird goal in life.

Well, at least it's sort-of original of you... Most people settle for a great story or great characters. But you, my good sir, are content with nothing less than the greatest crate puzzle of them all!
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Old 07-05-2004, 08:30 AM   #3
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The greatest Crate Puzzle of them all eh?

>You see a room full of crates, there must be a door in here somewhere

PUSH CRATE

>You push a crate, no change really

PLACE DINOMITE

>Dinomite is now in place

DUCK AND COVER AND DETONATE DINOMITE

>BOOM! The room is now clear of crates. There is a door to the north
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Old 07-05-2004, 02:01 PM   #4
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Quote:
Originally Posted by The Adventurer

PLACE DINOMITE

>Dinomite is now in place

DUCK AND COVER AND DETONATE DINOMITE

>BOOM! The room is now clear of crates. There is a door to the north
What? But that would make it an... *shudder* ACTION GAME!

--Erwin
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Old 07-05-2004, 02:42 PM   #5
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Quote:
Originally Posted by Erwin_Br
What? But that would make it an... *shudder* ACTION GAME!

--Erwin
Ever played Zork: Grand Inquisitor? Beating that Chess puzzle to death with a 2 by 4 was Adventure gaming comedy gold.
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Old 07-06-2004, 04:11 AM   #6
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Quote:
Originally Posted by The Adventurer
Ever played Zork: Grand Inquisitor? Beating that Chess puzzle to death with a 2 by 4 was Adventure gaming comedy gold.
Man do I want to find the time to play it again... Especially since I just recently bought my second copy of it. For 1 euro.
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Old 07-07-2004, 02:12 AM   #7
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Why is it that people can't climb over small boxes in games? I see a room full of crates that I can't easily push to one side and I pull myself over them, or use a crowbar ala the Half-Life training sequence. Speaking of which, why did Black Mesa train a scientists to use high-powered weaponry and bust through crates?
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