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Old 06-17-2004, 04:34 AM   #1
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Default Point & Click adventure value?

Hi guys!

I was wandering if anyone can help me on following matter?
Me and my friends are very much eager to develop our own point & click adventure.
But what troubles us is what we can get for it?
How much the publishers will be ready to pay for it?

If any of you have some experience with this matter or knows where to look for please tell me...

Your answers will be most appreciated...
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Old 06-17-2004, 05:00 AM   #2
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I think the first thing to know if you're going to develop a game is that you should do it for the fun of it, not for money. The chances of getting signed by a publisher are very very slim for even the most popular styles of game and going for a niche like point & click is obviously not helping your chances much.

Just go and make an awesome game for yourself and whatever your intended audience is and have a great time doing it. Then, if against all odds you do get a publisher that's a nice added bonus.

Last edited by Ninja Dodo; 06-17-2004 at 05:08 AM.
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Old 06-17-2004, 09:47 AM   #3
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Well i don't mean to discourage you, but someone gave the numbers somewhere in these forums, on how much does every involving party take of the profit, needless to say, developer is on the bottom of the paylist.
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Old 06-17-2004, 10:33 AM   #4
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Quote:
Originally Posted by VoodooFX
developer is on the bottom of the paylist
Typical really.

I'd just re-iterate Ninja Dodo's advice, only make the game if you *have to* create the game, you really want to and you hope it'll be fun. From a monetary point of view, whilst it might not instantly produce cash, having created a game is definitely a plus on your CV if you should ever want to get into a game development company.
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Old 06-19-2004, 09:36 PM   #5
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I want to chime in on this because it's a topic close to my heart...I think you'll be much, much better off self-publishing a game than ever letting a publisher near it. In order to have a game that a modern publisher would touch, you'll have to really have some cutting edge techniques; you can't just throw something together in AGS, even if it looks really good. Self-publishing, on the other hand, at least gives you the control, and obviously Michael B. Clark thought it was the right decision for The Arrangement.
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Old 06-19-2004, 11:22 PM   #6
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let's ask the local self-publisher. Erwin, how much money do you hope to make off a game sold? I don't mean the price tag you put on it, but the profit.
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Old 06-19-2004, 11:35 PM   #7
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I thought Erwin's Bad Timing was going to be out for free...
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Old 06-20-2004, 02:50 AM   #8
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Quote:
Originally Posted by Mares
let's ask the local self-publisher. Erwin, how much money do you hope to make off a game sold? I don't mean the price tag you put on it, but the profit.
Less than $2 per copy is what I calculated. Everything else goes to packaging, printing, shipping and of course the CD-Rom itself. And I have to sell 25 copies to earn back my $50 license of the engine I'm developing with.

I don't mind, though. I never intended to make a lot of money out of it and I'm having great fun making this game.

--Erwin
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Old 06-20-2004, 06:11 AM   #9
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To echo Kode, I thought Sludge was for free

Maybe that changes when it's used for a comercial game...
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Old 06-20-2004, 10:50 AM   #10
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Quote:
Originally Posted by Mares
To echo Kode, I thought Sludge was for free

Maybe that changes when it's used for a comercial game...
Well. Sludge displays a nag-screen on the games developed with the engine, if it's not payed for. You need a licence.
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