Point & Click adventure value?
Hi guys!
I was wandering if anyone can help me on following matter? Me and my friends are very much eager to develop our own point & click adventure. But what troubles us is what we can get for it? How much the publishers will be ready to pay for it? If any of you have some experience with this matter or knows where to look for please tell me... Your answers will be most appreciated... |
I think the first thing to know if you're going to develop a game is that you should do it for the fun of it, not for money. The chances of getting signed by a publisher are very very slim for even the most popular styles of game and going for a niche like point & click is obviously not helping your chances much.
Just go and make an awesome game for yourself and whatever your intended audience is and have a great time doing it. Then, if against all odds you do get a publisher that's a nice added bonus. |
Well i don't mean to discourage you, but someone gave the numbers somewhere in these forums, on how much does every involving party take of the profit, needless to say, developer is on the bottom of the paylist.
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I'd just re-iterate Ninja Dodo's advice, only make the game if you *have to* create the game, you really want to and you hope it'll be fun. From a monetary point of view, whilst it might not instantly produce cash, having created a game is definitely a plus on your CV if you should ever want to get into a game development company. |
I want to chime in on this because it's a topic close to my heart...I think you'll be much, much better off self-publishing a game than ever letting a publisher near it. In order to have a game that a modern publisher would touch, you'll have to really have some cutting edge techniques; you can't just throw something together in AGS, even if it looks really good. Self-publishing, on the other hand, at least gives you the control, and obviously Michael B. Clark thought it was the right decision for The Arrangement.
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let's ask the local self-publisher. Erwin, how much money do you hope to make off a game sold? I don't mean the price tag you put on it, but the profit.
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I thought Erwin's Bad Timing was going to be out for free... :confused:
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I don't mind, though. I never intended to make a lot of money out of it and I'm having great fun making this game. :) --Erwin |
To echo Kode, I thought Sludge was for free :confused:
Maybe that changes when it's used for a comercial game... |
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