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Old 06-19-2004, 04:29 PM   #21
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Might as well show you this much. I gave up on the 3d cell-shaded look for our trepid hero because I hooked the skeleton up badly and it turned out to be more trouble than it's worth. I spent more time trying to get the thing to work and thinking of ways to go around the shitty hook-upping of the skeleton than I would've spent on drawing all the animation by hand from scratch.

On a related note, I need a tablet.

On a tangentual related note, why doesn't AGS show spoken text in screenshots? I tried to screen capture while the guy is speaking, but apparently, talking is a blocking function...
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Old 06-19-2004, 04:42 PM   #22
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That looks great! What was he saying?

edit: So you were initially gonna motion cap a 3d model, or were you gonna use an engine which allows for the character to be real-time redered? (Is there an adventure game production program which allows for 2.5D?)

This hand-drawn guy looks very much like the cell-shaded picture you posted earlier, I thought it was still a 3d model...

edit2: BTW I have a tablet, and I don't like it much.
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Last edited by Maquisard; 06-19-2004 at 04:49 PM.
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Old 06-19-2004, 05:20 PM   #23
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Quote:
Originally Posted by Mares
That looks great! What was he saying?

edit: So you were initially gonna motion cap a 3d model, or were you gonna use an engine which allows for the character to be real-time redered? (Is there an adventure game production program which allows for 2.5D?)

This hand-drawn guy looks very much like the cell-shaded picture you posted earlier, I thought it was still a 3d model...

edit2: BTW I have a tablet, and I don't like it much.
I was gonna render it and then import every individual frame as an AGS sprite.
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Old 06-19-2004, 06:26 PM   #24
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That guy is not entirely hand drawn is he?
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Old 06-19-2004, 06:27 PM   #25
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There are TWO really really good fan games I'm looking forward to with excellent graphics. One is the game by Erwin and the other is now this game. What a unique look this game has. It's so organic the way it's drawn. It's definetely got that special something. Look at those roots! Makes me wonder what's above ground....

What will the interface look like?
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Old 06-19-2004, 07:10 PM   #26
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You do know what the term FAN game impies, don't you? I guess these games are by fans of the Adventure game genre, but fan game usually means that it's an unofficial chapter to an established franchise. Names Amateur, underground or indie apply much better, imo.
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Old 06-19-2004, 07:12 PM   #27
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Quote:
Originally Posted by Mares
You do know what the term FAN game impies, don't you? I guess these games are by fans of the Adventure game genre, but fan game usually means that it's an unofficial chapter to an established franchise. Names Amateur, underground or indie apply much better, imo.
Ah.. is that what fan game means? In that case, I mean indie developers! There are two games I'm especially looking forward to by "indie developers". Well there's a handful really. But these two look especially good. I'm really into the visuals.
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Old 06-19-2004, 07:38 PM   #28
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I don't mean to nit-picky or anything, but considering the crappy quality of most "fan" games, I thought these two excellent indie developers might be insulted...
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Old 06-19-2004, 07:39 PM   #29
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It will be verbcoin a la CMI, your cursor atm is a blue-green star. The look of the interface is bothering me quite a lot atm, it will definitely change many times before I am happy. Also fucking fonts! There are no decent fonts in the universe! There is two SCI fonts and both are sierra fantasy crap lettersets and those TTF that translate well to the relatively low pixel height look like shit, or lack important characters such as punctuation, or - if everything else is perfect - just fucking don't fit well with the game... and I don't feel like a) making true type fonts, b) making SCI fonts....

... I was choking on a cornflake, he said have some toast instead...
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Old 06-19-2004, 07:55 PM   #30
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Quote:
Originally Posted by Mares
That guy is not entirely hand drawn is he?
That shot of him is actually translated "verbatim", so to speak, from a sketch and then cleaned out in Flash. The other frames are much sketchier considering that a) you only see them for a fraction second and b) I keep my left hand constantly on B and E, switching between the brush and the eraser all the time, I pretty much use the eraser as a tool rather than an undo alternative and hence get something that is more akin in spirit to the backgrounds than that sprite you see there.

You know what is really annoying? I got the hang of a sketchy, fluid animation style after I had completed the basic walking cycles...
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Old 06-19-2004, 07:55 PM   #31
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Quote:
Originally Posted by Kingzjester

... I was choking on a cornflake, he said have some toast instead...
erm...is that what your character is saying in the picture?
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Old 06-19-2004, 08:17 PM   #32
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Quote:
Originally Posted by Mares
erm...is that what your character is saying in the picture?
No, it is a song I was listening to while I was flipping out over the lack of fonts...

And then lo and behold, the French come to my aid. I found this French font site with several good fonts, most promising one of which is aptly called "Jester"...

Last time I was looking for fonts I found the perfect thing on a Japanese site, of all places. I think the Anglophone font sites are doomed.
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Old 06-19-2004, 08:21 PM   #33
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So how about you put that font in, and do a screen capture apart from what the AGS allows? Just curious, is all...
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Old 06-19-2004, 08:26 PM   #34
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Anyway, it's fun reading about your project, the way you work etc. Keep up the good job! (intentionaly awkward immigrant English)

BTW, That sucks about the new animation style you came up with...
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Old 06-19-2004, 08:59 PM   #35
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Quote:
Originally Posted by Mares
So how about you put that font in, and do a screen capture apart from what the AGS allows? Just curious, is all...
Just to satisfy your curiosity, PrintScreen works, but it also skips the line of dialogue after it takes a picture of it.
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Old 06-19-2004, 10:43 PM   #36
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Weird. :eek:
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Old 06-21-2004, 10:51 AM   #37
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Wow guys... those look great. I really wish I could draw good enough to make backgrounds like that I might try to make an isometric pixel art adventure game, because it doesn't require much drawing talent. Do you guys think something like this would be annoying for an adventure game, or that it would work?

Small (100%)


Large (200%)


These are just of my room & me, so the real adventure would probably have a darker feel to it. I would probably kick up the detail a notch too.

Thanks for that progression shot eriq, very interesting and awesome!
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Old 06-21-2004, 11:14 AM   #38
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I actually like it. It is has a retro feel.
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Old 06-21-2004, 11:19 AM   #39
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Quote:
Originally Posted by Dujodu
I might try to make an isometric pixel art adventure game, because it doesn't require much drawing talent. Do you guys think something like this would be annoying for an adventure game, or that it would work?
I think your style could work rather well. I think it'd be a nice change, playing an adventure game like this. But then again it depends on how these graphics will relate to the story and to the atmosphere you're trying to go w/...

BTW, will you use an isometric engine which allows you to compose rooms out of textures, preset walls, etc. or are you doing this manually? Also, are you gonna draw something for the floor, or is it gonna remain a generic green?
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Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem
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Old 06-21-2004, 12:50 PM   #40
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Dujodu,

Actually, in my opinion, your style of artwork is extremely difficult to execute compared to hand-painted or digital artwork that's "hand-drawn". I don't have the patience to draw every small pixel perfect corner. That's some impressive stuff. Sites like Habbo Hotel have always amazed me. I believe the Coke site also uses pixels graphics as well. They're so cute! But they look so time-consuming. I can't even imagine.

Wasn't there an online adventure game recently mentioned using pixel graphics?

In any case, that's some pretty cool stuff. I would definetely play a game with graphics like that. How would you do the interface? Would the game be run in a window? full-screen?
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