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-   -   The evolution of Mares' graphical style... (https://adventuregamers.com/archive/forums/ag-underground-freeware-adventures/3129-evolution-mares-graphical-style.html)

Maquisard 05-01-2004 11:37 AM

The evolution of Mares' graphical style...
 
Hi guys, check out my newest graphics sampler. This is a test backround of an actual location in a short game I'm planning on making w/ my brother & cousin. From start to finish it took me about 4 hours.

My method (short version): sketch w/ a pencil, then draw over it with a fast-dry gel ink pen (for no smudges). Erase pencil. Scan in black & white mode to eliminate paper texture, & have surfaces which are immediately ready for coloring. Color, lighten, darken, texture.

In the future, I think I wanna go with a bit more of a realistic color selection. And the inkwork needs to be cleaned up a bit, I think.

What do you guys think? Comments? Suggestions? Thanks

Marko

http://www.geocities.com/markabodija2/garazafin.JPG

dave_minall 05-01-2004 12:21 PM

that is actually pretty damn good. kinda like putt putt style...

except putt putt could never play drums :frusty:

Kingzjester 05-01-2004 12:37 PM

Oh, wow. It sucks do jaja (you figure if that is positive or negative critique).

Maquisard 05-01-2004 01:51 PM

Thanks Dave. I'm don't know what Putt Putt is though.

Kingz, so it sucks right next to my balls? I'm not sure what's you're implying... :eek: But I'm sure it's both positive & negative critique. Care to be a bit more specific?

Kingzjester 05-01-2004 01:59 PM

'Do jaja' je generalno pozitivan uzvik, odnosi se na oralno karanje i znachi, bukvalno, do jaja... Conversely, 'sucking' is a bad thing in English. I thought it was curious how that happens.

I like where you're going with this, but I don't much care for it.

dave_minall 05-01-2004 02:21 PM

just ignore him. by the way. no i think its very good. you have some talent there. keep a truckin!

Wormsie 05-02-2004 08:51 AM

Whatever it is, it has turned invisible.

Zygomaticus 05-02-2004 09:06 AM

Copy paste this into your address bar:
http://www.geocities.com/markabodija2/garazafin.JPG

It's very good, Mares. I like it. Reminds me of a certain game - The Breakdown.

Of course, take that as a compliment, not an accusation or anything :P

Wormsie 05-02-2004 09:38 AM

It's pretty decent. A lot better than anything I will ever be able to create. You are a God.

Maquisard 05-02-2004 10:41 AM

That comment would make me proud, were it not for my belief that all glory need be given to the One God, and thus I must consider it blasphemous! Please refer to me as (lower case) god in the future. Thanks. ;)

Maquisard 05-02-2004 10:49 AM

Quote:

Originally Posted by Kode
It's very good, Mares. I like it. Reminds me of a certain game - The Breakdown.

Of course, take that as a compliment, not an accusation or anything :P

No need to justify your comment :) I was indeed, going for the graphical style of "The Breakdown"

http://www.videogameslife.com/screenshots/998-2-l.jpg

See the similarity? :P

spaceship789 06-21-2004 11:54 PM

Quote:

Originally Posted by Mares

Color, lighten, darken, texture.

hpw is this process done exactly? especially adding texture?

curious

Dylan_Dog 06-22-2004 01:38 AM

I actually like it very much. It does in fact remind me of Breakdown since I played that game only a few days ago. However, good graphic indeed. Could you explain what techniques/tools you used to make that piece?

Maquisard 06-22-2004 05:37 AM

Quote:

Originally Posted by Dylan_Dog
I actually like it very much. It does in fact remind me of Breakdown since I played that game only a few days ago. However, good graphic indeed. Could you explain what techniques/tools you used to make that piece?

Wow, thanks for the interest guys! It really is flattering, considering all the works of excellence we've seen around here lately. To answer both your questions--

I used a program called Paintshop 8. I think this line of products is related to Photoshop, and that they operate similarly.

Before using that though, when I was inking my drawing, I took special care to enclose all colorable areas, so that I wouldn't have to go back in and digitally add black to the lines. When scanning, I did it in big resolution, I think like 2500 pixels wide, so that none of the detail, like even the smallest colorable areas, would be lost. This caused trouble though. The program tries to store every single step you make, but with with so many pixels it becomes too much for the computer to handle, even during just the process of coloring. So all these mistakes appear in the picture, and you can't fix them, even if you use Ctrl Z. What I did to remedy this was to save often, close the picture and then open it back up again, because then your latest progress becomes step one, and the memory of previous ones becomes erased. This can be bad too though, if you want to go back and correct some things, and are too far along in the process. I forgot to do this, but it would be best to have several steps of the picture saved--such as one for black & white, one for colored, one for shaded, etc.

Now on to the methods. After the coloring was done, much of the lighting, shading and texturing, I've done with the lighten/darken brush. For example, where you see the graininess of the asphalt floor? You can make the brush such that when you click once, it doesn't lighten the whole brush area, but just a couple of pixels within it. So basically, I would select the floor with the magic wand (all action happens within just the selection) and go over it lighting and darkening, until the entire floor had that grainy composite look of darker and lighter shades of gray. I've used a similar method for the wood textures, but w/o the grainy brush. You use a small brush and have all your strokes go in one direction, to simulate wood texture...The garage is darker because I've made a point to point selection of that area and darkened it, once again w/ the lighten/darken brush, but a large one (you don't wanna make them too large though, because it makes the computer extremely slow)...The light coming through the window and from the lightbulb is a special effect that the program is capable of. The lighting and shadowing on the ceiling, the floor and the objects on the shelves underneath the lightbulb are my own work, to correspond to the source of light...I reduced the picture to the current 800x600 (or about) resolution when everything was done. That's about all the important things you'd need to know about my method. Hope it aint too long of a read, and that you can use some of it for your own work. :)

Good luck

Marko


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