04-19-2004, 11:07 AM | #1 |
Junior Member
Join Date: Apr 2004
Posts: 4
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The Inventory needs 2 3D Modelers
The team who makes the Web magazine ''The Inventory'' still has a need for 2 talented 3d modelers willing to work without payment untill release of the game we're working on.
Experience is a +, but talent is the main requirement. Interested? Send us an e-mail : [email protected] Send links to your work, attached files will be deleted due to the account's limited space. Dominic Parent PR & HR Note : The game is meant to be released in stores profesionnaly. We humbly apologize to Adventure Gamers if our posting here is unwelcomed as it doesn't correspond to the description of Underground and Amateur. |
04-19-2004, 11:10 AM | #2 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
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Feel free to advertise non-commercial projects.
I wasn't aware The Inventory had also become a development team Sounds good. |
04-19-2004, 06:56 PM | #3 | |
Junior Member
Join Date: Apr 2004
Posts: 4
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Quote:
Indeed, we have gone the big step from talking about Adventure games, to making them. We're hard at work here with everyone doing their part and pushing this great game a bit further everytime. Unfortunately, we still need two 3D modellers, and we'll hopefully get our hands on one more programmer as well. The game does indeed sound good, even if I do say so myself. But, of course, I can't say anything more about it right now. |
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04-25-2004, 11:12 AM | #4 |
Eiran Psychonaut
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Are you using an engine like AGS, or are you making your own?
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04-25-2004, 09:09 PM | #5 |
Junior Member
Join Date: Apr 2004
Posts: 4
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Patience, friend. We wouldn't want to give anything away too early, would we?
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04-27-2004, 07:27 PM | #6 |
Club a seal or two
Join Date: Dec 2003
Location: Oh Canada!
Posts: 300
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Damn, this sounds intriguing. I would've applied have I had the time.
Can you at least tell us when you're planning release? |
04-28-2004, 12:43 PM | #7 |
Junior Member
Join Date: Apr 2004
Posts: 4
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I believe I can try to answer. It is, of course, far too early to start making such statements, there will be unexpected turns of events and there will be others things to take into account but as of now the time-scale on our mind is somewhere around 3 years from now.
As for the engine, Dimitri has put the answer in The Inventory #14 so I guess I could have said it after all. I do suggest you go and read the magasine there are interesting interviews in there (Last two mags were great, if you ask me) but I will answer the question here anyway. We're using the Neoengine. Have a look at #14's page 5. There's loads of info crammed into that page about Sealed Lips (Working title). |
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