12-11-2010, 08:13 AM | #1 |
Member
Join Date: Aug 2010
Posts: 46
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Backdrop pitfalls – and how to avoid them
Hey all!
I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games. During my work on The Journey Down I have learned a lot from the indie community and this is my way of trying to give some love back. The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes: Please head an over to HardyDev to read the full article. If you've got any questions or thoughts please keep them public so other readers can see them as well.
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05-17-2011, 11:23 PM | #2 |
Indie developer
Join Date: Apr 2009
Location: Caracas, Venezuela
Posts: 25
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Really good advises there!!
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05-26-2011, 01:29 AM | #3 |
Citizen of Bizarro World
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
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That makes a lot of sense. I do believe underground developers would reach a larger audience if they payed attention to the basic things you've pointed out.
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
06-07-2011, 04:41 AM | #4 |
Member
Join Date: Aug 2010
Posts: 46
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Thanks guys! Yeah I agree. Some simple tricks are all it takes to push things to a way higher lever.
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