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Old 12-11-2010, 08:13 AM   #1
theo's Avatar
Join Date: Aug 2010
Posts: 46
Default Backdrop pitfalls – and how to avoid them

Hey all!

I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games. During my work on The Journey Down I have learned a lot from the indie community and this is my way of trying to give some love back.

The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes:

Please head an over to HardyDev to read the full article.

If you've got any questions or thoughts please keep them public so other readers can see them as well.
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Old 05-17-2011, 11:23 PM   #2
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Join Date: Apr 2009
Location: Caracas, Venezuela
Posts: 25

Really good advises there!!
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Old 05-26-2011, 01:29 AM   #3
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Join Date: Mar 2004
Location: Htrae
Posts: 4,219

That makes a lot of sense. I do believe underground developers would reach a larger audience if they payed attention to the basic things you've pointed out.
By no rocket’s blue shade am no shells dead down there,
Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem
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Old 06-07-2011, 04:41 AM   #4
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Join Date: Aug 2010
Posts: 46

Thanks guys! Yeah I agree. Some simple tricks are all it takes to push things to a way higher lever.
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