Backdrop pitfalls – and how to avoid them
Hey all!
I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games. During my work on The Journey Down I have learned a lot from the indie community and this is my way of trying to give some love back. The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes: http://www.skygoblin.com/forumhypepic.png Please head an over to HardyDev to read the full article. If you've got any questions or thoughts please keep them public so other readers can see them as well. |
Really good advises there!!
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That makes a lot of sense. I do believe underground developers would reach a larger audience if they payed attention to the basic things you've pointed out.
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Thanks guys! Yeah I agree. Some simple tricks are all it takes to push things to a way higher lever.
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