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Old 12-11-2010, 08:13 AM   #1
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Default Backdrop pitfalls – and how to avoid them

Hey all!

I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games. During my work on The Journey Down I have learned a lot from the indie community and this is my way of trying to give some love back.

The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes:



Please head an over to HardyDev to read the full article.

If you've got any questions or thoughts please keep them public so other readers can see them as well.
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Old 05-17-2011, 11:23 PM   #2
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Really good advises there!!
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Old 05-26-2011, 01:29 AM   #3
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That makes a lot of sense. I do believe underground developers would reach a larger audience if they payed attention to the basic things you've pointed out.
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Old 06-07-2011, 04:41 AM   #4
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Thanks guys! Yeah I agree. Some simple tricks are all it takes to push things to a way higher lever.
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