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Old 04-02-2010, 01:07 PM   #1
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Default Forge: Loom Sequel (Tech Demo Released)

While I moderately feel like a leech for this being my first post, this is something I wanted to share, and i couldn't think of a better place to hear some honest feedback from.

We Bring You:


About three years back I was much to naive to the world of AGS and Game Making and the effort involved. So I took some time and refined my ideas, and slowly understood the process. Since then, I have worked with some great people, (most notibly Abisso from the AGS forums) who has helped myself and the team bring life to the story.

We at Quill O' The Wisp (our team name), are continuing the story of the Age of the Great Guilds. A time and place where Chaos has been unleashed to the Inside and a small handful of people, each from a unique Guild have the power to stop it. One such character is Rusty, a young Blacksmith first introduced in LOOM.

Through the story of FORGE, Rusty will need to find his way back to the surface, after falling through the earth and into Sable Shaft, home of the Guild of Miners. Dodging encounters with the horrific Dead Ones, Rusty will use the fabled Blacksmith Gauntlets to unleash powerful Schematics through a legendary Drawing technique.

A completed game and a planned release will vary on additional assistance. But realistically we are looking for a Fall 2011 launch, with the team we have now. To anyone (especially BG artists and spriters) that want to lend a hand. Please contact myself, we would love to hear from you.

Note: This game is FREEWARE

We are in active development and have launched our new website and forum.

Home Page
Quill O' The Wisp - Forge Page

Demo Download link:
Download here

Contact:
[email protected]

Progress:
Story: 25 %
Sprites: 10 %
Backgrounds: 20 %
Music: 10 %
Voice Acting: 0 %
Scripting: 5 %

About the Demo
The Demo will Start with a Loom recap and then move into some Forge Screen shots with a description of the initial plot. To replay the preview, you can do so from the Tapestry Selection. To learn about the new GUI, use the Tutorial. And to play with the GUI freehand, enter the Mini Game section.

We will update with new Demo Versions as the need arises.

Thanks to everyone for their efforts in the release of this Tech Demo.

Screenshots!







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Old 04-02-2010, 01:35 PM   #2
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If it's going to be freeware, you can hardly be a leech.

Looks interesting (even if quite some time off still) Best of luck with the project. Sadly, my abilities in the visual arts are somewhat lacking so I can't help you out with that.
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Old 04-02-2010, 01:53 PM   #3
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Thats more than ok! We've seen so many Loom sequels come and go, so we wanted to let the fans know that this sequel is serious, thriving, and will go even faster if a few talented people are able to commit their own skills to the team.

As you can see from our Team section, we've had help from MANY people with little bits and pieces. We've amazed at still how cohesive the product has been.

We have high standards, to say the least.

Thanks for the reply!
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Old 04-02-2010, 02:02 PM   #4
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My main contribution to freeware games in the past has been proof-reading and beta-testing. When you get to that stage, feel free to drop me a line.

The screenshots look good by the way. Good to look at but showing a certain faithfulness to the original at the same time.
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Old 04-06-2010, 12:22 AM   #5
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Great artwork indeed. The top one reminds me of "The Last Crusade" adventure game, and the bottom one looks like MÍlťe Island. Good stuff there.
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Old 04-06-2010, 02:05 AM   #6
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Hi
I have never worked on a game before but I work in the entertainment business and woulk like to help in any way that I can.
My day job is a video editor\ 2d visual effects compositor and as such I control almost every proffesional video editing software in the market. In additon, and that's something which might be of more use to you, I control both photoshop and after effects.
Sadly I have no knowledge of 3d compositing solutions such as 3dmax or maya but I'm currently working on it.
If there's anything you think I can do to help you please let me know.
Doron Kanaan
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Old 04-06-2010, 05:30 AM   #7
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Hi doron! Thank you very much for your offer to help.

We have been contemplating getting a Youtube video of our Tech Demo up and running. That sounds like something that maybe you could help with. But please, email me directly at [email protected].

I'd love to talk to you more one on one.

Thanks again!
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Old 04-25-2010, 09:11 AM   #8
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I have always had a soft spot for this game. Something about the atmosphere was just so... magical. A few years ago I had these screenshots framed for my creative studio.. just to remind me of one of the games that inspired me to do what I do today.

I am really excited to play "Forge" - your screenshots completely evoke the same magic I felt looking at the original box shots.

It looks really fantastic.


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Old 05-20-2010, 03:01 PM   #9
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Holy !!!
Is this actually happening?
Someone wake me up
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Old 05-21-2010, 09:42 AM   #10
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I'm happy that your first post on the forum is on this topic. And yes! Its happening.
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Old 09-18-2010, 01:40 PM   #11
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Update: September 15, 2010:
-We have enabled our Donations page. Take a look .




Update: September 4th, 2010:
-We have just finished our twelfth full color background, which is entirely whats needed for Chapter 1 to be considered complete.
-New full time spriter joined our team in August, bringing our backgrounds to life.
-Full size printable poster (of our box art) will be available in a few weeks, just finishing touches now.
-To ensure the fanbase stays excited and remains hopeful, we will most likely be launching a formal release of Chapter 1, upon completion.
-While art and scripting are in progress, side additions are being worked on. Such as a companion Book of Schematics, and even perhaps a companion Audio Drama.
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Old 01-15-2011, 08:45 PM   #12
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Update: January 15th, 2011 - Happy New Year



Well, Happy New Year to everyone here on the forums, registered or not. Its been a while since we've had a formal Update here on the board, so I thought it was time to do so. (That, and one of our members was scared we've stopped working!).

True, progress has been slow in this last 8 weeks. Our lead scripter is busy with his studies, and I recently began new work in mid-November which has dedicated a lot of my focus. Not to mention, Christmas!

But, lets talk FORGE for a bit.

In the last two weeks we've had remarkable outreach from the public, and from old contributors. We've got 5 wonderful new audio tracks, and contacted our artist for THREE more lovely backgrounds for Chapter 2. We've had offers for plot and puzzle help, (You know who you are ), and even an offer for sound effects! Offers for translations are coming in, and while that's a long time away its wonderful to see the support from the public.

On the topic of Donations, the Donations we've received from those on the list have been so tremendously appreciated i truly have no words. The first two Chapter 2 backgrounds were all but entirely paid for by those donations ($160 is what was charged, for the two) and the next three will be in the area of $240. We still have $87 in Donation funds available, it will be insufficient to cover the costs of all three, but I have faith that between now and the completion of the backgrounds, we will see more donations come in.

In the spirit of not sounding preachy, I want to remind everyone here that all of Chapter 1 (And its 13 backgrounds, AND portraits, AND sprites) were all paid for without the help of donations. So be assured, as much as your donations are a cherished gesture to the success of FORGE, the team will ensure its completion one way or another.

Here is to a great 2011!
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Old 10-11-2011, 07:03 AM   #13
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Default Important update

It's been a while since the last update, hasn't it?

You can find important news regarding Forge here:

http://forge.freeiz.com/forum/index....pic,277.0.html

Please take the time to read, spread the word and try to help the project in any way you can.

Don't let Forge cool down. Forge must stay hot!

Thanks for reading,

Abisso
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Old 02-17-2012, 08:30 AM   #14
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In case anyone is still interested in our project, I'm proud to let you know there are some important news:

First of all we have a new team-member: Valecene. She's a native English speaker, and so she'll cover the role of proofreader; but she's a good concept-artist as well.

Moreover, the website has been revamped a bit, with most of the text revised and even a new domain: forgegame.com

We're still looking for skilled artists, anyway, so spread the word, and please support us as much as possible!

Thank you!
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Old 02-17-2012, 10:34 AM   #15
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Glad to hear you are still up and running. I loved the original so I've always wanted to see a continuation of the story.
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