03-29-2010, 02:34 AM | #41 |
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Well, that was the idea behind the project, but the only part of the project that was produced so far was the combination of the first two chapters. (out of 9 that were written) So allowing this release would have resulted in more new loose ends created than tied up. (which would be in Activision's interest) I don't think the game's content played a major role in the decision to send that C&D letter.
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04-01-2010, 06:02 AM | #42 | |
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but.. yea.. with all that work.. why not just do something original in the 1st place? The adventure community would probably love that as well. Really sad news though.. I wounder about the other remake projects floating about... |
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04-01-2010, 06:51 AM | #43 |
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I don't think AGDI is in direct danger right now. The updated version of KQ2VGA was given an okay when Activision was already in charge. (although that okay was somewhat reluctant)
There's talk among the TSL head honchos of purchasing a commercial license from Activision right now. Maybe they'll bite. It wouldn't really fit into Activision's known business strategy, but who knows... |
04-22-2010, 09:14 PM | #44 | |
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It's unfair how activision nail TSL but not AGDI! Hopefully activision smart up a bit! Yes, by POS purchasing commercial license might be right step! |
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04-22-2010, 09:20 PM | #45 |
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If they went "legit" they would have to step up there game, activision would only be into it if it was a competition for something like MI:SE or Telltale etc etc.... as in console rdy and 1080p
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04-25-2010, 03:15 AM | #46 | |
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05-02-2010, 10:47 AM | #47 |
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It seems quiet at TSL.
So what's latest developpements or news? |
05-04-2010, 02:48 AM | #48 |
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There is news now.
http://kotaku.com/5529809/the-sequel...surprise-twist This also answers your question why TSL was "nailed" and not AGDI. It seems they're talking to Activision now, but whether we're talking about a fan license or a commercial license/franchise transfer is still not clear. It's an interesting development though. Last edited by Erpy; 05-04-2010 at 03:28 AM. |
05-04-2010, 03:43 AM | #49 | |
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__________________
KRAMS DESIGN - Indie Game Design & Development Now playing: The Longest Journey, Gray Matter, Lost Horizon Recently finished: Sanitarium Looking Forward To: Deponia, Resonance |
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05-04-2010, 10:23 AM | #50 | |
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Can you explain? |
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05-04-2010, 10:33 AM | #51 | ||
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05-04-2010, 05:40 PM | #52 | |
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Special thank you also to Kotaku for his persistant with that company! |
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05-04-2010, 08:12 PM | #53 | |
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__________________
KRAMS DESIGN - Indie Game Design & Development Now playing: The Longest Journey, Gray Matter, Lost Horizon Recently finished: Sanitarium Looking Forward To: Deponia, Resonance |
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05-05-2010, 01:24 AM | #54 | |
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The Activision/VU merger was apparantly somewhat chaotic and those digital signatures never even made the transfer, so when the TSL team approached Activision, not only did it turn out that their fan license was still work-in-progress, but since those digital signatures were lost and no physical contracts were sent, Activision didn't even know there was ever an agreement to begin with. Also, since it was now Activision who had to GRANT them a license (instead of merely acknowledging an existing one) the contract would have to be rewritten by their legal department since the old one still mentioned Vivendi. Activision didn't want to put any of their lawyers' man hours into redrafting the contract and gathering physical signatures, so instead they dropped the whole deal and sent a Cease & Desist instead. When I asked the TSL team how on earth this could have happened, I was told that there had been many miscommunications on both sides. So both sides share some responsibility for the second shutdown. Activision was being lazy and nasty, but Activision merged with Vivendi about 2.5 years after the initial C&D was revoked, so that fan license should have been finished up way before the merger, fine prints and all. So the reason AGDI did not get into trouble was because we've been working with physical contracts from the start and we didn't run into said license troubles. Make no mistake, I think it's good the TSL team gets another chance to release their project, but that license deal was really a bit of a wallbanger for them. |
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05-05-2010, 12:20 PM | #55 |
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Ok, it clear as to why Activision didn't know of such agreement
How on earth can Activision approaches their lawyers without digital/phycical signatures? This purely laziness! It seen the blame falls more on VU! Let's hope that VU and Activsion realize the pain they're causing. Since Activision is responding, is it possible to assume the above? |
05-05-2010, 01:48 PM | #56 |
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That's not what I said. Maybe you should read my previous post again for comprehension instead of speed this time around.
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05-05-2010, 02:22 PM | #57 |
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Ok, I re-read original post and have few questions:
Since you said "digital signatures were lost and no physical contracts sent, who is to be blame? How was C&D from VU revoked in the first place? Document or by email? Again if the blame doesn't fall on VU and Activision then I don't know! |
05-05-2010, 05:51 PM | #58 |
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Great article. The article mentions:
"...they had heard a rumor — one Activision wouldn't comment on to Kotaku — that the company had tried to sell the King's Quest series a couple of years ago. And maybe, for the price they heard it was going for, for $25,000 or $75,000, these fan developers would be able to buy it. " I'm not sure what to make of these figures. |
05-06-2010, 12:58 AM | #59 | ||
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If you really, really want to blame people, both VU and POS messed up to some degree but I find it very difficult to believe either party did so on purpose. Quote:
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05-06-2010, 09:11 PM | #60 | |
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Regardless what VU and Activision done, at least they're trying making things right! Regarding franchise, I did recalled reading something about 1 million but I don't exactly remember where. |
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