04-23-2010, 07:55 AM | #21 |
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Join Date: Jan 2010
Posts: 12
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Thanks for the feedback guys!
The character designs are being done at the moment and will hopefully be ready in a couple of months. |
04-23-2010, 08:01 AM | #22 |
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I haven't read up to date on everything, so sorry if you have stated your final words on the matter, but with artwork of this quality (especially the first two pieces) you should consider going 2.5D with the project and having the actual art 2D-animated where needed and then having the 3D characters blend in and interact with the environment in the same way as games such as So Blonde does it. The art looks amazing and it would be a shame to have a shoddy 3D-version of it instead of the real deal.
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04-23-2010, 08:21 AM | #23 |
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Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
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I agree, but a great 3d-version of it would be… great.
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04-23-2010, 09:22 AM | #24 |
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Join Date: Jan 2010
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Exactly what's possible remains to be seen. Basically, I don't have the budget to do the whole game in 2D at that quality, but I agree that it looks ace and would be a shame if the 3D didn't live up to it. I definitely intend to use some of the layers from these images as textures where possible, e.g. as a background plate.
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04-23-2010, 10:13 AM | #25 |
Member
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A full 3D world of this with little to no budget would be impossible to make with a high quality to it, so going 2D with the backgrounds seems like the best way to ensure quality and as the characters would still be 3D but made in the 2.5D fashion, that would still make them fairly simple and time efficient (as much as any of this could be called "simple") to make as opposed to going full out 2D, which indeed wouldn't be the best route to take regarding the animation of the characters etc.
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04-25-2010, 04:42 AM | #26 |
Hitch-Hiker
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Stunning colours! I think Curse of MI style animated character would go well with that style:
or 3D characters like Ankh:
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05-02-2010, 11:08 AM | #27 | |
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Posts: 113
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Quote:
- inventory (actions: take, give, use and ect...) - iPhone battery power (especially lack of power) - iPhone amount of memery (disk space) I did tried playing those kind of game on my HTC touch device and it impossible deal with actions as we would on PC/MAC. Therefore, by creating game for PC/MAC would be best! By the way andygeers, I like your graphics! |
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05-09-2010, 03:50 PM | #29 |
Game Designer
Join Date: Aug 2009
Location: Australia
Posts: 34
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Hi man!
It's looking better than when I last saw it Great job. If this is a commercial game then definetely go 2.5D. 3D is waaay easier to animate and if you only have yourself and a few others then it's much more feasible and cost effective to go 2.5D rather than 2D without sacrificing gameplay length. Only relatively big studios like Daedalic can afford to do full 2D. That's just talking from my experience though. Looking forward to it Cheers, Myles Blasonato.
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05-09-2010, 04:49 PM | #30 |
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Join Date: Sep 2009
Location: Australia
Posts: 607
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At least do 2.5D - those backgrounds are too good to give up. How could a 3D environment be cheaper? I don't imagine it would be...
And also, I'm not sure if anyone suggested but AGS (adventure game studio) forums have a great support network with a lot of people offering their services in different areas if you still need people (Am I allowed to advertise another forum...? ).
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05-10-2010, 04:02 PM | #31 | |
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Posts: 113
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Quote:
if I can suggest other engines, it would be as follows: 1) AGS 2) Winmute However, I 'll stay away from Adenture game maker due the following: 1) unable compiling games while free version of engine 2) Bugs amount with engire itself. I seem to recall that AGS allows game compiling game even with free version! If there a pro version, I'm sure they offer probably more. Regards |
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