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Old 01-11-2009, 09:44 AM   #1
Yossi Horowitz
 
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Default Bleating Sheep Theater - Drinking With God

Hi there,

My name is Yossi Horowitz, and I've built a short game called Drinking With God, the first in a series of interactive comedy sketches called Bleating Sheep Theater. I've included some screenshots with this post.

Since there are no puzzles, it's debatable whether this title falls within the adventure genre. But as it is, essentially, all one big dialog tree, it's more like an adventure game than anything else, and my great affection for the genre was a strong contributing factor to the game's creation.

Anyway, I hope that some of you might enjoy it. If you'd like to try it, you can download it at www.bleatingsheep.net. It's PC only for now, but a Mac port is in progress.

Thanks very much, and I hope I haven't overstepped any local boundaries with this explicit self-promotion.
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Old 01-11-2009, 12:21 PM   #2
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Welcome to the forums YossiMH

Dialogue tree only games are not without precedent here so you've come to the right place. I've downloaded it but I'll have to transfer it to my gaming machine (this one doesn't have Pixel Shader support) to play it. Screenshots look interesting.

As for self-promotion, this forum is all about sharing home-grown games.
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Old 01-11-2009, 01:32 PM   #3
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Thanks for the assurance. Hope you enjoy the game!
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Old 09-22-2009, 04:22 PM   #4
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So did any of you end up trying it out? Did you enjoy it?
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Old 09-24-2009, 01:42 AM   #5
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I tried it a while ago and didn't like it so much. The humor was mean spirited, and even though I played it twice I got the same result despite choosing different responses.

Spoiler:
God offers the girl to come with him (or something) whether she finds out he killed her cat or not.
It seems wrong that she'll even consider his offer if she finds out he killed her cat.


On the plus side, voice acting was good.
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Old 09-24-2009, 07:53 PM   #6
Yossi Horowitz
 
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Hmm... I'm sorry to hear that you didn't enjoy it. I prefer to think of the style of humor as fatalistic, rather than mean-spirited.

It's true that several of the dialog paths eventually reconverge; there are only so many entirely seperate paths that can be offered before the necessary amount of content creation becomes overwhelming. It's an unfortunate consequence of the dialog tree approach; for my next project, I'm going to try a more modular system.
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