07-14-2008, 02:32 PM | #1 |
It's Hard To Be Humble
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Stage! Development Blog
Okay, so Deirdra 'Squinky' Kiai (of AG forums, staff review and development diary fame) and I are working together on an 'interactive comicbook' adventure, and have started posting production blogs on the site where we eventually plan to release the 'game' online.
For those who didn't see it before when I mentioned it in the AG Forum Blog, here's the first installment: Part One Today, I posted a brief entry to give a slight progress report. Still have quite a ways to go, but we're moving right along. Part Two Deirdra will probably have some things to say about the development from her perspective when she gets back from her trip abroad. I think I'm going to continue to use this thread to post update links, just to keep our friends in the loop, and so we have a convenient place to announce the release when it's finally ready. Deirdra is pushing for an October release. I hope I don't blow it. |
07-15-2008, 01:03 AM | #3 |
Not like them!
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I don't see why you call it an "adventure game" with quotation marks as though it's really not. Why is an interactive comic book any less an adventure game than interactive prose?
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07-16-2008, 01:46 PM | #4 | |
It's Hard To Be Humble
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Thanks, Vince! Much appreciated!
Quote:
As well, I'm planning on us putting in a bunch of goofy interactive stuff to keep the more static pages from being boring. However, there are no animations planned, and... there are no puzzles planned (there, I said it). I may stick in some goofy stuff involving puzzle play of some sort, but it won't be what we lovingly refer to as 'well integrated puzzles'. Probably just something silly like a goose chase of some sort. The main focus of Stage! is the dialogue, which Deirdra and I are well aware won't endear us to some AGers. Still, we hope folks will have fun with it. It's a bit experimental, but it's mostly just for fun. So yeah, I'm not sure if it's safe to classify it as an Adventure Game, so I'm being careful about abusing that appellation just yet. We'll see what it's like after this next round of scripting, which will be fleshing out the background details more, and may or may not involve integrating some more gameplay features... if Deirdra and I feel comfortable with them, and if Flash will support our ideas. __________ Just wanted to add that there has been another short update to the development blog, found here. Last edited by Lee in Limbo; 07-16-2008 at 01:55 PM. |
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07-20-2008, 09:20 AM | #5 |
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Another Supplemental Update. Just musing over ideas for interactivity in Stage!.
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07-22-2008, 07:07 AM | #6 |
Unreliable Narrator
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A post I wrote, to let folks know I'm alive.
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Squinky is always right, but only for certain values of "always" and "right". |
07-23-2008, 06:41 AM | #7 |
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Yay!
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07-23-2008, 07:18 AM | #8 |
Super Scottish Hero
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Hmm, maybe I should start posting a link to every entry in my blog!
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07-23-2008, 09:48 AM | #9 |
Unreliable Narrator
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You're only allowed to do that once you start posting entries longer than haiku length.
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Squinky is always right, but only for certain values of "always" and "right". |
07-23-2008, 01:22 PM | #10 |
Super Scottish Hero
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It's quantity not quality that counts with a blog... isn't it?
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07-23-2008, 01:37 PM | #11 |
Unreliable Narrator
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Fortunately, the Inquisitive Arts team possesses more than enough of both.
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Squinky is always right, but only for certain values of "always" and "right". |
07-24-2008, 05:31 AM | #12 |
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Another game blog
Written to garner notice Floats alone online. |
07-24-2008, 05:59 AM | #13 |
Super Scottish Hero
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Inquisitive Arts.
Quality and quantity: Both are possessed here! |
07-30-2008, 01:52 PM | #14 |
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Haiku is the gift that keeps on giving. Headaches, mostly. But thank you.
Meanwhile... New production blog over at the website, this time with images. |
07-31-2008, 11:49 AM | #15 |
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07-31-2008, 01:03 PM | #16 |
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Maybe even tonight.
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Squinky is always right, but only for certain values of "always" and "right". |
08-01-2008, 01:20 AM | #17 |
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(Sings Bernstein.)
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Play my game: Frasse and the Peas of Kejick. The Special Edition is now available! (Mac OS X or Windows.) |
08-01-2008, 10:30 AM | #18 |
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*dancing Berensteins*
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08-01-2008, 12:57 PM | #19 |
Unreliable Narrator
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*clicks heels together*
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Squinky is always right, but only for certain values of "always" and "right". |
08-01-2008, 04:22 PM | #20 |
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*grins broadly* Yay ART!
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